[svn r6636] Added qm grades, and locations to qm.cvs and added 04 qms to text

started adding and modifying descriptions from all gaffered to quiz rift
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mjg54
2004-11-18 03:47:18 +01:00
parent 2068da40b0
commit f9f0c1859d
4 changed files with 367 additions and 81 deletions

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@@ -29,7 +29,13 @@ Walls series.</p>
<h3>Playground</h3>
<p>Swings and Roundabouts branches off from <a href="nopain.html#bonsai">Bonsai Crawl</a>, at what was QM2000-12B. Initially, a walking sized passage <b><a id="playground">Playground</a></b> leads past some mud formations and a drippy mini-aven to a view overlooking a mid-sized chamber, <b>Magic Roundabout</b>, with several exits. The easiest way to the chamber floor is via a climb down through a hole in the floor on the right at the end of Playground.</p>
<p>Swings and Roundabouts branches off from <a href="nopain.html#bonsai">Bonsai
Crawl</a>, at what was QM2000-12B. Initially, a walking sized passage
<b><a id="playground">Playground</a></b> leads past some mud formations and a
drippy mini-aven to a view overlooking a mid-sized chamber,
<b>Magic Roundabout</b>, with several exits. The easiest way to the chamber
floor is via a climb down through a hole in the floor on the right at the end
of Playground.</p>
<h3><a id="magicroundabout">Magic Roundabout Chamber</a> and surrounding
passage</h3>
@@ -62,36 +68,69 @@ high.</p>
rigging guide" />
The initial pitch, <b><a id="gaffertape">Gaffer Tape</a></b> (70m), is an
imposing oval shaft, which continues upwards [<a href="qm.html#C2001-204-97"
id="qC2001-204-97">C2001-204-97 X</a>]. A passage leads off from the bottom,
splitting in two going round a pillar and emerging in a chamber formed from a
slightly hading line of weakness. A ledge can be followed on the right hand
wall. Down a hole to the left, two uninspiring rifts [<a
href="qm.html#C2002-204-02" id="qC2002-204-02">C2002-204-02 C</a>, <a
href="qm.html#C2002-204-03" id="qC2002-204-03">C2002-204-03 C</a>] lead off
downwards, which probably rejoin a parallel shaft to LX Tape pitch. Up to the
right <a href="qm.html#C2002-204-04" id="qC2002-204-04">C2002-204-04 C</a>], a
sloping aven is visible which may be climbable. Continuing on past a large
boulder, a rift is intersected at a chamber. Upstream (to the right) a trickle
of water emerges from a small slot in the ceiling. The main way on is down
through a small hole in the floor, which can be descended via a backup round
the large boulder, a flake in the floor and a rope protector. This is <b><a
id="tapeworm">Tape Worm</a></b> pitch; this rebelays off a horizontal thread
down to a ledge with large fossils visible in the floor and walls, where the
small rift of Tape Worm joins the impressive shaft of <b><a id="lxtape">LX
Tape</a></b> pitch. Looking out to the left a parallel shaft can be seen which
may be enterable from <a href="qm.html#C2002-204-02"
>C2002-204-02 C</a> and <a href="qm.html#C2002-204-03">C2002-204-03 C</a>. A
traverse along the right-hand wall reaches a natural from which the next pitch
LX Tape may be rigged; this descends to land on a rock bridge near another
large boulder. On the far wall near the bottom is a ledge [<a
href="qm.html#C2002-204-08" id="qC2002-204-08">C2002-204-08 C</a>]. On the near
side of the rock bridge is a tight and unpromising rift [<a
href="qm.html#C2002-204-06" id="qC2002-204-06">C2002-204-06 C</a>]. On the far
side, a spit rebelay allows one to descend to another chamber, where a large
thread allows one to climb through an eyehole to the next pitch,
<b><a id="sellotape">Sellotape</a></b>, a fine 2m wide rift, which lands a
slight puddle, and a horizontal silt floor leads 5m to the next pitch,
<b><a id="trihang">Trihang</a></b>. This leads into the <a href="uworld.html">Underworld</a>.</p>
id="qC2001-204-97">C2001-204-97 X</a>]. It is rigged from a bolted traverse on
the right wall to a bolted Y-hang and a second bolted Y-hang about 25m below.</p>
<p>A passage leads off from the top of the small chamber at the bottom,
splitting in two around a pillar and emerging in a chamber formed from a
slightly hading line of weakness. A ledge can be traversed on the right wall to
go up past a large boulder, at which point a rift is intersected at a small
chamber. <i>Down a hole to the left, two uninspiring rifts
[<a href="qm.html#C2002-204-02" id="qC2002-204-02">C2002-204-02 C</a>],
[<a href="qm.html#C2002-204-03" id="qC2002-204-03">C2002-204-03 C</a>] lead down
and probably rejoin a parallel shaft to LX Tape pitch. Up to the right,
[<a href="qm.html#C2002-204-04" id="qC2002-204-04">C2002-204-04 C</a>], a
sloping aven is visible which may be climbable. Upstream and to the right of
the small chamber, a trickle of water emerges from a small slot in the
ceiling.</i> The main way on is down on the left of the small chamber, through
a small hole in boulders in the floor to<b><a id="tapeworm">Tape Worm</a></b>
pitch. This is descended via a backup round the large boulder and a Y-hang on
spits (care to avoid rubs), then a rebelay off a horizontal thread just below
a small ledge. Tape Worm pitch lands at a roomy ledge with large fossils
visible in the floor and walls. Here the small rift of Tape Worm joins the
larger shaft of <b><a id="lxtape">LX Tape</a></b> pitch. <i>Looking out to the
left a parallel shaft can be seen which may be enterable from
[<a href="qm.html#C2002-204-02">C2002-204-02 C</a>] and/or
[<a href="qm.html#C2002-204-03">C2002-204-03 C</a>].</i> A bolted traverse along
the right wall reaches a natural from which LX Tape pitch is rigged. This
descends, via a deviation on the left wall just below the main ledge, and then
a second deviation on a natural only around 4m lower but much further along.
LX Tape pitch is then rebelayed just below a rock bridge near another large
boulder. <i>On the far wall near the bottom is a ledge
[<a href="qm.html#C2002-204-08" id="qC2002-204-08">C2002-204-08 C</a>]. On the
near side of the rock bridge is a tight and unpromising rift [<a
href="qm.html#C2002-204-06" id="qC2002-204-06">C2002-204-06 C</a>].</i></p>
<p> LX Tape pitch lands in another small chamber. Here a spit backup then a
crawl through an eye-hole to a bolted Y-hang provides the main hang for
<b><a id="sellotape">Sellotape</a></b>(or eye hole pitch). This is a fine, 2m
wide rift which lands in a slight puddle. A horizontal floor leads 5m to a roomy
ledge on the left of the main rift. A bolted traverse to the end of the ledge
reaches the <b><a id="trihang">Trihang</a></b> pitch-head. This is no longer
rigged as a tri-hang but instead around the large natural above the ledge.
Tri-Hang pitch descends beyond a small ledge which has a bolted deviation level
with the ledge down to a small puddle. Here wellies and jammers should be
washed clean of mud prior to ascent (washing-up brush left there in 2004 for
this purpose). The tight rift continues down
[<a href="qm.html#C2003-204-02" id="qC2003-204-02">C2003-204-02 B</a>] but the
way on is up an awkward and steep bolted traverse up the right wall of the rift
on a small-to-vanishing ledge. After 5m this reaches the top of the final
pitch, <b><a id="cerberus">Cerberus</a></b>. <i>The traverse is best rigged by
free-climbing to the top of Cerberus pitch on the left side of the rift then
rigging the traverse from the top. At the pitch-head for Cerberus, above the
traverse up to it, there is a small tube, <b><a id="eeyore">Eeyore</a></b>.
This leads off up on the right and is floored with thick, sticky mud. After
around five metres of crawling, Eeyore opens out into a moderately large
chamber. A bolted Y-hang on the right wall drops down to a ledge and then to a
second bolted Y-hang to the steeply descending floor of the chamber. There is
a small pitch on the left
[<a href="qm.html#C2004-204-68" id="qC2003-204-68">C2003-204-68 B</a>] which may
link to the lower pitch in Eeyore. At the bottom of the chamber a small muddy
passage leads off on the left to a rift. This can be free-climbed down to the
head of <b><a id="kanga">Kanga</a></b>. </i> Cerberus is a steeply sloping, very muddy ramp down. It is
rigged from a bolted Y-hang and then a deviation from a natural the left wall.
</p>
<p>Cerberus descends into the <a href="uworld.html">Underworld</a>.</p>
<h3><a id="21bolttrav">21 Bolt Traverse</a></h3>
@@ -152,7 +191,10 @@ found on the right wall. A pitch on the left [<a href="qm.html#C2001-204-92"
id="qC2001-204-92">C2001-204-92</a>] is surrounded by a lot of very loose
boulders; rocks fall for a considerable distance, but no attempt was made to
descend due to the loose debris. Across the top of the pitch are two slots
looking into <a href="#chicagochicanes">Chicago Chicanes</a>. Continuing along
looking into <a href="#chicagochicanes">Chicago Chicanes</a>. There are some
passage to the right at this point that need a descent description, with one qm
[<a href="qm.html#C2004-204-04" id="qC2004-204-04">C2004-204-04 C</a>].
Continuing along
Swings passage, the main entrance to Chicago Chicanes is on the left, and a
climb up on the right leads to <a href="#trapeze">Trapeze</a>.</p>
@@ -180,6 +222,18 @@ Run</a>.</p>
<h4><a id="crestarun">Cresta Run</a></h4>
Please insert qms into text[<a href="qm.html#C2004-204-05" id="qC2004-204-05">C2004-204-05 X</a>]
[<a href="qm.html#C2004-204-06" id="qC2004-204-06">C2004-204-06 X</a>]
[<a href="qm.html#C2004-204-07" id="qC2004-204-07">C2004-204-07 C</a>]
[<a href="qm.html#C2004-204-08" id="qC2004-204-08">C2004-204-08 X</a>]
[<a href="qm.html#C2004-204-09" id="qC2004-204-09">C2004-204-09 B</a>]
[<a href="qm.html#C2004-204-10" id="qC2004-204-10">C2004-204-10 B</a>]
[<a href="qm.html#C2004-204-11" id="qC2004-204-11">C2004-204-11 A</a>]
[<a href="qm.html#C2004-204-12" id="qC2004-204-12">C2004-204-12 C</a>]
[<a href="qm.html#C2004-204-13" id="qC2004-204-13">C2004-204-13 C</a>]
[<a href="qm.html#C2004-204-14" id="qC2004-204-14">C2004-204-14 C</a>]
<p>The climb mentioned above was bolted in 2004 and has been left permanently rigged.
From the head of the pitch, a short climb up leads to a ledge overlooking Swings on
one side and a (blind?) pit to the other. Straight ahead is a steep descending tube