From ccc9f836e503899d1d8e8c9e4758476c3991893e Mon Sep 17 00:00:00 2001 From: Philip Sargent Date: Wed, 22 Jun 2022 21:32:07 +0300 Subject: [PATCH] Troggle offline test edit -1623-290.html --- cave_data/1623-290.html | 192 +++++++++++++++++++++------------------- 1 file changed, 102 insertions(+), 90 deletions(-) diff --git a/cave_data/1623-290.html b/cave_data/1623-290.html index 2e6b21546..2aba4ea7d 100644 --- a/cave_data/1623-290.html +++ b/cave_data/1623-290.html @@ -1,110 +1,122 @@ - + + -False -1623-290 -Fischgesicht Höhle -1623 - - -290 -2017_cucc_28 +False +1623-290 +Fischgesicht Höhle +1623 + + +290 +2017_cucc_28 - 1623-290 - + 1623-290 + -

CUCC 2017 on

-

Twelve Pitches

- -Entrance photo - -

Entrance is strongly drafting horizontal walking / stooping rift with some snow. From the entrance, travel along the passage for approx 5 min to reach -first pitch. Below first pitch, cross the chamber and head right into the tube to reach second pitch. Leftwards from the base of the pitch leads to Windy -Tube and 12 Monkeys. Below second pitch, cross the ice plug and do a small climb to a traverse leading to third pitch (Pendulum Pitch). Pendule to a rock -halfway down into rift passage. The passage starts as a meandering rift, before it drops fourth pitch (33m) into a canyon with a stream at the bottom -(Blitzen Boulevard).

- -

After traversing Blitzen boulevard for roughly 20m down stream, you come to a phreatic passage on the left had side above a slightly exposed, muddy -climb. Following this passage onwards for roughly 20m you reach a small chamber know as Benign Bubble Baby Bypass (so called due to the odd look formation -suck in the corner) To the left of the formation you reach fifth pitch (7m) that drops into Piss Pot. Piss Pot is roughly 15m in depth but ends in a -bouldery choke, not worth any more exploration unless you fancy starting a dig. Left of the pitch at station 7 is another meandering passage. Following -this for roughly 15m you reach sixth pitch (Liquid Luck).

- -

Liquid Luck is a roughly 25m pitch head that drops onto a ledge, surrounded by canyon. The chamber is large and fairly drippy. Opposite this ledge is -a phreatic passage that can be accessed by a traverse. The passage leads to a pitch head and a large wet chamber called the Urinal (named due to its usage -during exploration). The traverse above must be rigged and the descent is roughly 19m to the bottom, however the ceiling extends by roughly 20m above the -pitch head and is suspected to connect into happy butterfly. Back at Liquid Luck, phreatic development also continues South East leading to the rest of -the discovered system. Traverse along the phreatic passage, into another chamber, staying high and traversing along until you are across to into the -continuation of the phreatic passage. This is the beginning of Freeattic Flys, so called because Lydia Leather is dyslexic and didn't realise it wasn't -spelt that way.

- -

Freeattic Flys continues along for 30m, passing intricate coral looking formations and a multitude of dead flys. A continues, rifting, meandering -passage leads to several awkward free climbs down. Eventually you get to seventh pitch (5m) that drops into a ledge halfway down, with the continuation -called Odious Odium going South East on a traverse line, instead of continuing down to the bottom. If you do drop to the bottom of seventh pitch, it puts -you into Toto chamber, So called because of the boulder in the shape of Africa. This leads to crystal crumble where stalactites lie and an assortment of -passable leads. Odious Odium continues the phreatic passage with eighth pitch (6m) and ninth pitch (5m). Ninth pitch is a one-bolt-wonder which puts you -into a junction which continues both left and right. Turning right will lead you toward Ulysses.

- -

Ulysses is a very large chamber, roughly 20 metres in diameter, and a currently unknown depth but expected to be greater than 50 metres. The walls -around the chamber are prtty crap. -A traverse has been rigged along the right side wall, with the intension of either A) traversing half way round the chamber and dropping it to find the -expected depth, or B) continuing to traverse the chamber, in order to reach the strong lead on the opposite wall, which is a massive railway sized, -continuing phreatic tunnel which requires a 20m bolt climb. This is still to be explored, however has strong draft facing SE. As of 2018, this traverse -has been completed about 2/3rds of the way around to a intersecting rift, which leads to some minor leads in Choleric Chamber. The whole of Ulysses -itself is excessively crumbly, and likely no amount of gardening will make the chamber "safe", so if the pitch is dropped, descents should be very -carefully made, one by one, with awareness on very possible falling rock.

- -

Turning left after ninth pitch will lead to tenth pitch (15m) which drops into the Shit Show. The chamber is made up of false floor and massive boulder -chokes, and is not an area to tread heavily. The way on is through a rift out of the chamber and leads to eleventh pitch (6m). Shortly after eleventh -pitch you arrive at twelfth pitch (Rubble Rumble), a significant 70m pitch into a large chamber. Crossing over a large boulder and then climbing down -underneath the chamber has the final 3m hang which can be rigged from the end of the same rope in a steeply sloping passage with a lot of loose choss, -which leads to a low crawl crossroads.

- -

Lower Horizontal Level

- -

Left at the crossroads leads to Big Bastard, an as-yet undropped pitch expected to be 80+m in depth. Straight at the crossroads is a small crawl -passage, unexplored. Right at the crossroads leads to Miracle Maze, an assortment of sandy phreatic tubes. The first left in Miracle Maze takes you -eventually to a large junction chamber. In this chamber, the right turn is a small climb up to a large phreatic development that loops back to the rest of -Miracle Maze. The left turn is the downstream continuation of the phreatic tube, called Kubla Khan.

- -

Kubla Khan continues downstream, with a floor rift joining in from the right in Avian Appendix, named after a prominent wall marking that looks like a -bird. Following Avian Appendix is a horribly precarious rift which also leads back to Miracle Maze. Kubla Khan itself continues downstream with the -walking surface descending to the water level to reach a small pool (Caverns measureless to man, down to a sunless sea) which is good for having a piss -in. After the pool the walking surface rises again, past a precarious mudstone arch. Eventually the water and the floor rift leaves the passage again on -the right. At the end of Kubla Khan the passage splits, a high level phreatic tube requires a handline bolting over a nasty traverse, whereas the low -level goes under a crawl into a small sandy tube.

- -

Back in Miracle Maze, the passage continues with a sandy floor, with passages coming in on the left from Kubla Khan and Avian Appendix. Eventually it -reaches Eldritch Eyeholes, a chamber with two prominent round solution pockets in the ceiling which look like eyes. There are three routes here which all -join back together after 5-10m. The passage climbs out of Eldritch Eyeholes until a rift re-enters from the right at a 2m climb. Above the climb, the rift -may be followed or a tube on the left taken, however the tube turns right back to re-join the rift after only a few meters. In the rift is a right turn -which goes up to Coconut Chamber, or the continuation of the rift also eventually reaches the same chamber. In Coconut Chamber, a series of narrow tubes -to the left of the large rift continue, and eventually loop back to the same rift that can be seen from the chamber itself. The final lead is a small -climb in the tubes which leads to an undropped pitch of approximately 10m.

- -

-

+

CUCC 2017 on

+

Twelve Pitches

+ +Entrance photo + +

Entrance is strongly drafting horizontal walking / stooping rift with some snow. From the entrance, travel along the passage for approx 5 min to reach +first pitch. Below first pitch, cross the chamber and head right into the tube to reach second pitch. Leftwards from the base of the pitch leads to Windy +Tube and 12 Monkeys. Below second pitch, cross the ice plug and do a small climb to a traverse leading to third pitch (Pendulum Pitch). Pendule to a rock +halfway down into rift passage. The passage starts as a meandering rift, before it drops fourth pitch (33m) into a canyon with a stream at the bottom +(Blitzen Boulevard).

+ +

After traversing Blitzen boulevard for roughly 20m down stream, you come to a phreatic passage on the left had side above a slightly exposed, muddy +climb. Following this passage onwards for roughly 20m you reach a small chamber know as Benign Bubble Baby Bypass (so called due to the odd look formation +suck in the corner) To the left of the formation you reach fifth pitch (7m) that drops into Piss Pot. Piss Pot is roughly 15m in depth but ends in a +bouldery choke, not worth any more exploration unless you fancy starting a dig. Left of the pitch at station 7 is another meandering passage. Following +this for roughly 15m you reach sixth pitch (Liquid Luck).

+ +

Liquid Luck is a roughly 25m pitch head that drops onto a ledge, surrounded by canyon. The chamber is large and fairly drippy. Opposite this ledge is +a phreatic passage that can be accessed by a traverse. The passage leads to a pitch head and a large wet chamber called the Urinal (named due to its usage +during exploration). The traverse above must be rigged and the descent is roughly 19m to the bottom, however the ceiling extends by roughly 20m above the +pitch head and is suspected to connect into happy butterfly. Back at Liquid Luck, phreatic development also continues South East leading to the rest of +the discovered system. Traverse along the phreatic passage, into another chamber, staying high and traversing along until you are across to into the +continuation of the phreatic passage. This is the beginning of Freeattic Flys, so called because Lydia Leather is dyslexic and didn't realise it wasn't +spelt that way.

+ +

Freeattic Flys continues along for 30m, passing intricate coral looking formations and a multitude of dead flys. A continues, rifting, meandering +passage leads to several awkward free climbs down. Eventually you get to seventh pitch (5m) that drops into a ledge halfway down, with the continuation +called Odious Odium going South East on a traverse line, instead of continuing down to the bottom. If you do drop to the bottom of seventh pitch, it puts +you into Toto chamber, So called because of the boulder in the shape of Africa. This leads to crystal crumble where stalactites lie and an assortment of +passable leads. Odious Odium continues the phreatic passage with eighth pitch (6m) and ninth pitch (5m). Ninth pitch is a one-bolt-wonder which puts you +into a junction which continues both left and right. Turning right will lead you toward Ulysses.

+ +

Ulysses is a very large chamber, roughly 20 metres in diameter, and a currently unknown depth but expected to be greater than 50 metres. The walls +around the chamber are prtty crap. +A traverse has been rigged along the right side wall, with the intension of either A) traversing half way round the chamber and dropping it to find the +expected depth, or B) continuing to traverse the chamber, in order to reach the strong lead on the opposite wall, which is a massive railway sized, +continuing phreatic tunnel which requires a 20m bolt climb. This is still to be explored, however has strong draft facing SE. As of 2018, this traverse +has been completed about 2/3rds of the way around to a intersecting rift, which leads to some minor leads in Choleric Chamber. The whole of Ulysses +itself is excessively crumbly, and likely no amount of gardening will make the chamber "safe", so if the pitch is dropped, descents should be very +carefully made, one by one, with awareness on very possible falling rock.

+ +

Turning left after ninth pitch will lead to tenth pitch (15m) which drops into the Shit Show. The chamber is made up of false floor and massive boulder +chokes, and is not an area to tread heavily. The way on is through a rift out of the chamber and leads to eleventh pitch (6m). Shortly after eleventh +pitch you arrive at twelfth pitch (Rubble Rumble), a significant 70m pitch into a large chamber. Crossing over a large boulder and then climbing down +underneath the chamber has the final 3m hang which can be rigged from the end of the same rope in a steeply sloping passage with a lot of loose choss, +which leads to a low crawl crossroads.

+ +

Lower Horizontal Level

+ +

Left at the crossroads leads to Big Bastard, an as-yet undropped pitch expected to be 80+m in depth. Straight at the crossroads is a small crawl +passage, unexplored. Right at the crossroads leads to Miracle Maze, an assortment of sandy phreatic tubes. The first left in Miracle Maze takes you +eventually to a large junction chamber. In this chamber, the right turn is a small climb up to a large phreatic development that loops back to the rest of +Miracle Maze. The left turn is the downstream continuation of the phreatic tube, called Kubla Khan.

+ +

Kubla Khan continues downstream, with a floor rift joining in from the right in Avian Appendix, named after a prominent wall marking that looks like a +bird. Following Avian Appendix is a horribly precarious rift which also leads back to Miracle Maze. Kubla Khan itself continues downstream with the +walking surface descending to the water level to reach a small pool (Caverns measureless to man, down to a sunless sea) which is good for having a piss +in. After the pool the walking surface rises again, past a precarious mudstone arch. Eventually the water and the floor rift leaves the passage again on +the right. At the end of Kubla Khan the passage splits, a high level phreatic tube requires a handline bolting over a nasty traverse, whereas the low +level goes under a crawl into a small sandy tube.

+ +

Back in Miracle Maze, the passage continues with a sandy floor, with passages coming in on the left from Kubla Khan and Avian Appendix. Eventually it +reaches Eldritch Eyeholes, a chamber with two prominent round solution pockets in the ceiling which look like eyes. There are three routes here which all +join back together after 5-10m. The passage climbs out of Eldritch Eyeholes until a rift re-enters from the right at a 2m climb. Above the climb, the rift +may be followed or a tube on the left taken, however the tube turns right back to re-join the rift after only a few meters. In the rift is a right turn +which goes up to Coconut Chamber, or the continuation of the rift also eventually reaches the same chamber. In Coconut Chamber, a series of narrow tubes +to the left of the large rift continue, and eventually loop back to the same rift that can be seen from the chamber itself. The final lead is a small +climb in the tubes which leads to an undropped pitch of approximately 10m.

+

+

- - - - + +

Test online edit

+ + -caves-1623/2017-cucc-28/2017-cucc-28.svx - +caves-1623/2017-cucc-28/2017-cucc-28.svx -1623/290/290.html - +1623/290/290.html