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[svn r4774] *** empty log message ***
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@ -42,18 +42,18 @@ slope over boulders to the start of the main Swings trunk passage: 10m wide and
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high.</p>
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high.</p>
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<h3>Gaffered to the walls series</h3>
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<h3>Gaffered to the walls series</h3>
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<img class=onright src="rigging/gttw.png" alt="D Gaffered to the walls rigging guide">
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The initial pitch, <b>Gaffer Tape</b>, (70m) is an imposing oval shaft, which continues upwards [<A
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href="qm.shtml#C2001-204-97" name=qC2001-204-97>C2000-204-97 X</A>]. A
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passage leads off from the bottom, with two uninspiring crawls [<A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
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C2002-204-02 C</a>, <A href="qm.shtml#C2002-204-03" name=qC2002-204-03>C2002-204-03 C</a>] leading off downwards and to
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the left, which probably rejoin the next pitch. Continuing on past a large boulder, a chamber is reached with a hole
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in the floor, leading to Tape Worm pitch in a rift; this drops down past a chockstone to a wide ledge, with large fossils
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visible in the walls. A traverse along the left-hand wall reaches a natural from which the next pitch LX Tape may be rigged; this
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descends to land on a rock bridge near another large boulder. On one side, a rebelay allows one to descend to another chamber, where a naural is the main hang for Cellotape which leads to an undescended rift pitch about 2m wide [<A
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href="qm.shtml#C2002-204-05" name=qC2002-204-05>C2002-204-05 A</a>]. On the other side of the rock bridge is a tighter and less promising slot
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[<A href="qm.shtml#C2002-204-06" name=qC2002-204-06>C2002-204-06 C</a>]</p>
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<img class=onright src="rigging/gttw.png" alt="D Gaffered to the walls rigging guide">
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<p> The initial pitch, <b>Gaffer Tape</b>, (70m) is an imposing oval shaft, which continues upwards [<A
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href="qm.shtml#C2001-204-97" name=qC2001-204-97>C2001-204-97 X</A>]. A
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passage leads off from the bottom, splitting in two going round a horizontal thread, emerging in a chamber formed from a slightly hading line af weakness, a ledge can be followed on the right hand wall. Down a hole to the left, two uninspiring rifts [<A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
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C2002-204-02 C</a>, <A href="qm.shtml#C2002-204-03" name=qC2002-204-03>C2002-204-03 C</a>] lead off downwards, which probably rejoin a parralel shaft to LXtape pitch. Up to the right <A href="qm.shtml#C2002-204-04" name=qC2002-204-04>C2002-204-04 C</a>], an aven is visible which may be climbable . Continuing on past a large boulder, a rift is intesected at a chamber, up stream a small trickle of water emerges, from a small slot in the ceiling, downstream can be acessed via a small hole in the floor, which can be descended via a backup round the large boulder, a flake in the floor and a rope protector, this is called Tape Worm pitch; this rebelays of a horizontal thread down to a ledge with large fossils
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visible in the floor, where the small rift of Tape Worm joins the impressive shaft of LXtape pitch. Looking out to the left a parralel shaft can be seen which may be enterable from <A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
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C2002-204-02 C</a> and <A href="qm.shtml#C2002-204-03" name=qC2002-204-03>C2002-204-03 C</a>. A traverse along the right-hand wall reaches a natural from which the next pitch LX Tape may be rigged; this
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descends to land on a rock bridge near another large boulder. On the near side of the rock bridge is a tight and unpromising rift
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[<A href="qm.shtml#C2002-204-06" name=qC2002-204-06>C2002-204-06 C</a>].
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On the far side, a spit rebelay allows one to descend to another chamber, where a large thread is the main hang for Cellotape pitch, a fine 2m wide rift, which lands a slight puddle, and a horizontal silt floor leads 5m to the next undescended pitch [<A
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href="qm.shtml#C2002-204-05" name=qC2002-204-05>C2002-204-05 A</a>].
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<H3>Dutch Beauty</H3>
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<H3>Dutch Beauty</H3>
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@ -101,25 +101,24 @@ base of the climb leads to a steeply sloping, cleanwashed phreatic tube. This
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heads both up and down and may be the connection to <b>Helter Skelter</b> [<A href="qm.shtml#C2001-204-78" name=qC2001-204-78>C2000-204-78 B</A>].</p>
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heads both up and down and may be the connection to <b>Helter Skelter</b> [<A href="qm.shtml#C2001-204-78" name=qC2001-204-78>C2000-204-78 B</A>].</p>
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<H4>The Slide</H4> Needs updating
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<H4>The Slide</H4>
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<p>A large passage to the right quickly narrows up a rubble slope to a
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<p>A large passage to the right quickly narrows up a rubble slope to a
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drafting, but otherwise unprommising QM [<A href="qm.shtml#C2001-204-94" name=qC2001-204-94>C2000-204-94 B</A>].
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drafting, but otherwise unprommising QM [<A href="qm.shtml#C2001-204-94" name=qC2001-204-94>C2001-204-94 B</A>].
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Before the slope, a passage entering from the left leads to <b>The Slide</b> passages.</P>
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Before the slope, a passage entering from the left leads to <b>The Slide</b> passages.</P>
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<p>The Slide passages are upwardly sloping phreatics, mainly clean washed. Soon
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<p>The Slide passages are upwardly sloping phreatics, mainly clean washed. Soon
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after entering the slide, a small passage on the left connects back to the main
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after entering the slide, a small passage on the left connects back to the main
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Swings trunk passage. Heading on up the slope past a couple of small loops and a small aven [<A href="qm.shtml#C2001-204-86" name=qC2001-204-86>C2000-204-86 X</A>]
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Swings trunk passage. Heading on up the slope past a couple of small loops and a small aven [<A href="qm.shtml#C2001-204-86" name=qC2001-204-86>C2001-204-86 X</A>]
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brings one to a window onto a very large shaft; neither floor [<A href="qm.shtml#C2001-204-90" name=qC2001-204-90>C2000-204-90 A</A>]
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brings one to a window onto a very large shaft whoose roof [<A href="qm.shtml#C2001-204-89" name=qC2001-204-89>C2001-204-89 X</A>]
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nor roof [<A href="qm.shtml#C2001-204-89" name=qC2001-204-89>C2000-204-89 X</A>]
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is not visible, down the pitch leads to <b>Merry Go Round</b>. At the corner before the pitch, a small passage leads of but quickly chokes. The holes on the right, [<A href="qm.shtml#C2001-204-91" name=qC2001-204-91>C2001-204-91 B</A>] and
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are visible. At the corner before the pitch, QM [<A href="qm.shtml#C2001-204-88" name=qC2001-204-88>C2000-204-88 C</A>] may lead off to the
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[<A href="qm.shtml#C2001-204-87" name=qC2001-204-87>C2001-204-87 B</A>], probably connect back into Merry Go Round.
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left. The holes on the right, [<A href="qm.shtml#C2001-204-91" name=qC2001-204-91>C2000-204-91 B</A>] and
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[<A href="qm.shtml#C2001-204-87" name=qC2001-204-87>C2000-204-87 B</A>], probably connect back into the large pitch.
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</P>
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</P>
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<h4>Merry Go Round</H4>
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<h4>Merry Go Round</H4>
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<img class=onright src="rigging/mgr.png" alt="D Merry Go Round Rigging Guide">
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<img class=onright src="rigging/mgr.png" alt="D Merry Go Round Rigging Guide">
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<p> The first pitch of Merry Go Round is rigged with a backup and Y hang, and the rope lies against the wall for 13m till a rebelay, which allows a clear hang to the floor. The floor is a a slope of loose boulder, heading towards a hole in the floor. It is advisable to stay on the rope whilst traversing this, going over a large wedged boulder leads to the secound pitch, a Y hang, giving a free hang to the floor. At this point the nature of the cave becomes a rift, and the ceiling is still not visible, which starts slightly further upstream than where the ropes hangs down to. In the rain, water comes down the top end of the rift, from the hole in the floor of the chamber above, and the water disappears down a very small rift. 5m from the bottom of the secound pitch, the third pitch starts, with a traverse line, and short drop down to the main Y hang. A couple of deviations, pull the rope away from the wall, below these, it was too wet to continue rigging in the wet. The pitch continues down past a couple of deviations, just above obvious pllllaces where the wall is undercut. The floor of this pitch is jagged boulders, which form a slight slope. The walls have large (10-20cm) Bivalves protruding from them. Up slope a small rift twist round to a chamber, linked by a window to the main shaft. Down slope leads to a narrow rift, which has a very small slot in the floor. At the end of this, a natural thread in the roof (all the rock is like cottage cheese), which allows a vertical squeeze to be rigged. The squeeze is not too bad, and has a convient ledge below to stand on. Just below the squeeze a rope protector is usefull, for the remaining few meters of descent into a rift type chamber. The way on continues via the fifth pitch, from a Y-hang, descending down more rift, before the chamber becomes more shaft like, and a deviation, allows descent to the floor. Going sown stream, the passage become keyhole shaped, with puddles on the ground, the passage turns left, and a crumbly looking rift continues onwards [<A href="qm.shtml#C2002-204-07" name=qC2002-204-07>C2002-204-07 A</A>],
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<h4>Chicago Chicanes</H4>
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<h4>Chicago Chicanes</H4>
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