From b0946bc9217703b99abce0bd9ccd76119dfe159e Mon Sep 17 00:00:00 2001 From: Expo on server Date: Fri, 12 Jul 2024 18:43:47 +0100 Subject: [PATCH] Online edit of cave 1626-359 --- cave_data/1626-359.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cave_data/1626-359.html b/cave_data/1626-359.html index 22cb710d6..8d76eaa21 100644 --- a/cave_data/1626-359.html +++ b/cave_data/1626-359.html @@ -182,7 +182,7 @@ the continuation of the lower level passage. This QM B has not been pushed beyond the wide pool).

Continuing past this junction the passage becomes maze-like and needs fully surveying, this is Swiss Cheese. It eventually ends at a deep drafty rift. - Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into The Salamander Queen II (originally scooped by Hayden and named Lizard King). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of The Salamander Queen II. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards Swiss Cheese, Heifer, and Watershed. + Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into Salamander Queen II (originally scooped by Hayden and named Lizard King). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of Salamander Queen II. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards Swiss Cheese, Heifer, and Watershed.

Heading north leads to German Engineering and can be followed in a high-level traverse for 20m to the pitch-head of War of Attrition. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. The deviation MUST be used to prevent catastrophic rope rub. At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of Salamander Queen. Care must be taken when rigging this to avoid rope rub. Salamander Queen can be descended to a y-hang which MUST have a rope-protector placed to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of Brief Respite and connects back towards Watershed as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, Brief Respite. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.