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diff --git a/smkridge/234/l/ymbj.html b/smkridge/234/l/ymbj.html
new file mode 100644
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+++ b/smkridge/234/l/ymbj.html
@@ -0,0 +1,27 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
+<title>
+1623/234 - You Must Be Joking
+</title>
+<link rel="stylesheet" type="text/css" href="../../../css/main2.css" />
+</head>
+<body>
+<div class="centre"><img alt="234 - YMBJ traverse" src="../i/ymbj.jpg" />
+</div>
+
+<p>Phil Underwood on the notorious You Must Be Joking traverse,
+Hauchh&ouml;hle.</p>
+
+<p class="caption">Photo &copy; Matt Bent, 2006</p>
+<hr />
+<ul id="links">
+<li><a href="../gallery.html">234 photo gallery</a></li>
+<li><a href="../upperlevel.html">Back to 234 description</a></li>
+<li><a href="../../../infodx.htm">Back to Expedition Intro page</a></li>
+<li><a href="../../../../index.htm">Back to CUCC Home page</a></li>
+</ul>
+
+</body>
+</html>
diff --git a/smkridge/234/pie.html b/smkridge/234/pie.html
index 29785ba87..8804179b3 100644
--- a/smkridge/234/pie.html
+++ b/smkridge/234/pie.html
@@ -21,23 +21,23 @@ It is reached via the Pie Series pitches.</p>
 
 <h2>Pie Series</h2>
 
-<p><a href="l/kidney.html"><img src="t/kidney.jpg" class="onleft" /></a>
-The initial 3m climb is free-climbable but in view of the drop beyond it is
+<p><a href="l/kidney.html"><img src="t/kidney.jpg" class="onleft" /></a> The
+initial 3m climb is free-climbable but in view of the drop beyond it is
 advisable to rig from the spit in the ceiling, which may be backed up to a
 thread back on the right. At the bottom is a wide ledge, with a narrow crawl
-leading off to the left [<a href="qm.html#C2004-234-20"
-id="qC2004-234-20">C2004-234-20 B</a>]. Ahead is the head of the first pitch,
-<b>Steak</b> (21m), rigged from a Y-hang in the ceiling and a deviation from
-the left-hand wall around 5m down. There is a sizeable aven above the pitch [<a
-href="qm.html#C2004-234-32" id="qC2004-234-32">C2004-234-32 X</a>]. The landing
-is on a boulder floor, a few metres away from the head of the next pitch,
-<b>Kidney</b> (17m); this is rigged with a traverse bolt on the left-hand wall
-followed by a Y-hang across the rift. It is a fine shaft with a kidney-shaped
-cross-section; it is possible that in very wet conditions it might need a
-deviation to stay out of the drips, but it has been drip-free on all trips so
-far. The landing is on another boulder-strewn floor; at the far side of the
-chamber is a narrow slot in the floor, <b>Who Ate All The Pies</b>, which was
-blocked by a large boulder in 2004.</p>
+leading off to the right (facing the pitch), which was checked out in 2006 and
+doesn't go. Ahead is the head of the first pitch, <b>Steak</b> (21m), rigged
+from a Y-hang in the ceiling and a deviation from the left-hand wall around 5m
+down. There is a sizeable aven above the pitch [<a href="qm.html#C2004-234-32"
+id="qC2004-234-32">C2004-234-32 X</a>]. The landing is on a boulder floor, a
+few metres away from the head of the next pitch, <b>Kidney</b> (17m); this is
+rigged with a traverse bolt on the left-hand wall followed by a Y-hang across
+the rift. It is a fine shaft with a kidney-shaped cross-section; it is possible
+that in very wet conditions it might need a deviation to stay out of the drips,
+but it has been drip-free on all trips so far. The landing is on another
+boulder-strewn floor; at the far side of the chamber is a narrow slot in the
+floor, <b>Who Ate All The Pies</b>, which was blocked by a large boulder in
+2004.</p>
 
 <p class="branch1">Around 5m from the floor of Kidney, a side passage,
 <b>Crust</b> leads off; after passing a puddle of water it turns to the right
@@ -65,11 +65,12 @@ rather damp) down into Wowoland.</p>
 <p>The bottom of the handline climb is a small chamber with numerous exits.
 <span class="branch1">Two passages in the left-hand wall part-way down the
 climb are the route into <a href="#threecookies">Three Cookies
-Chamber</a></span>. Further on on the left is a hole in the floor [<a
-href="qm.html#C2005-234-08" id="qC2005-234-08">C2005-234-08 A</a>]. Straight on
-is a narrow trench, carrying the water from Pie Series; here one can climb up
-into <a href="#gloves">Lost Gloves Chamber</a>, while the trench doubles back
-round to the left and continues as a low crawl [<a href="qm.html#C2005-234-03"
+Chamber</a></span>. Further on on the left is a hole in the floor, which leads
+to a nasty-looking climb down in a tight rift [<a href="qm.html#C2005-234-08"
+id="qC2005-234-08">C2005-234-08 C</a>]. Straight on is a narrow trench,
+carrying the water from Pie Series; here one can climb up into <a
+href="#gloves">Lost Gloves Chamber</a>, while the trench doubles back round to
+the left and continues as a low crawl [<a href="qm.html#C2005-234-03"
 id="qC2005-234-03">C2005-234-03 C</a>].
 
 <h3>Eastern branch via Three Cookies</h3>
@@ -82,26 +83,22 @@ id="qC2005-234-03">C2005-234-03 C</a>].
 
 </div>
 
-<p>The two tubes in the wall lead into a compact knot of small crawls, within
-which is an unpushed lead [<a href="qm.html#C2005-234-05"
-id="qC2005-234-05">C2005-234-05 C</a>]. Keeping to the left, one emerges in
-<b><a id="threecookies">Three Cookies Chamber</a></b>, a wedge-shaped chamber
-with a mud floor. Here there are three ways on. <span class="branch1">Straight
-on has not been pushed [<a href="qm.html#C2005-234-06"
-id="qC2005-234-06">C2005-234-06 B</a>], while on the left a wide passage with a
-narrow slot in the floor reaches a T-junction. Right ends quickly, while left
-leads to an up-climb and short pitch into the base of a drippy aven, <b><a
-id="weeweeland">Weeweeland</a></b>, which is directly underneath Cess Pot in
-the upper levels. The drips disappear into a narrow winding passage in the
-floor in sharp rock [<a href="qm.html#C2005-234-07"
-id="qC2005-234-07">C2005-234-07 C</a>].</span> The main way out of Three
-Cookies is under an arch on the right, leading to an upwards-sloping stooping
-passage floored with powdery mud. Soon a junction is reached, <i>where a
-passage leads off to the right but ends in a mud blockage</i>. Straight on up
-the slope leads to a section of crawling over deeply eroded potholes, passing a
-narrow passage on the right [<a href="qm.html#C2005-234-09"
-id="qC2005-234-09">C2005-234-09 C</a>] before a short flat-out section,
-emerging in Monster's Lair.</p>
+<p>The two tubes in the wall lead into a compact knot of small crawls. Keeping
+to the left, one emerges in <b><a id="threecookies">Three Cookies
+Chamber</a></b>, a wedge-shaped chamber with a mud floor. Here there are three
+ways on. <span class="branch1">Straight on is too tight, while on
+the left a wide passage with a narrow slot in the floor reaches a T-junction.
+Right ends quickly, while left leads to an up-climb and short pitch into the
+base of a drippy aven, <b><a id="weeweeland">Weeweeland</a></b>, which is
+directly underneath Cess Pot in the upper levels. The drips disappear into a
+narrow winding passage in the floor in sharp rock [<a
+href="qm.html#C2005-234-07" id="qC2005-234-07">C2005-234-07 C</a>].</span> The
+main way out of Three Cookies is under an arch on the right, leading to an
+upwards-sloping stooping passage floored with powdery mud. Soon a junction is
+reached, <i>where a passage leads off to the right but ends in a mud
+blockage</i>. Straight on up the slope leads to a section of crawling over
+deeply eroded potholes, passing a pair of too-tight passages on the right
+before a short flat-out section, emerging in Monster's Lair.</p>
 
 <div class="centre">
 <a href="l/mlairclimb.html"><img src="t/mlairclimb.jpg"></a>
@@ -115,17 +112,49 @@ cross-section. Soon this levels out, with a small hole in the floor [<a
 href="qm.html#C2005-234-10" id="qC2005-234-10">C2005-234-10 C</a>]. Shortly
 beyond this, the rift opens out, and a shaft, <b>Monster Munch</b>, descends.
 This can be rigged from a thread in the roof, a traverse bolt in the left-hand
-wall and a Y-hang across the shaft, although there is scope for improvement, as
-the current rig places the Y-hang very low down. 5m down is a constriction,
-with an immense thread providing a convenient rebelay, below which the shaft
-widens dramatically. A large ledge marks the limit of exploration in 2005;
-stones thrown from here fall clean for up to four seconds [<a
-href="qm.html#C2005-234-12" id="qC2005-234-12">C2005-234-12 A</a>].</p>
+wall and a bolt hight on the right; a long deviation back to the traverse bolt
+gives a good hang. 5m down is a constriction, with an immense thread providing
+a convenient rebelay, below which the shaft widens dramatically. A large ledge
+10m below was the 2005 limit. At this point, a rebelay on the left-hand wall
+drops a further 10m onto a pile of jammed boulders. Clambering over these
+reaches a ledge where the main hang bolt for the shaft is set. This hang is
+around 50m; the first section slopes slightly, but after 30m it straightens
+out. The resulting rub point was protected in 2006 by an extremely tenuous
+deviation off a flake; when better bolting equipment is available, a traverse
+to a rebelay on the far wall would be very much preferable. <i>Shortly below
+the final hang bolt, there is a slot in the wall leading back underneath the
+jammed boulders into a chamber. This was not explored due to lack of time, but
+it appears to have a floor, with a narrow slot in one side which may correlate
+with another slot visible further down the pitch. [<a
+href="qm.html#C2006-234-08" id="qC2006-234-08">C2006-234-08 A</a>]</i>.  The
+landing at the bottom of the pitch is in a largish chamber, with water dripping
+in from above, and a trench in the floor [<a href="qm.html#C2006-234-06"
+id="qC2006-234-06">C2006-234-06 C</a>]. At the far end of the chamber, one can
+climb up and over a pile of boulders (probably needs protecting with a rope in
+future, as the pile looks liable to fall down the pitch without much
+provocation!) to continue the descent; a spit at the top of the boulder pile
+provides backup, and a second low down on the pitch gives a
+just-about-tolerable hang. A deviation off a huge anvil-shaped projection of
+rock moves the rope out to a better position, allowing a landing on a ledge
+around 5m down. This is the limit of exploration so far; from here, the shaft
+can be seen to widen out to one side (beneath the slot at the base of the
+previous pitch), and a rebelay would allow a descent of perhaps 20m to the
+floor. A slot in the floor seems to herald more pitches to come. [<a
+href="qm.html#C2006-234-07" id="qC2006-234-07">C2006-234-07 A</a>]</p>
 
 <p>Traversing over the top of Monster Munch leads to a wide ledge. Here, a
-passage in the far wall leads to a network of phreas, which was not surveyed in
-2005 owing to lack of time [<a href="qm.html#C2005-234-11"
-id="qC2005-234-11">C2005-234-11 A</a>].</p>
+passage in the far wall leads to <b><a id="spitswallow">Spit or
+Swallow</a></b>, a stooping-size phreatic passage. A turning sharp right leads
+to a ledge overlooking the main shaft of Monster Munch, which may be a good way
+to avoid the tedious rigging of the 2006 route. A second turning on the right
+is unexplored [<a href="qm.html#C2006-234-01" id="qC2006-234-01">C2006-234-01
+C</a>], as are two turnings on the left further on [<a
+href="qm.html#C2006-234-02" id="qC2006-234-02">C2006-234-02 C</a>] [<a
+href="qm.html#C2006-234-03" id="qC2006-234-03">C2006-234-03 C</a>]. Finally the
+passage emerges in the side of a shaft, <b><a id="instant">Instant
+Relief</a></b>, which continues both downwards [<a href="qm.html#C2006-234-04"
+id="qC2006-234-04">C2006-234-04 A</a>] and upwards [<a
+href="qm.html#C2006-234-05" id="qC2006-234-05">C2006-234-05 X</a>].
 
 <h3>Western branch: Pie R Squared</h3>
 
@@ -137,24 +166,22 @@ id="qC2005-234-11">C2005-234-11 A</a>].</p>
 <p><b><a id="gloves">Lost Gloves Chamber</a></b> is a smallish ovoid chamber
 floored with boulders, sloping slightly. At the top of the slope, in one wall
 is a body-sized tube leading back into <a href="#threecookies">Three
-Cookies</a>, while on the opposite side is another tube [<a
-href="qm.html#C2005-234-04" id="qC2005-234-04">C2005-234-04 C</a>]. At the
-other end is the climb down to connect with the bottom of Pie Series, while
-climbing up above this to the left leads to a horizontal stooping/crawling
-sized passage, <b><a id="piersquared">Pie R Squared</a></b> (or Pie Arse
-Squared). A little way in is an opening on the left [<a
+Cookies</a>, while on the opposite side is another tube which loops round to
+the right to connect back into the same chamber. Near this, at the bottom end
+of the chamber, is the climb down to connect with the bottom of Pie Series,
+while climbing up above this to the left leads to a horizontal
+stooping/crawling sized passage, <b><a id="piersquared">Pie R Squared</a></b>
+(or Pie Arse Squared). A little way in is an opening on the left [<a
 href="qm.html#C2005-234-02" id="qC2005-234-02">C2005-234-02 B</a>], missed by
 the original explorers. Other than this, Pie Arse Squared continues in fine
-style for a considerable distance, meandering from side to side but with no side branches or junctions; part-way
-along is a section with fine moonmilk deposits, and beyond this is a muddy
-wallow. Eventually one emerges in a flat, wide chamber, where there are two
-ways on. On the right is a climb down [<a href="qm.html#C2005-234-01"
-id="qC2005-234-01">C2005-234-01 A</a>], which may or may not be reversible
-without a rope. On the left is a passage leading off at floor level, which
-contains some fine flowstone formations and straws; unfortunately, these soon
-conspire to completely block the passage.</p>
-
-
+style for a considerable distance, meandering from side to side but with no
+side branches or junctions; part-way along is a section with fine moonmilk
+deposits, and beyond this is a muddy wallow. Eventually one emerges in a flat,
+wide chamber, where there are two ways on. On the right is a climb down [<a
+href="qm.html#C2005-234-01" id="qC2005-234-01">C2005-234-01 A</a>], which may
+or may not be reversible without a rope. On the left is a passage leading off
+at floor level, which contains some fine flowstone formations and straws;
+unfortunately, these soon conspire to completely block the passage.</p>
 
 <!-- LINKS -->
 <hr /><ul>
diff --git a/smkridge/234/qm.csv b/smkridge/234/qm.csv
index 4cdf6b38f..82b86352c 100644
--- a/smkridge/234/qm.csv
+++ b/smkridge/234/qm.csv
@@ -25,7 +25,7 @@
 "C2004-234-17","C","Trunk","Exposed traverse to possible continuation of passage","upperlevel.html","flatulence.43",,
 "C2004-234-18","C","SS","Tight tube sloping upwards","upperlevel.html","flatulence2.23",,
 "C2004-234-19","Dig","SS","Choke at top end of Sweet Sight, drafting outwards","upperlevel.html","flatulence2.29",,
-"C2004-234-20","B","Pie","Passage leads off to right at head of pitch (explored by Stuart?)","pie.html","pie.2",,
+"C2004-234-20","B","Pie","Passage leads off to right at head of pitch (explored by Stuart?)",,"pie.2","Explored by Aaron, doesn't go",
 "C2004-234-21","A","Pie","Tight pitch of approx 3m (may be made much easier by removing large boulder)",,"pie.7","Descended 2005: now Pie Series trade route",
 "C2004-234-22","C","Pie","Continuing tight tube over mud floor","pie.html","pie.13",,
 "C2004-234-23","B","Under","Tube at LH side of passage (explored by Pete?)","upperlevel.html","underhand.3",,
@@ -34,23 +34,31 @@
 "C2004-234-26","C","Under","Tube sloping upwards into roof","upperlevel.html","underhand.3",,
 "C2004-234-27","C","Under","Contortion into immature stream passage in floor, upstream","upperlevel.html","underhand.7",,
 "C2004-234-28","C","Under","Contortion into immature stream passage in floor, downstream","upperlevel.html","underhand.7",,
-"C2004-234-29","X","Trunk","Aven above Doesn't Go Rift","upperlevel.html","flatulence.17",,
+"C2004-234-29","X","Trunk","Aven above Doesn't Go Rift",,"flatulence.17","Links to higher levels of rift, explored by Aaron",
 "C2004-234-30","X","Trunk","Aven above Flashgun Chamber","upperlevel.html","flatulence.20",,
 "C2004-234-31","X","Trunk","Aven above Cess Pot","upperlevel.html","flatulence.43",,
 "C2004-234-32","X","Pie","Aven above first pitch","pie.html","pie.3",,
 "C2004-234-33","X","Under","Aven (presumed to connect to 02-05)","upperlevel.html","underhand.3",,
 "C2004-234-34","X","Under","Aven","upperlevel.html","underhand.4",,
-"C2004-234-35","B","Trunk","Continuing low crawl","upperlevel.html","flatulence.22",,
+"C2004-234-35","C","Trunk","Continuing body-size tube","upperlevel.html","flatulence.22",,
 "C2004-234-36","X","SS","Aven above Fledermaushalle","upperlevel.html","flatulence2.22",,
 "C2005-234-01","A","Wowoland","Short pitch down to continuing horizontal passage","pie.html",,,
 "C2005-234-02","B","Wowoland","Upward-sloping passage on left (missed completely on original exploration trip)","pie.html",,,
 "C2005-234-03","C","Wowoland","Tight low stream passage taking Pie Series water","pie.html",,,
-"C2005-234-04","C","Wowoland","Tight tube high in wall","pie.html",,,
-"C2005-234-05","C","Wowoland","Narrow upward-sloping muddy crawl","pie.html",,,
-"C2005-234-06","B","Wowoland","Rift passage","pie.html",,,
-"C2005-234-07","C","Wowoland","Narrow, tight, sharp crawling passage","pie.html",,,
-"C2005-234-08","A","Wowoland","Hole in floor on left at base of Pie Series: ~2m climb down (explored by Stuart??)","pie.html",,,
-"C2005-234-09","C","Wowoland","Passage on left in crawl","pie.html",,,
+"C2005-234-04","C","Wowoland","Tight tube high in wall",,"weeweeland.3","Explored by DL 2006. Links to known stuff.",
+"C2005-234-05","C","Wowoland","Narrow upward-sloping muddy crawl",,"qm05-05c.c","Explored by DL 2006. Mud blockage.",
+"C2005-234-06","B","Wowoland","Rift passage",,"weeweeland.7","Explored by DL 2006. Too tight.",
+"C2005-234-07","C","Wowoland","Narrow, tight, sharp crawling passage taking Weeweeland water.","pie.html",,,
+"C2005-234-08","C","Wowoland","Hole in floor on left at base of Pie Series: ~2m climb down (explored by Stuart??)","pie.html",,,"Looked at by DL 2006, looks evil. Downgraded from A to C."
+"C2005-234-09","C","Wowoland","Passage on left in crawl",,"monster.2","Explored by DL 2006. Too tight.",
 "C2005-234-10","C","Wowoland","Hole in floor in rift","pie.html",,,
-"C2005-234-11","A","Wowoland","Continuation of phreas over pitch-head (explored by Olly and Frank, but unsurveyed)","pie.html",,,
-"C2005-234-12","A","Wowoland","Large pitch with 4sec drop followed by longer rattle","pie.html",,,
+"C2005-234-11","A","Wowoland","Continuation of phreas over pitch-head (explored by Olly and Frank, but unsurveyed)",,,"Explored by Matt + Phil 2006. Goes to Spit or Swallow.",
+"C2005-234-12","A","Wowoland","Large pitch with 4sec drop followed by longer rattle",,,"Explored by DL et al 2006: Monster Munch.",
+"C2006-234-01","C","Spit or Swallow","?","pie.html","spitswallow.4",,
+"C2006-234-02","C","Spit or Swallow","?","pie.html","spitswallow.7",,
+"C2006-234-03","C","Spit or Swallow","?","pie.html","spitswallow.9",,
+"C2006-234-04","A","Spit or Swallow","Instant Relief shaft, ~20m","pie.html","spitswallow.11",,
+"C2006-234-05","X","Spit or Swallow","Aven above Instant Relief","pie.html","spitswallow.11",,
+"C2006-234-06","C","Monster Munch","Narrow slot at bottom of Monster Munch, almost certainly connects to 06-07A","pie.html","monstermunch.12",,
+"C2006-234-07","A","Monster Munch","Continuing pitch, needs rebelay, around 20m to floor","pie.html","monstermunch.12",,
+"C2006-234-08","A","Monster Munch","Window part-way down pitch looks into chossy chamber with rift in floor","pie.html","monstermunch.10",,
diff --git a/smkridge/234/t/ymbj.jpg b/smkridge/234/t/ymbj.jpg
new file mode 100644
index 000000000..5bc3be1b9
Binary files /dev/null and b/smkridge/234/t/ymbj.jpg differ
diff --git a/smkridge/234/tablize-qms.pl b/smkridge/234/tablize-qms.pl
index e3705442a..b55969d1b 100644
--- a/smkridge/234/tablize-qms.pl
+++ b/smkridge/234/tablize-qms.pl
@@ -49,7 +49,7 @@ print TABLE << "END";
 
 <p>For question mark list conventions, see <a href="../../qm.html">here</a>.</p>
 
-<h2>Area codes</h2>
+<h2>Area abbreviations</h2>
 
 <table>
 <tr><td>Ent</td><td>Entrance passages</td></tr>
diff --git a/smkridge/234/upperlevel.html b/smkridge/234/upperlevel.html
index e292722fa..b03982dfd 100644
--- a/smkridge/234/upperlevel.html
+++ b/smkridge/234/upperlevel.html
@@ -9,7 +9,7 @@
 
 <body>
 
-<table id="qCavepage">
+<table id="cavepage">
 <tr><th id="kat_no">234 - a b<br />(2000-09)</th><th id="name">Hauchh&ouml;hle</th><th id="status">3/S/W x</th></tr>
 </table>
 
@@ -28,14 +28,19 @@ href="qm.html#C2002-234-01" id="qC2002-234-01">C2002-234-01 C</a>] and a
 wriggle up over rubble into a chamber floored with more loose rock. From this
 chamber, the obvious way on is a pitch of approximately 15m; there is an
 unpushed, unpromising crawl above this [<a href="qm.html#C2002-234-07"
-id="qC2002-234-07">C2002-234-07 C</a>].</p> 
+id="qC2002-234-07">C2002-234-07 C</a>]. The pitch may be rigged from an obvious
+natural backup in the ceiling on the right followed by a spit at the pitchhead,
+landing on a ledge where a deviation off a spit gives a free hang for the
+remainder of the pitch. The spit in the large crystalline slab to one side of
+the pitchhead should be ignored, and pointed out to novices as an example of
+how not to place bolts!</p> 
 
 <a href="l/entpitch.html"><img class="onright" src="t/entpitch.jpg" /></a>
 
 <p>At the foot of the pitch, in large rift passage, a crawl on the left leads
-for about 15m before turning left and becoming too tight. Further along, a
-crawl on the left leads to <a href="#underhand">Underhand Passage</a>, while
-the main passage continues to a choice of a climb down of around 2m or an
+for about 15m before turning left and becoming too tight. Further along,
+another crawl on the left leads to <a href="#underhand">Underhand Passage</a>,
+while the main passage continues to a choice of a climb down of around 2m or an
 ascending traverse round to the left.</p>
 
 <p class="branch1">The traverse is exposed but easy, and leads to an upwards
@@ -48,26 +53,32 @@ href="qm.html#C2004-234-01" id="qC2004-234-01">C2004-234-01 C</a>].</p>
 
 <p><a href="l/flashgun.html"><img class="onleft" src="t/flashgun.jpg" /></a>The
 climb leads to a short slope down, after which ducking under a low arch leads
-to <b>Doesn't Go Rift</b>, where an ascending traverse can be followed up a
-ledge on the left-hand wall; alternatively it is possible to force through at
-floor level, but this is difficult. There is an aven above [<a
-href="qm.html#C2004-234-29" id="qC2004-234-29">C2004-234-29 X</a>]. It is
-advisable to climb down a little before the end of the passage, reaching the
-level of two prominent wedged boulders, where there are threads in the
-left-hand wall from which a handline can be rigged for the 3m climb down to the
-floor of <b>Flashgun Chamber</b>. This is a large rift chamber whose floor
-slopes upwards steeply to the left; there is an aven above [<a
-href="qm.html#C2004-234-30" id="qC2004-234-30">C2004-234-30 X</a>]. At the
-bottom of the chamber one can climb back down underneath the rift to the head
-of a pitch, <b>Foolish Plan</b>. <i>This was descended in 2005 and proved to be
-blind.</i> At the far side of the chamber is a ledge loose boulders (care); to
-the left is a crawl, with a narrow tube in the ceiling and an oxbow on the
-right. A few metres on there is a T-junction: straight on is tight and looks
-unpromising [<a href="qm.html#C2004-234-35" id="qC2004-234-35">C2004-234-35
-B</a>] while the draughting right-hand passage, <b><a id="geom">Geometers'
-Crawl</a></b>, is the main way on. A few metres in is the other end of the
-oxbow, and further along is a passage on the right, the far end of <a
-href="#circuit">Clifton's Circuit</a>.</p>
+to <b>Doesn't Go Rift</b>, where a choice of ascending traverse levels can be
+followed via various ledges on the left-hand wall; alternatively it is possible
+to force through at floor level, but this is difficult. It is advisable to
+climb down a little before the end of the passage, reaching the level of two
+prominent wedged boulders, where there are threads in the left-hand wall from
+which a handline can be rigged for the 3m climb down to the floor of
+<b>Flashgun Chamber</b>. Alternatively, one may stay high up and descend this
+as a pitch, but a rope protector is required; this 2006 variant lands rather
+higher up the sloping floor of the chamber.</p> 
+
+<p>Flashgun Chamber is a large rift chamber whose floor slopes upwards steeply
+to the left; there is an aven above [<a href="qm.html#C2004-234-30"
+id="qC2004-234-30">C2004-234-30 X</a>]. At the bottom of the chamber one can
+climb back down underneath the rift to the head of a pitch, <b>Foolish
+Plan</b>. <i>This was descended in 2005 and proved to be blind.</i> Climbing up
+the sloping floor of the chamber (beware of loose rock) reaches a ledge;
+turning left there is a short crawl, with a narrow tube in the ceiling and an
+oxbow on the right. A few metres on there is a T-junction. <i>The passage on
+the left is a descending body-sized tube, which was explored by Dave Loeffler
+for several body lengths to a tight bend [<a href="qm.html#C2004-234-35"
+id="qC2004-234-35">C2004-234-35 C</a>]. This must be close to the upper levels
+of Doesn't Go Rift.</i> The main way on the draughting right-hand passage,
+<b><a id="geom">Geometers' Crawl</a></b>; this is not really a crawl, and can
+be negotiated by stooping. A few metres in is the other end of the
+aforementioned oxbow, and further along is a passage on the right, the far end
+of <a href="#circuit">Clifton's Circuit</a>.</p>
 
 <p>At the end of Geometers' Crawl is a T-junction. <span class="branch1">Left
 leads to <b>Hades</b>, two interconnecting parallel passages sloping steeply
@@ -90,7 +101,8 @@ id="qC2004-234-04">C2004-234-04 C</a>]. The rightwards branches soon unite and
 lead back into <a href="#geom">Geometers' Crawl</a>, forming the loop known as
 <b><a id="circuit">Clifton's Circuit</a></b>.</span></p>
 
-<p>An intimidating ascending traverse across the hole, <b>You Must Be
+<p><a href="l/ymbj.html"><img class="onleft" src="t/ymbj.jpg" /></a>
+An intimidating ascending traverse across the hole, <b>You Must Be
 Joking</b>, soon regains the floor. <span class="branch1">Climbing into the
 roof at this point gains access to <a href="#dangly">Dangly Bag
 Jazz</a>.</span> Straight on is <b>Tacklesack Blues</b>, an awkward section of
@@ -105,7 +117,7 @@ id="qC2004-234-12">C2004-234-12 C</a>]. Traversing over this hole to the left
 leads to <a href="#measles">Measles Inlet</a>. Straight on leads to Stalactite
 Passage.</p>
 
-<p><a href="l/stalactite.html"><img class="onleft" src="t/stalactite.jpg"
+<p style="clear: both"><a href="l/stalactite.html"><img class="onleft" src="t/stalactite.jpg"
 /></a><b>Stalactite Passage</b> is a fine stooping-height phreatic passage with
 a soft mud floor; after a few metres there is a duck under a low section where
 there are some formations on the right. Shortly beyond this is a choice of a