[svn r6523] All sorts of changes, look at the diffs, I haven't got time to enumerate them all - sorry!

This commit is contained in:
dave
2004-09-20 23:14:09 +02:00
parent ac493250c1
commit 97ef82c8d5
95 changed files with 1640 additions and 1937 deletions

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@@ -16,18 +16,22 @@
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<b><a href="204.html">204 index</a></b>
</div>
<hr />
<p>Swings and Roundabouts is an area of rubble-strewn passages to the west of
<a href="treeumphant.html">Treeumphant Passage</a>. Access is from <a
href="nopain.html#bonsai">Bonsai Crawl</a> or the 204d entrance.</p>
href="nopain.html#bonsai">Bonsai Crawl</a> or the 204d entrance. The series
links to the <a href="rhino.html">Rhino Rift</a> series via Taking the Piss
pitch, and to the <a href="uworld.html">Underworld</a> via the Gaffered to the
Walls series.</p>
<h3>Playground</h3>
<p>Swings and Roundabouts branches off from <a
href="nopain.html#bonsai">Bonsai Crawl</a>, at what was QM2000-12B.
Initially, a walking sized passage <b>Playground</b> leads past some mud
Initially, a walking sized passage <b><a id="playground">Playground</a></b> leads past some mud
formations and a drippy mini-aven to a view overlooking a mid-sized chamber,
<b>Magic Roundabout</b>, with several exits. The easiest way to the chamber
floor is via a climb down through a hole in the floor on the right at the end
@@ -40,7 +44,7 @@ passage</h3>
small exit between rocks. A short rubble-strewn chute (which is free-climbable
but crumbly, and was rigged in 2002 with a Y-hang following Dave falling off it)
leads to a duck under a flake into a mud-floored ramp. After 15m or so a large
shaft is reached, <a href="#gaffer">Gaffer Tape</a>, the start of the Gaffered
shaft is reached, <a href="#gaffertape">Gaffer Tape</a>, the start of the Gaffered
to the Walls series.</p>
<p>Back in the main chamber, a rubble slope to the north leads onwards. To the
@@ -55,14 +59,15 @@ boulders to the start of the main Swings trunk passage: 10m wide and 8m
high.</p>
<h3><a id="ermintrude">Ermintrude</h3>
[<a href="qm.html#C2003-204-01" id="qC2003-204-01">C2003-204-01 B</a>]
<p>Martin / Lucia ...
[<a href="qm.html#C2003-204-01" id="qC2003-204-01">C2003-204-01 B</a>]</p>
<h3><a id="gaffered">Gaffered to the Wall series</h3>
<p><img class="onright" src="rigging/gttw.png" alt="D Gaffered to the Wall
rigging guide" />
The initial pitch, <b><a id="gaffer">Gaffer Tape</a></b> (70m), is an imposing
oval shaft, which continues upwards [<a href="qm.html#C2001-204-97"
The initial pitch, <b><a id="gaffertape">Gaffer Tape</a></b> (70m), is an
imposing oval shaft, which continues upwards [<a href="qm.html#C2001-204-97"
id="qC2001-204-97">C2001-204-97 X</a>]. A passage leads off from the bottom,
splitting in two going round a pillar and emerging in a chamber formed from a
slightly hading line of weakness. A ledge can be followed on the right hand
@@ -75,23 +80,24 @@ sloping aven is visible which may be climbable. Continuing on past a large
boulder, a rift is intersected at a chamber. Upstream (to the right) a trickle
of water emerges from a small slot in the ceiling. The main way on is down
through a small hole in the floor, which can be descended via a backup round
the large boulder, a flake in the floor and a rope protector. This is <b>Tape Worm</b>
pitch; this rebelays off a horizontal thread down to a ledge with large fossils
visible in the floor and walls, where the small rift of Tape Worm joins the
impressive shaft of <b>LX Tape</b> pitch. Looking out to the left a parallel shaft can
be seen which may be enterable from <a href="qm.html#C2002-204-02"
>C2002-204-02 C</a> and <a href="qm.html#C2002-204-03"
>C2002-204-03 C</a>. A traverse along the right-hand wall
reaches a natural from which the next pitch LX Tape may be rigged; this
descends to land on a rock bridge near another large boulder. On the far wall
near the bottom is a ledge [<a href="qm.html#C2002-204-08"
id="qC2002-204-08">C2002-204-08 C</a>]. On the near side of the rock bridge is
a tight and unpromising rift [<a href="qm.html#C2002-204-06"
id="qC2002-204-06">C2002-204-06 C</a>]. On the far side, a spit rebelay allows
one to descend to another chamber, where a large thread is the main hang for
<b>Sellotape</b> pitch, a fine 2m wide rift, which lands a slight puddle, and a
horizontal silt floor leads 5m to the next undescended pitch [<a
href="qm.html#C2002-204-05" id="qC2002-204-05">C2002-204-05 A</a>].</p>
the large boulder, a flake in the floor and a rope protector. This is <b><a
id="tapeworm">Tape Worm</a></b> pitch; this rebelays off a horizontal thread
down to a ledge with large fossils visible in the floor and walls, where the
small rift of Tape Worm joins the impressive shaft of <b><a id="lxtape">LX
Tape</a></b> pitch. Looking out to the left a parallel shaft can be seen which
may be enterable from <a href="qm.html#C2002-204-02"
>C2002-204-02 C</a> and <a href="qm.html#C2002-204-03">C2002-204-03 C</a>. A
traverse along the right-hand wall reaches a natural from which the next pitch
LX Tape may be rigged; this descends to land on a rock bridge near another
large boulder. On the far wall near the bottom is a ledge [<a
href="qm.html#C2002-204-08" id="qC2002-204-08">C2002-204-08 C</a>]. On the near
side of the rock bridge is a tight and unpromising rift [<a
href="qm.html#C2002-204-06" id="qC2002-204-06">C2002-204-06 C</a>]. On the far
side, a spit rebelay allows one to descend to another chamber, where a large
thread allows one to climb through an eyehole to the next pitch,
<b><a id="sellotape">Sellotape</a></b>, a fine 2m wide rift, which lands a
slight puddle, and a horizontal silt floor leads 5m to the next pitch,
<b><a id="trihang">Trihang</a></b>. This leads into the <a href="uworld.html">Underworld</a>.</p>
<h3><a id="21bolttrav">21 Bolt Traverse</a></h3>
[<a href="qm.html#C2003-204-52" id="qC2003-204-52">C2003-204-52 C</a>]
@@ -146,9 +152,8 @@ id="qC2001-204-92">C2001-204-92</a>] is surrounded by a lot of very loose
boulders; rocks fall for a considerable distance, but no attempt was made to
descend due to the loose debris. Across the top of the pitch are two slots
looking into <a href="#chicagochicanes">Chicago Chicanes</a>. Continuing along
Swings passage, the main entrance to Chicago Chicanes is on the left and a
short unpromising QM on the right [<a href="qm.html#C2001-204-83"
id="qC2001-204-83">C2001-204-83 C</a>].</p>
Swings passage, the main entrance to Chicago Chicanes is on the left, and a
climb up on the right leads to <a href="#trapeze">Trapeze</a>.</p>
<p>A little further along, a phreatic tube slopes down to the left. This passes
through a small chamber and develops a stream in a deep, narrow slot in the
@@ -169,11 +174,8 @@ is possible. This leads one to the base of a climb (not yet done) up to where
water can be heard and a large passage continues [<a
href="qm.html#C2001-204-79" id="qC2001-204-79">C20010-204-79 C</a>].
Alternatively, traversing further to the right from the base of the climb leads
to a steeply sloping, clean-washed phreatic tube. This heads both up and down
and may be the connection to <a href="treeumphant.html#helterskelter">Helter
Skelter</a> [<a href="qm.html#C2001-204-78" id="qC2001-204-78">C2001-204-78
B</a>].</p>
to a steeply sloping, clean-washed phreatic tube, <a href="#crestarun">Cresta
Run</a>.</p>
<h4><a id="crestarun">Cresta Run</a></h4>
@@ -195,17 +197,18 @@ level appear to continue beyond the pitch head.</p>
<p>The only one of these accessible without gear is reached by a clamber to the left
over a greasy slab, leading to a high rift passage. After a few metres the lower
level becomes too narrow, but a tube in the ceiling continues to a chamber, <b>Pile
Driver</b>, floored with a loose choss slope. Here a hole in the floor leads to a
level becomes too narrow, but a tube in the ceiling continues to a chamber, <b><a id="piledriver">Pile
Driver</a></b>, floored with a loose choss slope. Here a hole in the floor leads to a
tight-looking crawl (QM C); there is an aven in the ceiling, while straight on there
may be a continuing crawl underneath a magical levitating boulder (QM C).</p>
<h4><a id="theslide">The Slide</a></h4>
<p>A large passage to the right quickly narrows up a rubble slope to a
drafting, but otherwise unpromising QM [<a href="qm.html#C2001-204-94"
id="qC2001-204-94">C2001-204-94 B</a>]. Before the slope, a passage entering
from the left leads to <b>The Slide</b> passages.</p>
<p>A large passage to the right, <b><a id="southcircular">South
Circular</a></b> quickly narrows up a rubble slope to a drafting, but otherwise
unpromising QM [<a href="qm.html#C2001-204-94" id="qC2001-204-94">C2001-204-94
B</a>]. Before the slope, a passage entering from the left leads to <b>The
Slide</b> passages.</p>
<p>The Slide passages are upwardly sloping phreatics, mainly clean washed. Soon
after entering the slide, a small passage on the left connects back to the main
@@ -221,7 +224,6 @@ connect back into Merry Go Round. </p>
<h4><a id="merrygoround">Merry Go Round</a></h4>
<p><img class="onright" src="rigging/mgr.png" alt="D Merry Go Round Rigging
Guide" />
The first pitch of Merry Go Round is rigged with a backup and Y hang, and the
@@ -268,6 +270,8 @@ Bits</a>. Climbing up and over the hole leads to more pot-holes and a boulder
choke. Carefully negotiating the boulders and through a narrow slot brings one
back to Juicy Bits.</p>
<h4><a id="trapeze">Trapeze</a></h4>
<p>Stuart / Becka / Nial ...</p>
<h3><a id="suspended">Suspended Solution</a></h3>