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[svn r6523] All sorts of changes, look at the diffs, I haven't got time to enumerate them all - sorry!
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@@ -28,9 +28,10 @@ The pitch series begins with a short pitch of 5m rigged from a large thread in
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the roof a few metres back, with a single spit for the vertical part, which is
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almost a scramble. This lands on a large ledge formed of boulders wedged across
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a narrow point, with impressive aven above. There are two choices of descent
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here: one to the north, <b>You're So Veined</b> (15m) which was used in 1999,
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and one to the south, <b><a id="potulike">Pot-U-Like</a></b> (~35m) which has
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been the trade route since 2000.</p>
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here: one to the north, <a href="midlevel.html#veined">You're So Veined</a>
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(15m) which was used in 1999, and one to the south, <b><a
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href="#potulike">Pot-U-Like</a></b> (~35m) which has been the trade route since
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2000.</p>
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<h4>You're So Veined route</h4>
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@@ -41,11 +42,12 @@ aven above. From here, there are two ways on.</p>
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<p><i>To the left, facing away from the pitch just descended, is a gully, which
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in 1999 contained a thick layer of ice. Carefully traversing this rather
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slippery section leads to the head of a small pitch of 6m, which was rigged
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with a Y-hang. From here a walking size phreatic passage, <b>Rainbow</b> leads
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off, carrying a substantial breeze. The passage initially descends, but then
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develops a narrow floor trench; as the trench deepens, the phreatic part of the
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passage rises, and then ends abruptly where the floor trench turns right and
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leads off as a too-tight rift while ahead the phreas pinches out.</i></p>
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with a Y-hang. From here a walking size phreatic passage, <b><a
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id="rainbow">Rainbow</a></b>, leads off, carrying a substantial breeze. The
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passage initially descends, but then develops a narrow floor trench; as the
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trench deepens, the phreatic part of the passage rises, and then ends abruptly
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where the floor trench turns right and leads off as a too-tight rift while
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ahead the phreas pinches out.</i></p>
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<p>To the right leads into a small, very crumbly chamber, from which a short
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section of awkward rift leads to a fine crow's nest in the wall of a large
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@@ -57,7 +59,7 @@ just below the Y-hang at the top. The landing is on another large ledge, where
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a pool can be used to refill water containers. This is also the landing of
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Pot-U-Like.</p>
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<h4>Pot-U-Like route</h4>
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<h4><a id="potulike">Pot-U-Like route</a></h4>
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<p>The pitch is rigged with a traverse line which descends steeply to the nose
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of a sloping rock wedged across the rift, from where an entertaining Y-hang on
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@@ -71,11 +73,12 @@ spit only usable with a bollard type hanger. This is followed by a deviation
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from the opposite wall, providing a clear hang to the bottom. The landing is
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on a floor of boulders wedged across the shaft, although it seems sound. A
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backup bolt protects the approach to the Y-hang at the head of the next pitch,
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<b>Steel Toecap</b> (35m). After a ledge 3m down, where a deviation optimises
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the hang, the walls of the shaft bell out dramatically and the rope hangs in
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stimulating isolation. About 5m from the floor a ledge is passed, which could
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be gained by a swing across, where there may possibly be a passage leading off
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[<a href="qm.html#C1999-204-20" id="qC1999-204-20">C1999-204-20 B</a>].</p>
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<b><a id="toecap">Steel Toecap</a></b> (35m). After a ledge 3m down, where a
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deviation optimises the hang, the walls of the shaft bell out dramatically and
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the rope hangs in stimulating isolation. About 5m from the floor a ledge is
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passed, which could be gained by a swing across, where there may possibly be a
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passage leading off [<a href="qm.html#C1999-204-20"
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id="qC1999-204-20">C1999-204-20 B</a>].</p>
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<p>At the foot of the pitch, the way on is a very chossy, sloping descent which
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will require either re-rigging or bypassing (which may be possible by a climb
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@@ -92,7 +95,7 @@ the bottom of a short climb up of 3m on the right, which is followed by a
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scramble down on the other side. <i>From here, straight ahead is a climb up
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into the foot of an aven, half-right is a short ascending passage leading to a
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chamber where a traverse around the right hand wall leads to a slope down to
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<b><a href="#fled">Fledermausschacht</a></b>.</i> Full right is a
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<b><a href="#fledermaus">Fledermausschacht</a></b>.</i> Full right is a
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stooping/crawling height phreatic passage with a mud floor. This passes on the
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right the other end of the crawl which led off from the foot of the previous
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pitch, which provides a convenient shortcut.</p>
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@@ -142,29 +145,49 @@ passage is considerably wider for a few metres below the cascade, but soon
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resumes in its previous manner; it is helpful to traverse quite high up in
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this section.</p>
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</p>Suddenly, the head of a pitch, <b>Black Lightning</b> (13m), is reached.
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The streamway continues past a 2m climb and 2m pitch leading to the 25m pitch
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of <b>Mystery Wind</b>; this is descended via a crow's-nest which gives a dry
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sloping descent to the floor, protected by two rebelays. Immediately beyond
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this is <b>Dave Dives</b>, an awkward roof-tube climb to bypass a tight spot;
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this should on no account be descended head-first. A bolt here might render the
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process safer. The streamway continues to the twin pitches of <b>Easy There</b>
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(15m) and <b>Steady Now</b> (4m), the 2002 limit; the head of the latter is
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difficult and tight, but it seems unlikely that the rig could be improved by
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any alteration not involving a large hammer.</p>
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</p>Suddenly, the head of a pitch, <b><a id="blacklightning">Black
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Lightning</a></b> (13m), is reached. The streamway continues past a 2m climb
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and 2m pitch leading to the 25m pitch of <b><a id="mysterywind">Mystery
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Wind</a></b>; this is descended via a crow's-nest which gives a dry sloping
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descent to the floor, protected by two rebelays. Immediately beyond this is
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<b><a id="davedives">Dave Dives</a></b>, an awkward roof-tube climb to bypass a
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tight spot; this should on no account be descended head-first. A bolt here
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might render the process safer. The streamway continues to the twin pitches of
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<b><a id="easythere">Easy There</a></b> (15m) and <b><a id="steadynow">Steady
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Now</a></b> (4m), the 2002 limit; the head of the latter is difficult and
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tight, but it seems unlikely that the rig could be improved by any alteration
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not involving a large hammer.</p>
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<p>2003 saw further pushing to a short, rather damp down pitch (3m) shortly
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followed by a climb up over boulders into a large chamber, <b>God Loves a
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Drunk</b>, where an (apparently impassably tight) inlet enters from the right.
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Immediately beyond this are <b>The Mash Tun</b> (p8) and <b>Copper</b> (p17).
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In high water levels these are both very wet, dangerously so given the cold
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and draughty nature of the passage. There may be a continuation at high level
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via a loony bolt traverse across the head of Copper [<a
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href="qm.html#C2003-204-48" id="qC2003-204-48">C2003-204-48 B</a>].</p>
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followed by a climb up over boulders into a large chamber, <b><a id="glud">God
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Loves a Drunk</a></b>, where an (apparently impassably tight) inlet enters from
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the right. Immediately beyond this are <b><a id="mashtun">The Mash Tun</a></b>
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(p8) and <b><a id="copper">Copper</a></b> (p17). In high water levels these
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are both very wet, dangerously so given the cold and draughty nature of the
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passage; a deviation around halfway down Copper could potentially help matters.
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There may be a continuation at high level via a loony bolt traverse across the
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head of Copper [<a href="qm.html#C2003-204-48" id="qC2003-204-48">C2003-204-48
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B</a>].</p>
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<p>Beyond this the rift becomes tighter and more awkward again, leading to the head of yet another pitch, <b>Yeast</b> (p10). Shortly beyond this the bottom of the rift becomes rather tight and an ascending traverse can be followed, as far as a local widening, the 2003 limit; dropping back to stream level rapidly becomes tight again, but a traverse line across, <b>Nordic Traverse</b>, gives access to a dry fossil passage to the head of <b>Thirteen Year Pitch</b> (7m), which drops into a spacious dry chamber. Here a tight and scrofulous-looking rift leads off to the right (QM 04-XXX C), while the chosen way on is to descend <b>Pepper Pot</b> (20m) back to stream level. Here the passage returns to familiar rifty crappiness for a few metres; it is helpful to take a relatively high level for a while until the passage widens again, at which point a 6m pitch, <b>Paster of Muppets</b>, regains the stream level. At this point there is a convenient widening at a level that gradually ascends to the head of <i>yet another</i> pitch (QM 04-XX); it is noticeable on the survey that from the bottom of Paster the passage swings southwards away from the consistent NE-SW alignment of most of Razordance.</p>
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<p>Beyond this the rift becomes tighter and more awkward again, leading to the
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head of yet another pitch, <b><a id="yeast">Yeast</a></b> (p10). Shortly beyond
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this the bottom of the rift becomes rather tight and an ascending traverse can
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be followed, as far as a local widening, the 2003 limit; dropping back to
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stream level rapidly becomes tight again, but a traverse line across, <b><a
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id="nordic">Nordic Traverse</a></b>, gives access to a dry fossil passage to
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the head of <b><a id="thirteenyear">Thirteen Year Pitch</a></b> (7m), which
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drops into a spacious dry chamber. Here a tight and scrofulous-looking rift
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leads off to the right (QM 04-XXX C), while the chosen way on is to descend
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<b><a id="pepper">Pepper Pot</a></b> (20m) back to stream level. Here the
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passage returns to familiar rifty crappiness for a few metres; it is helpful to
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take a relatively high level for a while until the passage widens again, at
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which point a 6m pitch, <b><a id="paster">Paster of Muppets</a></b>, regains
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the stream level. At this point there is a convenient widening at a level that
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gradually ascends to the head of <i>yet another</i> pitch (QM 04-XX); it is
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noticeable on the survey that from the bottom of Paster the passage swings
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southwards away from the consistent NE-SW alignment of most of Razordance.</p>
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<h3><a id="fled">Fledermausschacht</a></h3>
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<h3><a id="fledermaus">Fledermausschacht</a></h3>
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<p>The traverse round to the pitch head is protected by a thread belay at the
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start of the traverse. A substantial thread (requiring 2 slings due to its
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