[svn r6826] Sorted out most of the QM's not in Subsoil, with the help of Becka's amazingly useful diagram in the 2004 logbook (which I still have and haven't scanned muhahaha). The links back and forth from the description to the qm list all work now.

Decided I'd remove the QM list from CVS as well, since it's now autogenerated anyway.

Also consolidated Eeyore description - it was described once in the Swings page and once in the Underworld page(oops) and worse still some of the QM's were in one description and some in the other.
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dave
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<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
</table>
<h1>The Underworld</h1>
<h1>The Underworld and Subsoil</h1>
<div>
<b><!--<a href="#survey">-->Survey<!--</a>--></b>&nbsp;--&nbsp;
@@ -21,177 +21,149 @@
<p>The Underworld is an area of horizontal development at 1580m, around 160m
deeper than the majority of the horizontal development in
Steinbr&uuml;ckenh&ouml;hle. Access is from <a
Steinbr&uuml;ckenh&ouml;hle. Access is from <a
href="swings.html#gaffered">Gaffered</a>, although a connection from <a
href="swings.html#merrygoround">Merry-Go-Round</a> is also suspected to exist.</p>
href="swings.html#merrygoround">Merry-Go-Round</a> is also suspected to exist.
Below this is a larger and still deeper level, Subsoil, at around 1520m.</p>
<h2>Underworld</h2>
<a href="l/underworld.html"><img class="onright" src="t/underworld.jpg" /></a>
<h3><a id="underworld">The Underworld</h3>
<p>The Underworld starts from the foot of Cerberus pitch. <i>A hole down on the
left, [<a href="qm.html#C2003-204-04" id="qC2003-204-04">C2003-204-04 B</a>]
leads to the head of a rift; this is likely to link to the rift
[<a href="qm.html#C2003-204-02" id="qC2003-204-02">C2003-204-02 B</a>] leading
from the base of Trihang. Ahead is a blind pit around 4m deep.</i> An obvious
path on the right in the mud floor leads along horizontal walking passage past
conservation-taped stalactites to a junction. Up and to the left a passage goes
of to Sirens, to the right the passage goes to PoohStyx.
</p>
<h3><a id="eeyore">Eeyore</h3>
<a href="l/kangatwo.html"><img class="onleft" src="t/kangatwo.jpg" /></a>
<p><b>Eeyore</b> is a mud-floored stooping-height passage accessed by a
slightly exposed greasy sideways climb at the top of the upwards-sloping
traverse from the bottom of Trihang pitch, before the final pitch into the main
Underworld level is reached. This levels off and continues for around 15m. At
the end is a window into a large chamber, <b><a id="kanga">Kanga</a></b>, with
the floor sloping down steeply to the left.</p>
<p>A Y-hang and deviation gain access to a ledge perched at the top of the
slope, where there is a Y-hang rebelay giving a clean hang down the slope to
the floor. At this point there is a narrow tube in the far wall, which turns to
the left and slopes upwards over loose powdery mud. After around 5m another
chamber is reached; climbing down around a large wedged boulder reveals a
narrow, unpromising-looking pitch-head, estimated at 10m
[<a href="qm.html#C2004-204-69" id="qC2004-204-69">C2004-204-69 B</a>].</p>
conservation-taped stalactites <i>and two tubes leading up to the right. The
first of these is [<a href="qm.html#C2003-204-06"
id="qC2003-204-06">C2003-204-6 C</a>]; the second closes down after a few body
lengths.</i> The passage continues to a junction. Up and to the left a passage
goes of to <a href="#sirens">Sirens</a>; ahead and slightly to the right the
passage goes to <a href="#poohstyx">PoohStyx</a>; sharp right ends in a mud
choke.</p>
<h3><a id="poohstyx">Poohstyx</h3>
To the right at the junction of the underworld, Poohstyx and sirens, soon ends
in a mud choke. Straight ahead, the main passage soon drops down to the ledge
over Pooh Styx pitch (which descends 25m picking up spray towards the bottom,
to a flat floor with two too tight rifts leading off, there is also a possible
continuation through a window a couple of metres above the floor
[<a href="qm.html#C2003-204-09" id="qC2003-204-09">C2003-204-09 B</a>]). </p>
Continuing straight ahead at the first main Underworld junction, the passage
soon drops down to a ledge overlooking Pooh Styx pitch. <i>The pitch descends
for 25m, picking up spray towards the bottom, to a flat floor with two too
tight rifts leading off. There is also a possible continuation through a window
a couple of metres above the floor [<a href="qm.html#C2003-204-09"
id="qC2003-204-09">C2003-204-09 B</a>].</i></p>
<p>Traversing beyond the pitch leads on left to a chamber, with a large rock in
the middle. To the left out of this chamber is a passage
[<a href="qm.html#C2003-204-10" id="qC2003-204-10">C2003-204-10 C</a>], straight
on above a climb passages slope upwards out of the chamber
[<a href="qm.html#C2003-204-11" id="qC2003-204-11">C2003-204-11 C</a>], and to
the right a tight rift leads off. This rift leads past some places with sand
full of bat bones, half way along another tight passage leads of to the right
[<a href="qm.html#C2003-204-12" id="qC2003-204-12">C2003-204-12 C</a>]
continuing along the tight rift leads to the small Beyond-Poohstyx pool which is
overlooked by the ledge in Sirens beyond Bracket Fungus passage. Extending high
above the sirens ledge, an aven goes up for a good 20 metres
[<a href="qm.html#C2003-204-13" id="qC2003-204-13">C2003-204-13 X</a>].
the middle. To the left out of this chamber is a passage [<a
href="qm.html#C2003-204-10" id="qC2003-204-10">C2003-204-10 C</a>], straight on
above a climb passages slope upwards out of the chamber [<a
href="qm.html#C2003-204-11" id="qC2003-204-11">C2003-204-11 C</a>], and to the
right a tight rift leads off. This rift leads past some places with sand full
of bat bones. Half way along another tight passage leads of to the right [<a
href="qm.html#C2003-204-12" id="qC2003-204-12">C2003-204-12 C</a>]; continuing
along the rift leads to the small Beyond-Poohstyx pool, which is
overlooked by the ledge in <a href="#sirens">Sirens</a> beyond Bracket Fungus
passage. Extending high above the sirens ledge, an aven goes up for a good 20
metres [<a href="qm.html#C2003-204-13" id="qC2003-204-13">C2003-204-13 X</a>].
<a href="l/sirens.html"><img class="onright" src="t/sirens.jpg" /></a>
<h3><a id="sirens">Sirens</h3>
Left at the main junction in the Underworld is the start of Sirens. From this
point into Sirens and Subsoil the cave consists mainly of phreatic tunnels
partially filled with mud or gravel banks with a strong draft coming out of the
partially filled with mud or gravel banks, with a strong draft coming out of the
cave. From the junction into Sirens the narrow but always walking passage
climbs steeply up a mud-floored passage to a ledge with conservation-taped
formations that overlooks Black Maria chamber (p.30). Just before the ledge,
two holes in the floor on the right drop steeply down, with rocks bouncing a
long way [<a href="qm.html#C2003-204-14" id="qC2003-204-14">C2003-204-14 B</a>]
and [<a href="qm.html#C2003-204-15" id="qC2003-204-15">C2003-204-15 B</a>].
Below and to the left of where Sirens enters Black Maria chamber, a passage
appears to lead off
[<a href="qm.html#C2003-204-16" id="qC2003-204-16">C2003-204-16 C</a>]. Black
Maria chamber is rigged from a ledge that traverses around the right of the
chamber. Rigged from two bolted Y-hangs, this pitch lands in a moderate-sized
chamber with just one small passage leading off
[<a href="qm.html#C2004-204-70" id="qC2004-204-70">C2003-204-70 C</a>]. At the
level of the pitch head for Black Maria and further around the chamber, a
moderate-size, horizontal mud-floored passage leads off
[<a href="qm.html#C2003-204-18" id="qC2003-204-18">C2003-204-18 B</a>]. From
the ledge where Sirens enters Black Maria chamber, the main way on is over a
traverse on the right using naturals (15m rope; 2 slings) to gain a large
passage sloping up. Straight ahead is a thin rift: Bracket Fungus passage, the
way on is up the steep mud slope to the left, oxtail oxbow.
formations that overlooks <b><a id="blackmaria">Black Maria</a></b> chamber
(p.30). Just before the ledge, two holes in the floor on the right drop steeply
down, with rocks bouncing a long way [<a href="qm.html#C2003-204-14"
id="qC2003-204-14">C2003-204-14 C</a>] and [<a href="qm.html#C2003-204-15"
id="qC2003-204-15">C2003-204-15 C</a>]. Below and to the left of where Sirens
enters Black Maria chamber, a passage appears to lead off [<a
href="qm.html#C2003-204-16" id="qC2003-204-16">C2003-204-16 C</a>]. Black Maria
chamber is rigged from a ledge that traverses around the right of the chamber.
Rigged from two bolted Y-hangs, this pitch lands in a moderate-sized chamber
with just one small passage leading off [<a href="qm.html#C2004-204-70"
id="qC2004-204-70">C2004-204-70 C</a>]. At the level of the pitch head for
Black Maria and further around the chamber, a moderate-size, horizontal
mud-floored passage leads off [<a href="qm.html#C2003-204-18"
id="qC2003-204-18">C2003-204-18 B</a>], but this was declared to be
"nontrivial" to reach. From the ledge where Sirens enters Black Maria chamber,
the main way on is over a traverse on the right using naturals (15m rope; 2
slings) to gain a large passage sloping up. Straight ahead is a thin rift:
Bracket Fungus passage, the way on is up the steep mud slope to the left,
<a href="#oxtail">Oxtail Oxbow</a>.</p>
<h3><a id="bracketfungus">Bracket Fungus Passage</h3>
<p>
<a href="l/bracketfungus1.html"><img class="onleft" src="t/bracketfungus1.jpg" /></a>
[DO NOT ENTER; CONSERVATION-TAPED OFF; USE OXTAIL OXBOW BYPASS ON THE LEFT
INSTEAD] which is well-decorated with bracket-fungus-like formations on both
walls and stalactites above. This leads straight to a ledge above the
Beyond-Poohstyx pool. To the right are two sloping mud chutes
[<a href="qm.html#C2003-204-23" id="qC2003-204-23">C2003-204-23 C</a>] that
appear to drop into the chamber above the Beyond-Poohstyx pool.</p>
<h3><a href="l/bracketfungus1.html"><img class="onleft" src="t/bracketfungus1.jpg" /></a>
<a id="bracketfungus">Bracket Fungus Passage</a></h3>
<p>[DO NOT ENTER; CONSERVATION-TAPED OFF; USE OXTAIL OXBOW BYPASS ON THE LEFT
INSTEAD.] This is a narrow but very well-decorated rift, with
bracket-fungus-like formations on both walls and stalactites above; it is
almost impossible to pass through without demolishing some of the fungus. The
passage emerges at a ledge above the Beyond-Poohstyx pool. To the right are two
sloping mud chutes [<a href="qm.html#C2003-204-23"
id="qC2003-204-23">C2003-204-23 C</a>] that appear to drop into the chamber
above the Beyond-Poohstyx pool.</p>
<h3 style="clear: both"><a id="oxtail">Oxtail Oxbow</h3>
The way on, which bypasses bracket fungus passage is up a steep mud slope,
<i>passing a phreatic tube which enters high on the left
[<a href="qm.html#C2003-204-19" id="qC2003-204-19">C2003-204-19 C</a>]</i>,
which soon reaches a steep mud slope down (bolt and sling for hand line on right
wall). At the bottom of the mud slope, a thin rift leads off straight ahead
[<a href="qm.html#C2004-204-15" id="qC2004-204-15">C2003-204-15 B</a>]
and there is a hole in the floor
[<a href="qm.html#C2003-204-71" id="qC2003-204-71">C2003-204-71 C</a>] that may
link to this rift. <i>At the bottom of the mud slope the main route around Oxtail
Oxbow continues as a scramble up a steep mud passage on the right.</i> This
passage then leads steeply down a mud slope, <i>past a tight rift in the floor
[<a href="qm.html#C2004-204-67" id="qC2004-204-67">C2004-204-67 C</a>] and a
passage to the right going to Beyond-Poohstyx,</i> to join a larger passage. <i>
At this junction, the passage to the right leads to the ledge above
Beyond-Poohstyx pool which traverses along the right wall into Bracket Fungus
passage. Just before this ledge, a passage up to the left goes to a small
chamber with a very steep climb up from it
[<a href="qm.html#C2003-204-24" id="qC2003-204-24">C2003-204-24 C</a>]</i>. At
the junction with the main passage, the main route is to the left, up a steep
mud slope to a further junction. At this junction, straight ahead leads to
Terra Firma, and to the right leads to Quiz Rift.
<h3><a id="terrafirma">Terra Firma</h3>
<p>The route now used, bypassing Bracket Fungus Passage, is up a steep mud
slope, <i>passing a phreatic tube which enters high on the left [<a
href="qm.html#C2003-204-19" id="qC2003-204-19">C2003-204-19 C</a>]</i>, which
soon reaches a steep mud slope back down (bolt and sling for hand line on right
wall). At the bottom of the mud slope, a thin rift leads off straight ahead [<a
href="qm.html#C2004-204-15" id="qC2004-204-15">C2004-204-15 B</a>] and there is
a hole in the floor [<a href="qm.html#C2004-204-71"
id="qC2004-204-71">C2004-204-71 C</a>] that may link to this rift. The main
route around Oxtail Oxbow continues as a scramble up a steep mud passage on the
right. This passage then leads steeply down a mud slope, <i>past a tight rift
in the floor [<a href="qm.html#C2004-204-67" id="qC2004-204-67">C2004-204-67
C</a>] and a passage to the right going to Beyond-Poohstyx,</i> to join a
larger passage. <i> At this junction, the passage to the right leads to the
ledge above Beyond-Poohstyx pool which traverses along the right wall into
Bracket Fungus passage. Just before this ledge, a passage up to the left goes
to a small chamber with a very steep climb up from it [<a
href="qm.html#C2003-204-24" id="qC2003-204-24">C2003-204-24 C</a>]</i>. At the
junction with the main passage, the main route is to the left, up a steep mud
slope to a further junction. At this junction, straight ahead leads to Terra
Firma, and to the right leads to Quiz Rift.</p>
Straight ahead is a narrow passage which
opens onto a small chamber, Terra Firma, with mud banks and a blind pit in the
floor. Above the pit, a passage appears to lead off
[<a href="qm.html#C2004-204-18" id="qC2004-204-18">C2004-204-18 B</a>] and on
top of the mud bank above the entry-point into chamber another, larger passage
appears to lead off
[<a href="qm.html#C2004-204-17" id="qC2004-204-17">C2004-204-17 B</a>]. A small
passage on the left before Terra Firma is reached leads down to a
conservation-taped crystal pool which can also be seen from above from Terra
Firma, across the pool is
[<a href="qm.html#C2004-204-16" id="qC2004-204-16">C2004-204-16 C</a>].
<h3><a id="terrafirma">Terra Firma</a>
<a href="l/crystalpool.html"><img class="onright" src="t/crystalpool.jpg"
alt="crystal pool photo" /></a></h3>
<h3><a id="quiz">Quiz Rift</h3>
I think the following qms from the upper tube survey should be in here.
[<a href="qm.html#C2004-204-19" id="qC2004-204-19">C2004-204-19 C</a>]
[<a href="qm.html#C2004-204-21" id="qC2004-204-21">C2004-204-21 C</a>]
<p>Straight ahead is a narrow passage which opens onto a small chamber, Terra
Firma, with mud banks and a blind pit in the floor. Above the pit, a passage
appears to lead off [<a href="qm.html#C2004-204-18"
id="qC2004-204-18">C2004-204-18 B</a>] and on top of the mud bank above the
entry-point into chamber another, larger passage appears to lead off [<a
href="qm.html#C2004-204-17" id="qC2004-204-17">C2004-204-17 B</a>]. Two small
passages on the left just before Terra Firma is reached lead down to a
conservation-taped crystal pool, which can also be reached from above from Terra
Firma itself. Across the pool is [<a href="qm.html#C2004-204-16"
id="qC2004-204-16">C2004-204-16 C</a>].</p>
<h3><a id="quiz">Quiz Rift</a></h3>
At the junction before Terra Firma, turn right and clamber over large wedged
boulders <i>[CARE - deep, undescended rift below
[<a href="qm.html#C2003-204-25" id="qC2003-204-25">C2003-204-25 B</a>]</i>, to a
<p>At the junction before Terra Firma, turn right and clamber over large wedged
boulders <i>(CARE - deep, undescended rift below
[<a href="qm.html#C2003-204-25" id="qC2003-204-25">C2003-204-25 C</a>])</i>, to a
small mud chamber. Duck under the low arch, avoiding contacting the
conservation-taped stalactites, to a further small mud chamber. Crawl down
again under a second low arch, up a mud slope on the right and turn left into
Quiz Rift. <i>To the right a narrow rift goes up to a ledge which is the start of
the Generation Game bolted traverse. This leads over the top of Quiz Rift to
the passage the far side; this appears to have no way on. On the other side of
this ledge are a series of phreatic roof tubes and passage which overlook the
mud slopes and chambers just described.</i> Quiz Rift soon turns right down a
mud slope (traverse line on naturals and one bolt) to the Gardener's World
pitch (p25). This descends via awkward rigging (not perfected in 2004) to a
ledge in a moderately large chamber. From this ledge the University Challenge
pitch (p15) descends to land partway down the large, confusing Subsoil Chamber.
<!--
Daves description edited out to put in Beckas.
<p>Emerging from the short muddy crawl reveals a walking passage. Right leads
quickly to a climb up and traverse back over the existing passage,
<b><a id="generation">The Generation Game</a></b>, explored by Becka.</p>
<p>Left leads shortly to a bend in the passage and a steep downwards slope
floored with crumbly mud; spits are in place for a traverse line, since
slipping would mean a long fall. After a few metres is a pitch,
<b><a id="gardenersworld">Gardener's World</a></b> (26m), which slopes awkwardly
and has been subjected to a variety of rigs, none of them ideal!</p>
<p>The landing is on a narrow rubble floor; a few metres ahead the floor drops
away again, and another pitch,
<b><a id="univchallenge">University Challenge</a></b> (12m), descends past an
interesting hollow boulder to land in the
<a href="#subsoil">Subsoil Series</a>.</p>!-->
the <a id="generation"><b>Generation Game</b> bolted traverse. This leads over
the top of Quiz Rift to the passage the far side; this appears to have no way
on. On the other side of this ledge are a series of phreatic roof tubes and
passage, <b><a id="uppertube">Upper Tube</a></b>, which overlook the mud slopes
and chambers just described, in which there are a couple of QM's: a roof tube
[<a href="qm.html#C2004-204-19" id="qC2004-204-19">C2004-204-19 C</a>] and a
muddy chute [<a href="qm.html#C2004-204-21" id="qC2004-204-21">C2004-204-21
C</a>].</i> Quiz Rift soon turns right down a mud slope (traverse line on
naturals and one bolt) to the <b><a id="gardenersworld">Gardener's
World</a></b> pitch (p25). This descends via awkward rigging (not perfected in
2004) to a ledge in a moderately large chamber. From this ledge <b><a
id="univchallenge">University Challenge</a></b> pitch (p15) descends to land
partway down the large, confusing Subsoil Chamber.</p>
<h3><a id="subsoil">Subsoil level</a></h3>