[svn r6826] Sorted out most of the QM's not in Subsoil, with the help of Becka's amazingly useful diagram in the 2004 logbook (which I still have and haven't scanned muhahaha). The links back and forth from the description to the qm list all work now.

Decided I'd remove the QM list from CVS as well, since it's now autogenerated anyway.

Also consolidated Eeyore description - it was described once in the Swings page and once in the Underworld page(oops) and worse still some of the QM's were in one description and some in the other.
This commit is contained in:
dave
2005-05-19 21:56:38 +02:00
parent 59a760cc4b
commit 7f5479589e
7 changed files with 553 additions and 987 deletions

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@@ -119,22 +119,28 @@ this purpose). The tight rift continues down
[<a href="qm.html#C2003-204-02" id="qC2003-204-02">C2003-204-02 B</a>] but the
way on is up an awkward and steep bolted traverse up the right wall of the rift
on a small-to-vanishing ledge. After 5m this reaches the top of the final
pitch, <b><a id="cerberus">Cerberus</a></b>. <i>The traverse is best rigged by
pitch, <b><a id="cerberus">Cerberus</a></b>. The traverse is best rigged by
free-climbing to the top of Cerberus pitch on the left side of the rift then
rigging the traverse from the top. At the pitch-head for Cerberus, above the
traverse up to it, there is a small tube, <b><a id="eeyore">Eeyore</a></b>.
This leads off up on the right and is floored with thick, sticky mud. After
around five metres of crawling, Eeyore opens out into a moderately large
chamber. A bolted Y-hang on the right wall drops down to a ledge and then to a
second bolted Y-hang to the steeply descending floor of the chamber. There is
a small pitch on the left
[<a href="qm.html#C2004-204-68" id="qC2003-204-68">C2003-204-68 B</a>] which may
link to the lower pitch in Eeyore. At the bottom of the chamber a small muddy
passage leads off on the left to a rift. This can be free-climbed down to the
head of <b><a id="kanga">Kanga</a></b>. </i> Cerberus is a steeply sloping, very muddy ramp down. It is
rigged from a bolted Y-hang and then a deviation from a natural the left wall.
</p>
<p>Cerberus descends into the <a href="uworld.html">Underworld</a>.</p>
rigging the traverse from the top.</p>
<p><a href="l/kangatwo.html"><img class="onleft" src="t/kangatwo.jpg" /></a>
<i>At the pitch-head for Cerberus, above the traverse up to it, a slightly
exposed sideways traverse gives access to a stooping-height phreatic passage,
<b><a id="eeyore">Eeyore</a></b>, floored with thick, sticky mud. After around
five metres, Eeyore opens out into a moderately large chamber, <b><a
id="kanga">Kanga</a></b>. A bolted Y-hang on the right wall drops down to a
ledge and then to a second bolted Y-hang to the steeply descending floor of the
chamber. There is a small pitch on the left [<a href="qm.html#C2004-204-68"
id="qC2004-204-68">C2004-204-68 B</a>] which may link to the lower pitch in
Eeyore. At the bottom of the chamber a small passage leads off on the left to a
rift; this heads uphill for a few metres over loose, powdery mud before
emerging in a chamber. Climbing down around a large wedged boulder to the floor
reveals a narrow, unpromising-looking pitch-head, estimated at 10m [<a
href="qm.html#C2004-204-69" id="qC2004-204-69">C2004-204-69 B</a>].</i></p>
<p>Cerberus is a steeply sloping, very muddy ramp down. It is rigged from a
bolted Y-hang and then a deviation from a natural the left wall, landing in the
<a href="uworld.html">Underworld</a>.</p>
<h3><a id="21bolttrav">21 Bolt Traverse</a></h3>
@@ -246,11 +252,11 @@ downward-sloping tube, leading to a further chamber; an oxbow part- way down
the slope leads back into this lower chamber, and a hole in the floor of the
slope also doesn't go <!-- Check with Stuart -->. In the chamber there are two
ways on; one horizontal meandering slot closes down, while a prominent ramp
leads to the head of a large pitch (est. 40m), which is undescended. Several
leads to the head of a large pitch (est. 40m), which is undescended [<a
href="qm.html#C2004-204-09" id="qC2004-204-09">C2004-204-09 A</a>]. Several
passages on the same level appear to continue beyond the pitch head [<a
href="qm.html#C2004-204-09" id="qC2004-204-09">C2004-204-09 B</a>] [<a
href="qm.html#C2004-204-10" id="qC2004-204-10">C2004-204-10 B</a>] [<a
href="qm.html#C2004-204-11" id="qC2004-204-11">C2004-204-11 A</a>]</p>
href="qm.html#C2004-204-11" id="qC2004-204-11">C2004-204-11 A</a>].</p>
<p>The only one of these accessible without gear is reached by a clamber to the
left over a greasy slab, leading to a high rift passage. After a few metres the