From 7d92e6d2c5a3835d567142165aa2685080f3008f Mon Sep 17 00:00:00 2001 From: Expo on server <expo@expo.survex.com> Date: Wed, 26 Jul 2023 12:29:19 +0100 Subject: [PATCH] Online edit of cave 1626-359 --- cave_data/1626-359.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cave_data/1626-359.html b/cave_data/1626-359.html index ec3b2cce9..c57271793 100644 --- a/cave_data/1626-359.html +++ b/cave_data/1626-359.html @@ -1,5 +1,5 @@ <!DOCTYPE html> -<!-- This file is generated by troggle on July 26, 2023, 12:27 p.m. UTC using the form documented at /handbook/survey/caveentry.html --> +<!-- This file is generated by troggle on July 26, 2023, 12:29 p.m. UTC using the form documented at /handbook/survey/caveentry.html --> <!-- Only put one cave in this file --> <!-- If you edit this 1623-nnn.html file by hand, and manually upload it to the server using git, make sure you update the database by doing a full data import. If you edit it using the online form @@ -10,7 +10,7 @@ though, you do not need to do a data import as it happens automatically --> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> </head> <body> -<b>This file is generated by troggle</b> on July 26, 2023, 12:27 p.m. UTC using the form documented at +<b>This file is generated by troggle</b> on July 26, 2023, 12:29 p.m. UTC using the form documented at the form documented at <a href="/handbook/survey/caveentry.html">handbook/survey/caveentry.html</a> <br> @@ -183,7 +183,7 @@ the continuation of the lower level passage. This QM B has not been <p>Continuing past this junction the passage becomes maze-like and needs fully surveying, this is <b>Swiss Cheese</b>. It eventually ends at a deep drafty rift. Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into <b>The Lizard Queen II</b> (originally scooped by Hayden and named Lizard King). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of <b>The Lizard Queen II</b>. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards <b>Swiss Cheese</b>, <b>Heifer</b>, and <b>Watershed</b>. - <p>Heading north leads to <b>German Engineering</b> and can be followed in a high-level traverse for 20m to the pitch-head of <b>War of Attrition</b>. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent catastrophic rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. This aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards watershed as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT. + <p>Heading north leads to <b>German Engineering</b> and can be followed in a high-level traverse for 20m to the pitch-head of <b>War of Attrition</b>. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards watershed as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT. <H3>Hobnob Hallway</H3>