diff --git a/smkridge/204/glossary.csv b/smkridge/204/glossary.csv index a2c6723ea..a17939711 100644 --- a/smkridge/204/glossary.csv +++ b/smkridge/204/glossary.csv @@ -30,7 +30,7 @@ "Dutch Beauty","swings.html","dutchbeauty",, "Earthenware","uworld.html","earthenware","North-South trunk passage in Subsoil level", "Easy There","ariston.html","easythere","Pitch in Razor Dance","Richard Thompson song ""Easy There, Steady Now""" -"Eeyore","uworld.html","eeyore","Side passage from ascending traverse from the foot of Trihang", +"Eeyore","swings.html","eeyore","Side passage from ascending traverse from the foot of Trihang", "Faith","rhino.html","faith",, "Fat Worm Blows a Sparky","uworld.html","fatworm","Complex maze of passages around Bat Chamber in Subsoil level", "Fledermausschacht","ariston.html","fledermaus","112m sloping blind pitch off horizontal stuff in Ariston","Dunks got hassled by a bat during exploration" @@ -49,7 +49,7 @@ "Insignificant Chamber","nopain.html","insignificantchamber","Major junction, from which passages lead off to Pleasuredome, No Pain No Gain, Treeumphant, Swings and Roundabouts and Rhino Rift ", "Jim'll Fix It","entrance.html","jim","Second pitch of 204A entrance series (low snow route); rarely called by this name nowadays.", "Juicy Bits","swings.html","juicybits","Side passage connecting to Swings at either end", -"Kanga","uworld.html","kanga","Sloping rift pitch from the end of Eeyore leading to a crawl and further chamber", +"Kanga","swings.html","kanga","Sloping rift pitch from the end of Eeyore leading to a crawl and further chamber", "Kidney Bean","entrance.html","kidneybean","Low chamber", "King Carbide","nopain.html","kingcarbide","Small chamber between Pleasuredome and No Pain No Gain, at the foot of a pitch from the Near End.", "Kiwi Suit","ariston.html","kiwisuit","130m pitch series connecting Ariston to Razor Dance","Tribute to Kiwi Mike (Allen)" diff --git a/smkridge/204/nopain.html b/smkridge/204/nopain.html index e14754f86..a1853a6a8 100644 --- a/smkridge/204/nopain.html +++ b/smkridge/204/nopain.html @@ -62,15 +62,15 @@ important junction in Steinbrückenhöhle, is a moderate sized chamber which can be entered at floor level from No Pain No Gain.

-

To the left it turns into a passage. There are a number a -interconnecting holes on the right [C2000-204-58 C]. This passage gets smaller and reaches a -junction: on the left is a walking size passage with a small pit in the floor -that continues to a large pitch, All Roads, which -drops into Pleasuredome. Straight on leads to Drilling Delight, and -to the right is a small passage that connects to the Bonsai -Crawl. Half way along this small passage there is a small pitch [To the left it turns into a passage. There are a number a interconnecting +holes on the right, which drop down into Rhino +Rift 2. This passage gets smaller and reaches a junction: on the left is a +walking size passage with a small pit in the floor that continues to a large +pitch, All Roads, which drops into Pleasuredome. Straight +on leads to Drilling Delight, and to the right is +a small passage that connects to the Bonsai Crawl. Half +way along this small passage there is a small pitch [C2000-204-59 C].

Straight on, upslope from where No Pain No Gain enters, is a bedding plane diff --git a/smkridge/204/qm.csv b/smkridge/204/qm.csv index e21b38f64..0b957e3c0 100644 --- a/smkridge/204/qm.csv +++ b/smkridge/204/qm.csv @@ -82,7 +82,7 @@ "C2000-204-55","X","Tree","Aven","nopain.html","nopainnogain.13",, "C2000-204-56","B","Insig","Climb up over boulders in Insignificant Chamber",,"insignificant.2","10m of passage leading to an aven", "C2000-204-57","C","Insig","Phreatic tube off Insignificant Chamber, may need a traverse bolting",,"insignificant.2","Passages towards which drop into Pleasure Dome", -"C2000-204-58","C","Insig","Connected holes in floor on right","nopain.html","insignificant.2",, +"C2000-204-58","C","Insig","Connected holes in floor on right",,"insignificant.2","Connected to Rhino Rift 2", "C2000-204-59","C","Insig","Hole to the side of the crawl","nopain.html","treeumphant.6",, "C2000-204-60","C","Aris","Tight rift after 8m pitch","ariston.html",,, "C2000-204-61","C","Fled","Traverse in Fledermausschacht","ariston.html",,, diff --git a/smkridge/204/rhino.html b/smkridge/204/rhino.html index 029d425b3..652e648c7 100644 --- a/smkridge/204/rhino.html +++ b/smkridge/204/rhino.html @@ -14,45 +14,163 @@

Rhino Rift area

+ +
Survey --  204 index

-

Rhino Rift is an area of mainly rift passages to the west of -Swings and Roundabouts. The main access is from Taking the Piss, the pitch at the end of Dutch Beauty or via -Insignificant Chamber.

+

Rhino Rift is an area of mainly rift passages to the west of Swings and Roundabouts. The main access is from Taking +the Piss, the pitch at the end of Dutch +Beauty. Other connections back to the rest of the cave are via a very loose +connection to Insignificant +Chamber or the 21 Bolt Traverse.

Taking the Piss

-

Rhino Rift

-

Wot no bolts?, ...

-[C2003-204-42 B] -[C2003-204-43 ?] -[C2003-204-44 A] -[C2003-204-45 C] -[C2003-204-47 ?] + +

Descending this 8m pitch is the most direct, although not the original, route +into the series; it lands in a short narrow passage which is followed by a climb +down out of a window in the wall of the passage to the north of Meeting +House.

+ +

Rhino Rift 1

+ +

At the top of Taking the Piss, continuing to the left rather than descending +leads to a narrow horizontal rift, the original Rhino Rift. After around +5m this emerges in a wider passage floored with blocks. A passage on +the left leads to a 6m climb down into Meeting +House chamber; alternatively, continuing straight on downslope leads into 21 Bolt Bypass and to an alternative 3m climb down into +Meeting House.

+

Meeting House

-[C2003-204-49 C] + +

Meeting House chamber is around 8m long and floored with boulders. At the +north-eastern end a narrow passage leads off on the right [C2003-204-49 C]; continuing +north from here past a too-tight passage on the left reaches a pitch, Wot No Bolts?, leading into On A +Mission. To the right of the pitch-head are a multiplicity of openings which +connect and lead into Rhino Rift II.

+ +

Rhino Rift (II)

+ +

Rhino Rift 2 continues eastwards for 20m to a right-hand bend with water +dripping. Continuing along the passage southwards leads to a fork. Sharp left +a small passage branches off [C2003-204-45 C]. Ahead and to the left is down a ramp to +an undescended pitch [C2003-204-44 A]. The right fork continues past a bend +to the left, another corner with oxbows on each side, and a pit in +the floor on the left [C2003-204-43 +?]. Finally the passage emerges at a circular chamber. On the left is a slot +in the floor [C2003-204-42 +B], while at the far end climbing back up leads to the base of a climb into +Insignificant Chamber.

+

21 Bolt Bypass

-[C2003-204-50 ?] -[C2003-204-51 B] -

On a Mission

-[C2003-204-46 C] -[C2003-204-53 C] -[C2003-204-54 B] -[C2003-204-59 C] -[C2003-204-60 ?] -[C2003-204-66 B] -[C2003-204-71 B] -[C2003-204-72 C] -[C2003-204-73 C] -[C2003-204-74 C] -[C2003-204-75 A] -[C2003-204-76 B] -[C2003-204-77 C] -[C2003-204-78 C] -[C2003-204-79 C] + +

Continuing southwards from Rhino Rift 1 this passage heads southwards, +passing a side passage choked with stalactites and a pit [C2003-204-50 ?] on the left, +to reach an upwards ramp emerging at the top of the boulder choke reached by the +notorious 21 Bolt Traverse around +Gaffered to the Walls main pitch. At the far side of this is a continuing +passage [C2003-204-51 B]. + +

On A Mission

+ +

Wot No Bolts pitch is 9m deep and lands in a chamber (which doesn't seem to +have its own name). South from the foot of the pitch leads to a small passage +at the southern end [C2003-204-46 C], and also a pit in the floor [C2003-204-47 ?]. +Northwards leads to a crossroads. To the right is too tight. Straight ahead +leads over boulders to a small hole in the floor [C2003-204-53 C] and beyond this a larger pitch [C2003-204-54 B], both +undescended. On the left is a substantial passage, On A Mission, with +a T-shaped cross-section. This continues essentially straight westwards for +100m, but there are a number of important side branches where it intersects +cross-rifts.

+ + + +

Finally the passage reaches a chamber with a loose boulderous hole in the +floor [C2003-204-74 C] and +side passages to the right and left. Right leads to a sizeable pitch [C2003-204-75 A] with a +possible continuation of the passage beyond the pitch-head [C2003-204-76 B]. Straight +on leads to a few metres of passage and a 4m pitch into Anonymous Chamber. Left is a narrower passage which +drops down a 3m pitch into the southern end of the same chamber.

+ +

Anonymous Chamber

+ +

[This doesn't appear to have a name, but needs one -- DL] This is a +large breakdown chamber floored with boulders. Straight across from the landing +is a passage high on the opposite wall; this can be reached by climbing up a +convenient chimney somewhat further to the right, then traversing along a ledge +to the passage (a handline is useful, and there are numerous naturals). This +passage is Wot No Butcombe. Back in the chamber, there +is a loose pitch at the northern end [C2003-204-77 C] and two small passages lead back under +the east wall [C2003-204-78 +C] [C2003-204-79 C]. + +

Wot no Butcombe

+ +

The passage slopes upwards gradually at first, passing a passage on the right +[C2003-204-81 A] and a +hole in the floor [C2003-204-82 B], until it reaches a steep +clamber up choss to a junction. Up the slope straight ahead is blind. On the +left, Round Trip passage leads back directly above +Wot No Butcombe to emerge in the ceiling of Anonoymous Chamber. A hole in the +floor communicates with Wot No Butcombe, and there is a crawl to the left [C2003-204-80 ?]. To the +right is a too-tight slot in the floor and another fork; left here leads to a +mud-floored chamber, whereas right leads to Wot No +Connection.

+ +

Wot no connection

+ +

Crawling over the large fallen block down to the right leads to a cross rift +chamber; the north wall and roof are composed of fault breccia. The draught +disappears at this point into the roof and walls. The rift continues right and +up through shattered boulders into a number of small chambers with no solid +walls; one of these connects back into the first fault chamber. Climbing 5m up +to the right leads back to the top of What No Butcombe chamber; stepping over +this chamber continues into main passage in area at high level 5-8m up.

+

Swallow Hard

[C2003-204-55 B] [C2003-204-56 X] @@ -78,14 +196,7 @@ Cistern...

Grater

Uncrimped

Rat Biscuit

-

What no Butcombe

-[C2003-204-80 ?] -[C2003-204-81 A] -[C2003-204-82 B] -

Wot no connection

- -

Crawling over the large fallen block down to the right leads to a cross rift chamber; the north wall and roof are composed of fault breccia. The draught disappears at this point into the roof and walls. The rift continues right and up through shattered boulders into a number of small chambers with no solid walls; one of these connects back into the first fault chamber. Climbing 5m up to the right leads back to the top of What No Butcombe chamber; stepping over this chamber continues into main passage in area at high level 5-8m up.


diff --git a/smkridge/204/swings.html b/smkridge/204/swings.html index 34e3b9308..d2a778ee5 100644 --- a/smkridge/204/swings.html +++ b/smkridge/204/swings.html @@ -142,15 +142,25 @@ href="qm.html#C2004-204-69" id="qC2004-204-69">C2004-204-69 B].

bolted Y-hang and then a deviation from a natural the left wall, landing in the Underworld.

-

21 Bolt Traverse

+

21 Bolt Traverse

-

From the head of Gaffer Tape pitch, a narrow ledge continues around the right-hand wall of the shaft towards an opening visible at the far side, which was the target of a loony bolt traverse in 2003.

+

From the head of Gaffer Tape pitch, a narrow ledge +continues around the right-hand wall of the shaft towards an opening visible at +the far side, which was the target of a loony bolt traverse in 2003.

-

There are significant ledges and other footholds around for most of the way, which is just as well given the variable quality of the rock. Starting from the pitch-head traverse line, it is possible to climb up onto a large ledge. After around 10m this ledge runs out and the traverse continues as a blank wall for a few metres. A pull up onto a muddy ledge signals the halfway point. Here a muddy tube slopes up to a mud/sand choke [C2003-204-52 C].

+

There are significant ledges and other footholds around for most of the way, +which is just as well given the variable quality of the rock. Starting from the +pitch-head traverse line, it is possible to climb up onto a large ledge. After +around 10m this ledge runs out and the traverse continues as a blank wall for a +few metres. A pull up onto a muddy ledge signals the halfway point. Here a +muddy tube slopes up to a mud/sand choke [C2003-204-52 C].

-

At the NW corner of the shaft, there is a small slot in the wall, where there is a view through boulders but it "seemed unwise" to try to pass through. Three bolts further on it is possible to abseil down onto the target passage's boulder slope. This is the far end of 21 Bolt Bypass in Rhino Rift.

- -[C2003-204-52 C] +

At the NW corner of the shaft, there is a small slot in the wall, where +there is a view through boulders but it "seemed unwise" to try to pass through. +Three bolts further on it is possible to abseil down onto the target passage's +boulder slope. This is the far end of 21 Bolt +Bypass in Rhino Rift.

Pretty Bits and Dutch Beauty