diff --git a/cave_data/1626-359.html b/cave_data/1626-359.html index 926956f3e..44ccb179c 100644 --- a/cave_data/1626-359.html +++ b/cave_data/1626-359.html @@ -1,5 +1,5 @@ - + -This file is generated by troggle on July 26, 2023, 12:22 p.m. UTC using the form documented at +This file is generated by troggle on July 26, 2023, 12:26 p.m. UTC using the form documented at the form documented at handbook/survey/caveentry.html
@@ -179,10 +179,10 @@ some jammed boulders about 5m E of PT08 and the passage continues on as a pleasant but very drafty canyon. (At PT09 at the first corner there is a climb down on the L into a passage which is presumed to be the continuation of the lower level passage. This QM B has not been -pushed beyond the wide pool). + pushed beyond the wide pool). Continuing past this junction the passage becomes maze-like and needs fully surveying, this is Swiss Cheese. It eventually ends at a deep drafty rift. - Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into The Lizard Queen II (originally scooped by Hayden and named Lizard King). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of The Lizard Queen II. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards Swiss Cheese, Heifer, and Watershed. Heading north leads to German Engineering and can be followed in a high-level traverse for 20m to the pitch-head of War of Attrition. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. The deviation MUST be used to prevent catastrophic rope rub. At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of Salamander Queen. Care must be taken when rigging this to avoid rope rub. Salamander Queen can be descended to a y-hang which MUST have a rope-protector placed to prevent catastrophic rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. This aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of INSERT NAME and connects back towards watershed as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT. + Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into The Lizard Queen II (originally scooped by Hayden and named Lizard King). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of The Lizard Queen II. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards Swiss Cheese, Heifer, and Watershed. Heading north leads to German Engineering and can be followed in a high-level traverse for 20m to the pitch-head of War of Attrition. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. The deviation MUST be used to prevent catastrophic rope rub. At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of Salamander Queen. Care must be taken when rigging this to avoid rope rub. Salamander Queen can be descended to a y-hang which MUST have a rope-protector placed to prevent catastrophic rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. This aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of Brief Respite<\b> and connects back towards watershed as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, Brief Respite. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.

Hobnob Hallway