[svn r6526] Fettled description pages somewhat; also added a survey for 2003 (but missing a scale bar and title box).

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>CUCC Expo Rigging Handbook: Artificial belays - bolts</title>
<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
<style type="text/css">
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<h2 id="tophead"> CUCC Expo Rigging Handbook</h2>
<h1>Bolt belays - choosing a location</h1>
<p>Deciding where to put the bolts for a new pitch is something of a black art,
which can be acquired only through much practice and wide experience of SRT in
general. This guide cannot substitute for experience underground.
<!--Particularly as the author has only ever bolted three pitches.
--></p>
<p>Inasmuch as there can be such a thing as a "typical" pitch, the "typical"
rig might be something like this. Start off a traverse line somewhere nice and
far back; often this gives you enough choice of location that you can use a
natural. Approach the pitch-head carefully, gardening as much loose material as
you can before there are cavers or ropes below for it to hit. Look for
somewhere good to place a Y-hang; if the pitch is awkward, this may have to
become a tri-hang - a very typical Expo pitch-head technique is a Y-hang
followed immediately by a deviation, to give full three-dimensional control
over the position of the hang. (Showoffs can achieve the same effect with a
triple bowline, if they know how to tie one.)</p>
<p>Having got the pitch-head bolts in, descend carefully, looking out below you
for any potential rub points, and looking around for good places to rebelay or
deviate. Remember that a deviation to avoid a rub point is only any use if it's
some way above the rub; don't just ab down until it starts rubbing and then
start looking for a rebelay or deviation.</p>
<p>Placing mid-pitch bolts is often a challenging business requiring you to
dangle on miniscule ledges or wedged against the walls while you drill. Don't
overdo it; if it's difficult to put the bolt in, it'll be difficult to rig off
in future. Many seasoned riggers swear by skyhooks as a means of positioning
yourself while you bolt, but don't rely on everyone else who uses the bolt
owning a set! Another trick is to use a borderline natural, which you wouldn't
trust to rig off, to support yourself while you drill.</p>
<p>Some caveats:</p>
<ul class="spacedout">
<li> Watch out for poor rock quality. In most cases the choice of anchor
placements is a compromise between the requirements of the hang and the
necessity of putting your spits into decent rock. Cracks are obviously to be
avoided; mineral veins are also apparently bad, but often there are so many of
these there's no way you can avoid them. Once you've settled on a
likely-looking location, get your hammer out and give the rock a few taps with
the pointy end. It should give a convincing high ringing noise, not a hollow
thud. (The difference in sound is much accentuated by a hammer with a metal
shaft, such as the Petzl bolting hammers, which are expensive but very good;
the club's cheap fibreglass-shafted hammers are rather more difficult in this
respect.)</li>
<li>If your chosen location is in a large block of rock which is well held
together but not well attached to the wall, it can look and sound fine, but
hold a nasty surprise in store. I was once about to start drilling in a
promising-looking location, marred only by a crack in the rock at least 20cm
away from where I wanted to bolt. Some suspicion made me stick the point of my
hammer in the crack and lever on it, at which point a plate of rock about a
metre across and half a metre thick slid off the wall and down the pitch,
taking my proposed spit location with it! Be alert for this sort of thing.</li>
<li>Bear in mind how difficult the rig will be for the user. In most cases, if
it's difficult to rig it'll be difficult to pass and vice versa, but watch out
for subtle gotchas like putting your Y-hangs too low down; this can make the
pitch impossible to get off! Don't force yourself and your companions into
dangerous manouvres like prusiking up one arm of the Y-hang.</li>
<li>When considering how the rope will hang from a particular location, don't
forget to take into account the length of the hanger and maillon. It almost
always needs to be higher up than you expect.</li>
<li>Spits are very much stronger when loaded perpendicular to their axis; so it
is usually best to place spits horizontally into the wall, which is usually the
easiest method anyway. Bear in mind the safe loading angles for the different
types of hanger - only rings, clowns and bollards can take a straight outward
pull. Bends are good for Y-hangs, where the pull is at an angle away from the
wall; twists are best left for straight downward pulls.</li>
</ul>
<hr />
<ul id="links">
<li><a href="../index.htm">Expedition Handbook</a> - Contents
<ul>
<li><a href="index.htm">Rigging Guide</a>
<ul>
<li><a href="intro.htm">Introduction</a></li>
<li>Choosing bolt locations</li>
<li><a href="boltin.htm">The mechanics of placing a bolt</a></li>
<li><a href="exporig.html">Expo-specific rigging tricks</a></li>
</ul></li>
<li><a href="../look4.htm">Prospecting guide</a></li>
<li><a href="../survey/index.htm">Surveying guide</a></li>
<li><a href="../rescue.htm">Rescue guide</a></li>
<li><a href="../photo.htm">Photography guide</a></li>
</ul></li>
<li><a href="../../infodx.htm">Index to info/topics pages</a></li>
<li><a href="../../indxal.htm">Full Index to area 1623</a>
<ul>
<li><a href="../../areas.htm">Area/subarea descriptions</a></li>
</ul></li>
<li><a href="../../index.htm">Back to Expedition Intro page</a></li>
<li><a href="../../../index.htm">Back to CUCC Home page</a></li>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>CUCC Expo Rigging Handbook: Expo-specific rigging tricks</title>
<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
</head>
<body>
<h2 id="tophead"> CUCC Expo Rigging Handbook</h2>
<h1>Exotic rigging tricks: pendules, tyroleans, ...</h1>
<p>There are many obscure tricks of rigging that are specific to the case of
exploration, and are rarely used in UK-style SRT.</p>
<h4>Pendules</h4>
<p>A pendule is a technique for crossing a void more or less horizontally. It
can only be rigged if you can get to both ends. The essential idea is to
suspend a length of rope loosely across the pitch, anchored securely at both
ends. To pass it, rig your descender on the rope and descend, as you would a
normal pitch. Once the loop of rope below, going back up to the anchor at the
far end, starts to become tight, attach your jammers to it and pull rope
through until they take your weight; now prusik on this side, pausing to let
out the rope through your descender as needed.</p>
<p>There are a number of pendules <a href="../../fixaid.htm">left rigged</a> in
CUCC's caves, to avoid having to repeat death-defying climbs and traverses that
were originally used to reach the far ends.</p>
<p>Practice above ground suggests that pendules work very badly unless
the hole below is reasonably deep, probably at least half as deep as the length
of the pendule; otherwise you end up prusiking against the force of the tension
in the near-side rope to avoid hitting the deck, which is extremely hard
work.</p>
<h4>Tyrolean traverses</h4>
<!-- This needs work. I haven't actually ever done a tyrolean underground, and
I think it shows! -->
<p>A tyrolean is used in much the same places as a pendule - roughly horizontal
traverses across voids - but is much more difficult to rig, and dangerous if
not rigged right. The idea is to have a tensioned line across, which you can
then run a pulley along.</p>
<p>The risk inherent in this is that of a <i>t-hang</i>, where the tension in
the rope for even relatively light loads becomes enormous. To rig a tyrolean
safely, really massive anchors are needed at each end - big naturals with
backups, or multiple spits - with a completely independent backup line rigged
parallel to the main line (but not under tension). A Z-rig or something similar
can be used to tension the rope.</p>
<p>Tyroleans are also important in rescue rigs, where they can be the only safe
way to transport a stretcher across a traverse; this lies out of the scope of
this guide, and is well covered in <i>Life on a line</i> (available online
somewhere; on Exo there should be a copy in the tatty hut.)</p>
<h4>Rope protectors</h4>
<p>Rope protectors have now all but disappeared from sport caving in the UK,
and I think it is fair to consider them an Expo-specific trick; I have never
used a protector except in Austria.</p>
<p>A protector is essentially a sleeve of tough material that wraps around the
rope with Velcro, and can then be clipped into place with a bulldog clip at the
rub point. They are more or less self-explanatory to use - just remove the
tector when you reach it and replace it once you've passed the rub point; I
include them here because it is easy to forget that they exist. As a general
principle, it's probably not a good idea to use them on trade routes, but they
are ideal for the situation where you just want to descend a pitch quickly to
find out if it goes or not (but don't forget to rerig later if it does go
somewhere significant!)</p>
<p>If you don't have a tector handy, it's often possible to improvise using an
empty tackle sack or dangly bag - you may need to hold it in place until your
weight is across it on the rope, which should then keep it secure.</p>
<hr />
<ul id="links">
<li><a href="../index.htm">Expedition Handbook</a> - Contents
<ul>
<li><a href="index.htm">Rigging Guide</a>
<ul>
<li><a href="intro.htm">Introduction</a></li>
<li><a href="boltplace.html">Choosing bolt locations</a></li>
<li><a href="boltin.htm">The mechanics of placing a bolt</a></li>
<li>Expo-specific rigging tricks</li>
</ul></li>
<li><a href="../look4.htm">Prospecting guide</a></li>
<li><a href="../survey/index.htm">Surveying guide</a></li>
<li><a href="../rescue.htm">Rescue guide</a></li>
<li><a href="../photo.htm">Photography guide</a></li>
</ul></li>
<li><a href="../../infodx.htm">Index to info/topics pages</a></li>
<li><a href="../../indxal.htm">Full Index to area 1623</a>
<ul>
<li><a href="../../areas.htm">Area/subarea descriptions</a></li>
</ul></li>
<li><a href="../../index.htm">Back to Expedition Intro page</a></li>
<li><a href="../../../index.htm">Back to CUCC Home page</a></li>
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@ -29,13 +29,7 @@ Walls series.</p>
<h3>Playground</h3>
<p>Swings and Roundabouts branches off from <a
href="nopain.html#bonsai">Bonsai Crawl</a>, at what was QM2000-12B.
Initially, a walking sized passage <b><a id="playground">Playground</a></b> leads past some mud
formations and a drippy mini-aven to a view overlooking a mid-sized chamber,
<b>Magic Roundabout</b>, with several exits. The easiest way to the chamber
floor is via a climb down through a hole in the floor on the right at the end
of Playground.</p>
<p>Swings and Roundabouts branches off from <a href="nopain.html#bonsai">Bonsai Crawl</a>, at what was QM2000-12B. Initially, a walking sized passage <b><a id="playground">Playground</a></b> leads past some mud formations and a drippy mini-aven to a view overlooking a mid-sized chamber, <b>Magic Roundabout</b>, with several exits. The easiest way to the chamber floor is via a climb down through a hole in the floor on the right at the end of Playground.</p>
<h3><a id="magicroundabout">Magic Roundabout Chamber</a> and surrounding
passage</h3>
@ -100,6 +94,13 @@ slight puddle, and a horizontal silt floor leads 5m to the next pitch,
<b><a id="trihang">Trihang</a></b>. This leads into the <a href="uworld.html">Underworld</a>.</p>
<h3><a id="21bolttrav">21 Bolt Traverse</a></h3>
<p>From the head of <a href="#gaffertape">Gaffer Tape</a> pitch, a narrow ledge continues around the right-hand wall of the shaft towards an opening visible at the far side, which was the target of a loony bolt traverse in 2003.</p>
<p>There are significant ledges and other footholds around for most of the way, which is just as well given the variable quality of the rock. Starting from the pitch-head traverse line, it is possible to climb up onto a large ledge. After around 10m this ledge runs out and the traverse continues as a blank wall for a few metres. A pull up onto a muddy ledge signals the halfway point. Here a muddy tube slopes up to a mud/sand choke [<a href="qm.html#C2003-204-52" id="qC2003-204-52">C2003-204-52 C</a>].</p>
<p>At the NW corner of the shaft, there is a small slot in the wall, where there is a view through boulders but it "seemed unwise" to try to pass through. Three bolts further on it is possible to abseil down onto the target passage's boulder slope. This is the far end of <a href="rhino.html#boltbypass">21 Bolt Bypass</a> in Rhino Rift.</p>
[<a href="qm.html#C2003-204-52" id="qC2003-204-52">C2003-204-52 C</a>]
<h3>Pretty Bits and <a id="dutchbeauty">Dutch Beauty</a></h3>

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@ -48,8 +48,8 @@ flowing down one of these, possibly to the waterfall entering the chamber in
it had not rained on the surface for 8 days.</i></p>
<p>Back where <a href="nopain.html#bonsai">Bonsai Crawl</a> enters, the main
route continues straight on for around 70m, with a number of minor passages to the sides.
These are:</p>
route continues straight on for around 70m, with a number of minor passages to the sides.
These are:</p>
<ul>
<li>A crawl to the left, which slopes slightly upwards to a pit with a small
body sized tube going off at the bottom [<a href="qm.html#C2001-204-54"
@ -188,8 +188,9 @@ to <a href="#treeumphantpassage">Treeumphant Passage</a>. The summit of a
boulder is soon reached, as the passage becomes smaller. Going down the
boulders goes into a chamber, with an aven [<a href="qm.html#C2001-204-11"
id="qC2001-204-11">C2000-204-11 X</a>], and a 4m climb up at the end, followed
by a pitch, which has been started down [<a href="qm.html#C2001-204-10"
id="qC2001-204-10">C2000-204-10 A</a>].</p>
by a pitch, formerly QM 2001-10 A. At the bottom of this is a blind pit; walking up a boulder slope on the other side of this leads to a further drop, descended in 2003 with a tackle-sack rope protector. To the left was a rift with an aven (went 3m). In the LH was, 2m up, was a small crawl (QM C). Straight on, the rift continued down a moderate pitch (QM B) and above this the passage continued (QM B), which could be reached by bolting up ~3m.</p>
<!-- The extensions from 2003 were allegedly surveyed at the time but the data seems to have been lost! -->
<h3><a id="germknodel">Germkn&ouml;dels' Revenge</a></h3>
@ -219,63 +220,13 @@ Passage. </p>
<h3><a id="bouldercoaster">Boulder Coaster</a></h3>
<p>A walking sized passage goes from <a href="#crowningglory">Crowning Glory
Passage</a> to <b><a id="cgchamber">Crowning Glory Chamber</a></b> where 204e and 204f drop in from
<a href="#germknodel">Germkn&ouml;dels Revenge</a>, daylight being just visible.
A rift intersects the chamber at the north end [<a href="qm.html#C2001-204-12"
id="qC2001-204-12">C2001-204-12 C</a>], [<a href="qm.html#C2001-204-13"
id="qC2001-204-13">C2001-204-13 C</a>]. The obvious way out of the chamber
continues for 15m before choking, passing under avens [<a
href="qm.html#C2001-204-18" id="qC2001-204-18">C2001-204-18 X</a>] and [<a
href="qm.html#C2001-204-19" id="qC2001-204-19">C2001-204-19 X</a>] at a cross
junction. To the left is too tight, and to the right, along with the next
passage to the right join up at a chamber with an aven [<a
href="qm.html#C2001-204-20" id="qC2001-204-20">C2001-204-20 X</a>]. The
passage continues from the bottom of the chamber and passes a pocket on the
right with an aven [<a href="qm.html#C2001-204-21"
id="qC2001-204-21">C2001-204-21 X</a>]. The passage continues to a a staggered
crossroads; to the right there is a sandy crawl [<a
href="qm.html#C2001-204-14" id="qC2001-204-14">C2001-204-14 B</a>]. The other
two ways on later rejoin; the left route has a phreatic tube going into the
roof [<a href="qm.html#C2001-204-22" id="qC2001-204-22">C2001-204-22 X</a>].
Continuing downslope, the passage splits in two, to the left is [<a
href="qm.html#C2001-204-15" id="qC2001-204-15">C2001-204-15 C</a>]. The right
way leads to a chamber with a pitch [<a href="qm.html#C2001-204-16"
id="qC2001-204-16">C2001-204-16 A</a>] and an aven [<a
href="qm.html#C2001-204-23" id="qC2001-204-23">C2001-204-23 X</a>]. The
passage continues opposite the entrance, in walking sized downhill passage,
passing a crawl to the left [<a href="qm.html#C2001-204-17"
id="qC2001-204-17">C2001-204-17 C</a>], then a too tight passage to the
right.</p>
<p>A walking sized passage goes from <a href="#crowningglory">Crowning Glory Passage</a> to <b><a id="cgchamber">Crowning Glory Chamber</a></b> where 204e and 204f drop in from <a href="#germknodel">Germkn&ouml;dels Revenge</a>, daylight being just visible. A rift intersects the chamber at the north end [<a href="qm.html#C2001-204-12" id="qC2001-204-12">C2001-204-12 C</a>], [<a href="qm.html#C2001-204-13" id="qC2001-204-13">C2001-204-13 C</a>]. The obvious way out of the chamber continues for 15m before choking, passing under avens [<a href="qm.html#C2001-204-18" id="qC2001-204-18">C2001-204-18 X</a>] and [<a href="qm.html#C2001-204-19" id="qC2001-204-19">C2001-204-19 X</a>] at a cross junction. To the left is too tight, and to the right, along with the next passage to the right join up at a chamber with an aven [<a href="qm.html#C2001-204-20" id="qC2001-204-20">C2001-204-20 X</a>]. The passage continues from the bottom of the chamber and passes a pocket on the right with an aven [<a href="qm.html#C2001-204-21" id="qC2001-204-21">C2001-204-21 X</a>]. The passage continues to a a staggered crossroads; to the right there is a sandy crawl, leading to <a href="#sandpit">Sand Pit</a>. The other two ways on later rejoin; the left route has a phreatic tube going into the roof [<a href="qm.html#C2001-204-22" id="qC2001-204-22">C2001-204-22 X</a>]. Continuing downslope, the passage splits in two, to the left is [<a href="qm.html#C2001-204-15" id="qC2001-204-15">C2001-204-15 C</a>]. The right way leads to a chamber with a pitch [<a href="qm.html#C2001-204-16" id="qC2001-204-16">C2001-204-16 A</a>] and an aven [<a href="qm.html#C2001-204-23" id="qC2001-204-23">C2001-204-23 X</a>]. The passage continues opposite the entrance, in walking sized downhill passage, passing a crawl to the left [<a href="qm.html#C2001-204-17" id="qC2001-204-17">C2001-204-17 C</a>], then a too tight passage to the right.</p>
<p>Further down, the passage turns a sharp left, then turns around to the left,
after which a small passage goes of to the left [<a href="qm.html#C2001-204-56"
id="qC2001-204-56">C2001-204-56 C</a>]. Further on a passage is reached, with
an aven above where <a href="swings.html#crestarun">Cresta Run</a>, the
connection with Swings and Roundabouts, drops in. The passage to the right soon
turns left, going downhill to a junction. Straight on is a small passage [<a
href="qm.html#C2001-204-57" id="qC2001-204-57">C2001-204-57 C</a>]. Turning
left leads to a junction with the downhill passage of the previous chamber.
Continuing downwards, a small passage leads to the left [<a
href="qm.html#C2001-204-58" id="qC2001-204-58">C2001-204-58 C</a>]. Further
down <b><a id="helterskelter">Helterskelter Pitch</a></b> is reached. At the
pitch head passages go to the left and right but are too tight. The pitch is 8m
deep and can be climbed down, and spirals around on itself, ending in boulders,
and a visible way on through the boulders [<a href="qm.html#C2001-204-59"
id="qC2001-204-59">C2001-204-59 B</a>].</p>
<p>Further down, the passage turns a sharp left, then turns around to the left, after which a small passage goes of to the left [<a href="qm.html#C2001-204-56" id="qC2001-204-56">C2001-204-56 C</a>]. Further on a passage is reached, with an aven above where <a href="swings.html#crestarun">Cresta Run</a>, the connection with Swings and Roundabouts, drops in. The passage to the right soon turns left, going downhill to a junction. Straight on is a small passage [<a href="qm.html#C2001-204-57" id="qC2001-204-57">C2001-204-57 C</a>]. Turning left leads to a junction with the downhill passage of the previous chamber. Continuing downwards, a small passage leads to the left [<a href="qm.html#C2001-204-58" id="qC2001-204-58">C2001-204-58 C</a>]. Further down <b><a id="helterskelter">Helterskelter Pitch</a></b> is reached. At the pitch head passages go to the left and right but are too tight. The pitch is 8m deep and can be climbed down, and spirals around on itself, ending in boulders, and a visible way on through the boulders [<a href="qm.html#C2001-204-59" id="qC2001-204-59">C2001-204-59 B</a>].</p>
<h3><a id="sandpit">Sand Pit</a></h3>
[<a href="qm.html#C2003-204-32" id="qC2003-204-32">C2003-204-32 C</a>]
[<a href="qm.html#C2003-204-33" id="qC2003-204-33">C2003-204-33 B</a>]
[<a href="qm.html#C2003-204-34" id="qC2003-204-34">C2003-204-34 C</a>]
[<a href="qm.html#C2003-204-35" id="qC2003-204-35">C2003-204-35 B</a>]
[<a href="qm.html#C2003-204-36" id="qC2003-204-36">C2003-204-36 C</a>]
[<a href="qm.html#C2003-204-37" id="qC2003-204-37">C2003-204-37 C</a>]
[<a href="qm.html#C2003-204-38" id="qC2003-204-38">C2003-204-38 B</a>]
[<a href="qm.html#C2003-204-39" id="qC2003-204-39">C2003-204-39 C</a>]
[<a href="qm.html#C2003-204-40" id="qC2003-204-40">C2003-204-40 C</a>]
[<a href="qm.html#C2003-204-41" id="qC2003-204-41">C2003-204-41 C</a>]
<p>A sandy crawl (formerly QM 2001-14B) leads to a small passage. This closes off up + to the right; the main way goes past a dead furry bat to a sandy hole which was dug out in 2003. This tube goes up steeply. At the top, straight ahead leads up into small chamber, with a pitch up + to the right from there [<a href="qm.html#C2003-204-32" id="qC2003-204-32">C2003-204-32 C</a>]. On the left is another rift/pitch which probably links to the first one [<a href="qm.html#C2003-204-33" id="qC2003-204-33">C2003-204-33 B</a>]. The main way from the sandy tube follows the draft to the left, along a crawling tube past a couple of not-bad straws into a small chamber. There is a thin, deep, narrow rift to the right (leading to a small shaft?). Ahead, there is a nasty loose hole to left but the main way is under a low wall + crawl up a ramp on the right side. Over a loose boulder wall, to the right went to a pitch head with a huge boulder perched on top [<a href="qm.html#C2003-204-35" id="qC2003-204-35">C2003-204-35 B</a>]. It's possible to free-climb down this rift to the left to a drippy floor, and Martin climbed a further 2m below this without reaching the bottom of the shaft (doesn't look promising though). Various tubes above pitch head probably don't go [<a href="qm.html#C2003-204-34" id="qC2003-204-34">C2003-204-34 C</a>] [<a href="qm.html#C2003-204-36" id="qC2003-204-36">C2003-204-36 C</a>]. The main way is to the left after the boulder wall, crawling to the edge of a ramp, passing a small passage on right [<a href="qm.html#C2003-204-37" id="qC2003-204-37">C2003-204-37 C</a>]. <em>It is possible to climb down to the left. At the bottom, on the left is a nasty loose pitch-head [<a href="qm.html#C2003-204-38" id="qC2003-204-38">C2003-204-38 B</a>]. Ahead, clamber over boulders. At the far end, a small passage leads off + up but gets too small. Climbing up + to the left, a solution tube in the roff can be followed for several metres to the top of an aven before closing down.</em> The main way on at the ramp is across + up to a small sandy tube. Continuing down this + to right, passing a small QM on left [<a href="qm.html#C2003-204-39" id="qC2003-204-39">C2003-204-39 C</a>], leads to a crawly passage with odd boulders in it needing gardening + more bat skeletons; this in turn leads up + past final squeeze into a quite large drippy rift. This continues to the left [<a href="qm.html#C2003-204-40" id="qC2003-204-40">C2003-204-40 C</a>]; to the right it is possible to climb up two levels (first one a rather dodgy free climb) until it becomes too hard to upclimb, but aven continues up beyond this point [<a href="qm.html#C2003-204-41" id="qC2003-204-41">C2003-204-41 C</a>].
<h3><a id="sucker">Sucker</a></h3>

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<h1>Stuff left in Austria at the end of Expo 2004</h1>
<h2>Stuff in Potato Hut loft at base camp</h2>
<ul>
<li>19.5 kg strong white flour</li>
<li>13.5 kg strong brown flour</li>
<li>237 packets original Oatso</li>
<li>71 packets flavoured Oatso</li>
<li>18 x 1kg packets Tesco Value muesli</li>
<li>11 x 500g tins Mornflake</li>
<li>45 shrimp + parsley noodles</li>
<li>36 chicken + chilli noodles</li>
<li>54 won ton noodles</li>
<li>21 chow mein noodles</li>
<li>13 x 1 kg bags pasta</li>
<li>275 packets cup-a-soup</li>
<li>1 x 18 kg box 2004 flapjack</li>
<li>2 x 3.8 kg bags custard (the good stuff not needing milk)</li>
<li>158 Crazy Caramel (Mars clone) bars</li>
<li>153 Nutty Nougat (Snickers clone) bars</li>
<li>46 Crunchy Caramel (Twix clone) bars</li>
<li>4 slabs flapjack (2004 presumably)</li>
<li>178 x 250g packs medium egg noodles</li>
<li>22 x 250g instant mash</li>
<li>1 x 1.68kg tub instant cheese sauce</li>
<li>1 x 2kg Chocolate Break</li>
<li>250 teabags</li>
<li>20 veg stock cubes</li>
<li>Garlic sauce for mash</li>
<li>Curry powder</li>
<li>Lentils</li>
<li>180g black pepper</li>
<li>11 x 25g shakers curry powser</li>
<li>20 x 20g shakers salt</li>
<li>8 x 25g shakers pepper</li>
<li>10 x 25g cinnamon</li>
<li>28 assorted choc bars</li>
<li>Top camp meals:</li>
<ul>
<li>33 unmade single macaroni</li>
<li>2 made single macaroni</li>
<li>5 unmade double dall</li>
<li>6 unmade double chilli</li>
<li>1 made double chilli</li>
<li>3 unmade double curry</li>
<li>10 made double curry</li>
<li>2 made double bolognese</li>
<li>5 unmade double bolognese</li>
<li>2 part used rolls med freezer bags</li>
<li>2 part used rolls large freezer bags</li>
<li>1 part used roll x-large freezer bags</li>
<li>1 double bag rice</li>
<li>1 part used roll paper hand towel</li>
<li>10 x 25g shakers cinnamon</li>
<li>1 instructions leaflet</li>
</ul>
<li>1 large darren drum of teabags</li>
<li>Box:</li>
<ul>
<li>4 tins tomatoes</li>
<li>4 tins beans</li>
<li>5 tins corned beef</li>
<li>1 tub cheese sauce (opened)</li>
<li>670g gherkins</li>
<li>200g mixed herbs</li>
<li>3 rolls foil</li>
<li>1 roll cling film</li>
<li>1 roll sandwich bags</li>
</ul>
<li>Box:</li>
<ul>
<li>1 roll gaffer</li>
<li>Student's Vegetarian Cookbook</li>
<li>Prune schapps</li>
<li>Washing up gloves</li>
<li>1 jar pickled peppers</li>
<li>3kg weak flour</li>
<li>1 tub custard powder (needs milk)</li>
<li>1/4 tub chocolate (needs milk)</li>
<li>1 hacksaw</li>
</ul>
<li>Spices ammo box:</li>
<ul>
<li>1.7kg garam masala</li>
<li>1.6kg hot madras curry powder</li>
<li>0.4kg masala curry powder</li>
<li>0.4kg cumin powder</li>
<li>0.5kg coriander powder</li>
<li>0.6kg ginger powder</li>
<li>1.2kg chilli powder</li>
<li>150g lemon grass</li>
<li>50g crushed chillis</li>
<li>1/2 jar paprika</li>
<li>Small jar lime powder</li>
<li>1 jar whole coriander</li>
<li>Some whole cardamoms</li>
</ul>
<li>3 reels polyprop blue string</li>
<li>1 knackered double burner gas stove</li>
<li>1 large tent (Earl)</li>
<li>1 European 4-way extension lead lacking a plug</li>
<li>2 lengths cable, 1 with Euro plug</li>
<li>1 tent inner</li>
<li>1 selection of tent poles</li>
<li>1 extractor fan [probably the inflating pump for Becka's airbed - DL]</li>
<li>1 length cord</li>
<li>1 bag tunnocks stuff</li>
<li>2 carpet tiles (Frank)</li>
<li>1 x 15kg carbide</li>
<li>1 x full carbide</li>
<li>4 tectors in ammo can</li>
<li>Brindle ropes 3.5, 12, 4.5, 32, 66, 25, 24 - all marked 2003 with yellow + purple LX tape + clear shrinkwrap</li>
<li>1 unused inflatable mattress (Olly M)</li>
<li>1 airbed (Earl)</li>
<li>1 wooden crate of Earl's stuff (frying pan, inverter, notebook, hiltis, crampons [I think - it looks more like "clangers"], magic lamps)</li>
<li>1 umbrella (Earl)</li>
<li>2 radio mast poles</li>
<li>1 pair very knackered sandals</li>
<li>1 bag containing 1 bog roll</li>
<li>1 bag of knackered ropes from Traungold hauling (22m + 28m)</li>
<li>1 airbed pump (Becka) with mains + cigarette lighter chargers and nozzle</li>
<li>1 Gelert orange survival bag</li>
<li>2 Gelert orange double survival bags</li>
<li>1 Hilti box containing:</li>
<ul>
<li>1 drill bit</li>
<li>1 spit (w/o cone)</li>
<li>31 HKDS</li>
<li>23 M8x16</li>
<li>46 M8x20</li>
<li>42 circlips</li>
<li>1 bag washers</li>
<li>1 bolt for clown</li>
</ul>
<li>1 rope washer</li>
<li>1 microwave</li>
<li>1 stereo</li>
<li>1 1999 4m rope</li>
<li>1 x enormous box Persil</li>
<li>1 large Darren smelling of carbide</li>
<li>1 x 1.8l Thermos (Earl)</li>
<li>1 gas barbecue (??!)</li>
<li>Box 1:</li>
<ul>
<li>11 candles</li>
<li>1 length green string</li>
<li>1 length blue string</li>
<li>4 single sided reflectors</li>
<li>1 Hilti box (contents listed above)</li>
<li>1 can tent proofing spray</li>
<li>1 x 1.5l Platypus bottle</li>
<li>1 geologists' hammer</li>
<li>2 rolls sticky-back plastic (clear)</li>
<li>1 pot _for_ spits</li>
<li>4 hiltis in a pot</li>
<li>1 greasing syringe</li>
<li>1 part used 3g super glue</li>
<li>1 mouse trap</li>
<li>1 European 3-way extension lead</li>
<li>50 short freezer bag ties</li>
<li>2 brush heads</li>
<li>1 bag of [illegible] pegs</li>
<li>1 bag of [also illegible] pegs</li>
<li>1 pair rubberised gardening gloves</li>
<li>2 dry bags</li>
<li>1 tub:</li>
<ul>
<li>1 car body touch-up paint</li>
<li>4 stamped tags for caves</li>
<li>1 eyeletting tool</li>
<li>1 packet of eyelets</li>
</ul>
<li>1 inner tube</li>
<li>4 SDS 10mm masonry drill bits</li>
<li>1 100m roll 3M reflective tape</li>
<li>1 tube grease</li>
</ul>
<li>Random Box:</li>
<ul>
<li>8 4-way extension leads (1 missing plug)</li>
<li>1 teddy bear (slightly singed)</li>
<li>1 clifton trap</li>
<li>3 phones (batteries removed!) + chargers</li>
<li>12 blank CD-R's</li>
<li>1 forbidden book</li>
<li>8 floppy disks</li>
<li>1 stinky</li>
<li>1 antique crampon</li>
<li>Quantity of Ethernet cable</li>
<li>1 box treasury tags</li>
<li>2 mini maillons (triangular)</li>
<li>1 surveying supplies catalogue</li>
<li>1 German dictionary</li>
<li>1 Expo map</li>
<li>1 black cotton sweater</li>
<li>2 earwigs (1 dead, 1 alive)</li>
<li>1 Todd novel</li>
</ul>
<li>Chemicals tray:</li>
<ul>
<li>2l paraffin</li>
<li>2 jars Nikwax</li>
<li>1 litre engine oil</li>
<li>1 x 1/4 full blowtorch cartridge</li>
<li>1 litre meths</li>
<li>1 large tub grease</li>
<li>1 small bottle oil</li>
<li>1 tub vaseline</li>
<li>1 tube sealant</li>
<li>1 small tub carbide</li>
<li>1 funnel</li>
</ul>
</ul>
<h3>Stuff in Traungold</h3>
<ul>
<li>Water assembly</li>
<li>Frit can 1: Top camp meals</li>
<ul>
<li>25 x 2 person</li>
<li>3 x 1 person </li>
<li>1 2-person w/o rice</li>
</ul>
<li>Camp beds x2 (Dave's marked with gaffer, Frank's plain)</li>
<li>Single airbed (Earl)</li>
<li>Earl's bag of shit:</li>
<ul>
<li>Lots of tarps</li>
<li>Minging sandals (Earl)</li>
<li>5 airbeds</li>
</ul>
<li>Frit can 2:</li>
<ul>
<li>4 slabs 2004 flapjack</li>
<li>Cheesy Mushroom Noodles x10</li>
<li>30 cup-a-soup</li>
</ul>
<li>1.5 litres meths</li>
<li>2 litres paraffin</li>
<li>1 sigg bottle (0.6l)</li>
<li></li>
<li>Frit can 3: </li>
<ul>
<li>1 tilly lamp</li>
<li>2 litres sterilising soln</li>
<li>1 tub grease</li>
<li>1 bottle washing up liquid</li>
<li>1 yellow-handled hammer</li>
<li>1 pan handle</li>
</ul>
<li>50 cup-a-soup in yellow box marked SOUP</li>
<li>1 pair Sprayway waterproof trousers (marked "M. Shinwell", owner unknown)</li>
<li>Water butt #1:</li>
<ul>
<li>1 length hosepipe</li>
<li>4 original + 10 Golden Syrup Oatso</li>
<li>1 club club hammer</li>
<li>1.5 x 250g instant mash</li>
<li>2 hammers + 1 setting tool</li>
<li>1 jar instant coffee, cinnamon, salt, pepper, sugar, chilli powder, curry sauce, garlic sauce</li>
<li>2kg instant custard (good)</li>
<li>6 Hilti HKDS anchors</li>
<li>Milk powder</li>
<li>Some Jagertee</li>
<li>12 spits + cones</li>
<li>1 spit driver</li>
<li>1 cold chisel</li>
<li>2 crowbars</li>
<li>2 sieves</li>
<li>50g dried mushrooms</li>
<li>24 teabags</li>
<li>1 large tarp</li>
<li>1 long thin tarp</li>
<li>2 cleaning pads</li>
<li>1 roll freezer bags (~100)</li>
</ul>
<li>Butt #2</li>
<ul>
<li>1 tap and valve assembly</li>
<li>14 M8x16 bolts</li>
<li>Kitchen roll (it says 14 rolls here, which I don't believe)</li>
<li>3m of 3mm prusik cord</li>
<li>1 reel green string</li>
<li>8 bog rolls in darren drum</li>
<li>#52 plastic tub (empty)</li>
<li>5kg good carbide</li>
<li>5kg crap carbide</li>
<li>28 double sided reflective cairns</li>
<li>36 single-sided reflective cairns</li>
<li>1 box waterproof matches (marked in Pete's gear tape colours)</li>
<li>1 emergency pit</li>
<li>2 rolls conservation tape</li>
<li>12 spits + cones</li>
<li>500mm of 8mm studding</li>
<li>3 plastic pots</li>
<li>1 eyeletting kit + 12 eyelets</li>
<li>4 x HKDs</li>
<li>1 tecter</li>
<li>1 carpet tile (for capping, somewhat knackered)</li>
<li>1 empty hammock</li>
<li>1 hammer + setting tool</li>
<li>2 syringes grease</li>
<li>12 large washers</li>
<li>8 drill bits</li>
<li>2 nail varnish</li>
<li>1 bag string (various lengths)</li>
<li>5 lengths polyprop rope</li>
</ul>
<li>Butt #3:</li>
<ul>
<li>2 blowing tubes</li>
<li>3 hand drivers + 1 drill bit</li>
<li>1 double airbed (Becka)</li>
<li>1 airbed (Stuart)</li>
<li>1 lilo style airbed</li>
<li>1m of 20mm klettband (velcro)</li>
<li>1 roll white tape</li>
<li>2 mouldy scouring pads</li>
<li>24 deviation hangers</li>
<li>1 bog roll</li>
<li>10 instant noodles</li>
<li>12V phone cradle</li>
<li>4-way fag lighter socket splitter</li>
<li>AAA-D NiCad charger</li>
<li>Earl's magic box (misc meters + fuses)</li>
<li>Martin's magic box (car battery regulator)</li>
<li>Multimeter</li>
<li>1.5kg choc powder (good)</li>
<li>Pot: 6 deviation hangers + random nuts + bolts</li>
<li>3 spits + cones</li>
<li>Stuart's karrimat</li>
<li>30m tape</li>
<li>1 empty hammock</li>
<li>Length of string</li>
<li>Metal backing for survey book</li>
<li>Tent peg</li>
<li>Mouldy candle</li>
<li>Empty choc bars pot</li>
<li>E45 hand cream</li>
<li>Plate, spoon, 2 forks</li>
<li>2 pans</li>
</ul>
<li>3 pans</li>
<li>Earl's jug</li>
<li>Pan handle</li>
<li>Kettle</li>
</ul>
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