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[svn r6485] Mainly typographical changes; also added a description for Cresta Run
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@ -162,21 +162,7 @@ and draughty nature of the passage. There may be a continuation at high level
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via a loony bolt traverse across the head of Copper [<a
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href="qm.html#C2003-204-48" id="qC2003-204-48">C2003-204-48 B</a>].</p>
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<p>Beyond this the rift becomes tighter and more awkward again, leading to the
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head of yet another pitch, <b>Yeast</b> (p10). Shortly beyond this the bottom
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of the rift becomes rather tight and an ascending traverse can be followed, as
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far as a local widening, the 2004 limit; dropping back to stream level rapidly
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becomes tight again, but a traverse line across, <b>Nordic Traverse</b>, gives
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access to a dry fossil passage to the head of <b>Thirteen Year Pitch</b> (7m),
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which drops into a spacious dry chamber. Here a tight and scrofulous-looking
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rift leads off to the right (QM 04-XXX C), while the chosen way on is to
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descend <b>Pepper Pot</b> (20m) back to stream level. Here the passage returns
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to familiar rifty crappiness for a few metres; it is helpful to take a
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relatively high level for a while until the passage widens again, at which
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point a 6m pitch, <b>(unnamed)</b>, regains the stream level. At this point
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there is a convenient widening at a level that gradually ascends to the head of
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<i>yet another</i> pitch, at which point the exploration team finally got
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bored. (QM 04-XX)</p>
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<p>Beyond this the rift becomes tighter and more awkward again, leading to the head of yet another pitch, <b>Yeast</b> (p10). Shortly beyond this the bottom of the rift becomes rather tight and an ascending traverse can be followed, as far as a local widening, the 2003 limit; dropping back to stream level rapidly becomes tight again, but a traverse line across, <b>Nordic Traverse</b>, gives access to a dry fossil passage to the head of <b>Thirteen Year Pitch</b> (7m), which drops into a spacious dry chamber. Here a tight and scrofulous-looking rift leads off to the right (QM 04-XXX C), while the chosen way on is to descend <b>Pepper Pot</b> (20m) back to stream level. Here the passage returns to familiar rifty crappiness for a few metres; it is helpful to take a relatively high level for a while until the passage widens again, at which point a 6m pitch, <b>Paster of Muppets</b>, regains the stream level. At this point there is a convenient widening at a level that gradually ascends to the head of <i>yet another</i> pitch (QM 04-XX); it is noticeable on the survey that from the bottom of Paster the passage swings southwards away from the consistent NE-SW alignment of most of Razordance.</p>
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<h3><a id="fled">Fledermausschacht</a></h3>
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@ -75,10 +75,10 @@ href="treeumphant.html#dutchbeauty"> Taking the Piss, the pitch at the end of Du
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[<a href="qm.html#C2003-204-80" id="qC2003-204-80">C2003-204-80 ?</a>]
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[<a href="qm.html#C2003-204-81" id="qC2003-204-81">C2003-204-81 A</a>]
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[<a href="qm.html#C2003-204-82" id="qC2003-204-82">C2003-204-82 B</a>]
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<h3><a id="noconnection">Wot no connection</a></h3>
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Crawl over large fallen block down to right leads to cross rift chamber north wall and roof composed of fault braccia, draught disopears at this point into roof and walls
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rift continues right and up through shattered boulders into a number of samll chambers with no solid walls, one of these leads back into fault chamber.
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Climb 5m up right leads back to top of what no butcombe chamber, stepping over this chamber continues into main passage in area at high level 5-8m up.
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<p>Crawling over the large fallen block down to the right leads to a cross rift chamber; the north wall and roof are composed of fault breccia. The draught disappears at this point into the roof and walls. The rift continues right and up through shattered boulders into a number of small chambers with no solid walls; one of these connects back into the first fault chamber. Climbing 5m up to the right leads back to the top of What No Butcombe chamber; stepping over this chamber continues into main passage in area at high level 5-8m up.</p>
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<hr style="clear: both" />
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@ -175,6 +175,31 @@ Skelter</a> [<a href="qm.html#C2001-204-78" id="qC2001-204-78">C2001-204-78
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B</a>].</p>
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<h4><a id="crestarun">Cresta Run</a></h4>
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<p>The climb mentioned above was bolted in 2004 and has been left permanently rigged.
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From the head of the pitch, a short climb up leads to a ledge overlooking Swings on
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one side and a (blind?) pit to the other. Straight ahead is a steep descending tube
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(best rigged); after a few metres the floor disappears, revealing a pitch down into
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<a href="treeumphant.html#helterskelter">Helter Skelter</a>.</p>
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<p>Traversing over this pitch leads to a passage sloping down to the left. This
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continues downwards past a number of dog-legs to reach a loose boulder-filled
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chamber; various attempts to dig in the floor and walls of this met with no success.
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The way on is a downward-sloping tube, leading to a further chamber; an oxbow part-
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way down the slope leads back into this lower chamber, and a hole in the floor of the
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slope also doesn't go <!-- Check with Stuart -->. In the chamber there are two ways
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on; one horizontal meandering slot closes down, while a prominent ramp leads to the
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head of a large pitch (est. 40m), which is undescended. Several passages on the same
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level appear to continue beyond the pitch head.</p>
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<p>The only one of these accessible without gear is reached by a clamber to the left
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over a greasy slab, leading to a high rift passage. After a few metres the lower
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level becomes too narrow, but a tube in the ceiling continues to a chamber, <b>Pile
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Driver</b>, floored with a loose choss slope. Here a hole in the floor leads to a
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tight-looking crawl (QM C); there is an aven in the ceiling, while straight on there
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may be a continuing crawl underneath a magical levitating boulder (QM C).</p>
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<h4><a id="theslide">The Slide</a></h4>
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<p>A large passage to the right quickly narrows up a rubble slope to a
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@ -31,7 +31,13 @@ Access is from <a href="swings.html#gaffered">Gaffered</a>.</p>
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[<a href="qm.html#C2003-204-07" id="qC2003-204-07">C2003-204-07 C</a>]
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[<a href="qm.html#C2003-204-08" id="qC2003-204-08">C2003-204-08 A</a>]
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<h3><a id="eeyore">Eeyore</h3>
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[<a href="qm.html#C2003-204-03" id="qC2003-204-03">C2003-204-03 B</a>]
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<p><b>Eeyore</b> is a mud-floored stooping-height passage accessed by a slightly exposed greasy sideways climb at the top of the upwards-sloping traverse from the bottom of Trihang pitch, before the final pitch into the main Underworld level is reached. This levels off and continues for around 15m. At the end is a window into a large chamber, <b>Kanga</b>, with the floor sloping down steeply to the left.</p>
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<p>A Y-hang and deviation gain access to a ledge perched at the top of the slope, where there is a Y-hang rebelay giving a clean hang down the slope to the floor. At this point there is a narrow tube in the far wall, which turns to the left and slopes upwards over loose powdery mud. After around 5m another chamber is reached; climbing down around a large wedged boulder reveals a narrow, unpromising-looking pitch-head, estimated at 10m [C2004-204-XX B].</p>
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<h3><a id="poohstyx">Poohstyx</h3>
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[<a href="qm.html#C2003-204-09" id="qC2003-204-09">C2003-204-09 B</a>]
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[<a href="qm.html#C2003-204-10" id="qC2003-204-10">C2003-204-10 C</a>]
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