[svn r4886] Various corrections of grammar and writing style to Swings guide page.

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dl267 2003-05-04 17:49:32 +02:00
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@ -30,7 +30,7 @@ down through a hole on the right at the end of Playground.</P>
<p>Once in the chamber, climbing down over boulders to the left leads to a
small exit between rocks. A short rubble-strewn chute follows arriving after a few
metres at a large shaft, <b>Gaffered to the Wall</b>, the start of the <b>Plan Not Interesting</b> series.</p>
metres at a large shaft, <b>Gaffer Tape</b>, the start of the <b>Gaffered to the Wall</b> series.</p>
<p>Back in the main chamber, a rubble slope to the north leads onwards. To the north
of the slope is
@ -41,27 +41,27 @@ a phreatic tube enters from <b>Juicy Bits</b> on the left a head, and a crawl en
slope over boulders to the start of the main Swings trunk passage: 10m wide and 8m
high.</p>
<h3>Gaffered to the walls series</h3>
<h3>Gaffered to the Wall series</h3>
<img class=onright src="rigging/gttw.png" alt="D Gaffered to the walls rigging guide">
<img class=onright src="rigging/gttw.png" alt="D Gaffered to the Wall rigging guide">
<p> The initial pitch, <b>Gaffer Tape</b>, (70m) is an imposing oval shaft, which continues upwards [<A
href="qm.shtml#C2001-204-97" name=qC2001-204-97>C2001-204-97 X</A>]. A
passage leads off from the bottom, splitting in two going round a horizontal thread, emerging in a chamber formed from a slightly hading line af weakness, a ledge can be followed on the right hand wall. Down a hole to the left, two uninspiring rifts [<A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
C2002-204-02 C</a>, <A href="qm.shtml#C2002-204-03" name=qC2002-204-03>C2002-204-03 C</a>] lead off downwards, which probably rejoin a parralel shaft to LXtape pitch. Up to the right <A href="qm.shtml#C2002-204-04" name=qC2002-204-04>C2002-204-04 C</a>], an aven is visible which may be climbable . Continuing on past a large boulder, a rift is intesected at a chamber, up stream a small trickle of water emerges, from a small slot in the ceiling, downstream can be acessed via a small hole in the floor, which can be descended via a backup round the large boulder, a flake in the floor and a rope protector, this is called Tape Worm pitch; this rebelays of a horizontal thread down to a ledge with large fossils
visible in the floor, where the small rift of Tape Worm joins the impressive shaft of LXtape pitch. Looking out to the left a parralel shaft can be seen which may be enterable from <A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
passage leads off from the bottom, splitting in two going round a horizontal thread, emerging in a chamber formed from a slightly hading line of weakness. A ledge can be followed on the right hand wall. Down a hole to the left, two uninspiring rifts [<A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
C2002-204-02 C</a>, <A href="qm.shtml#C2002-204-03" name=qC2002-204-03>C2002-204-03 C</a>] lead off downwards, which probably rejoin a parallel shaft to LX Tape pitch. Up to the right <A href="qm.shtml#C2002-204-04" name=qC2002-204-04>C2002-204-04 C</a>], a sloping aven is visible which may be climbable . Continuing on past a large boulder, a rift is intesected at a chamber. Up stream (to the right) a small trickle of water emerges from a small slot in the ceiling. The main way on is down through a small hole in the floor, which can be descended via a backup round the large boulder, a flake in the floor and a rope protector. This is Tape Worm pitch; this rebelays off a horizontal thread down to a ledge with large fossils
visible in the floor, where the small rift of Tape Worm joins the impressive shaft of LX Tape pitch. Looking out to the left a parralel shaft can be seen which may be enterable from <A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
C2002-204-02 C</a> and <A href="qm.shtml#C2002-204-03" name=qC2002-204-03>C2002-204-03 C</a>. A traverse along the right-hand wall reaches a natural from which the next pitch LX Tape may be rigged; this
descends to land on a rock bridge near another large boulder. On the near side of the rock bridge is a tight and unpromising rift
[<A href="qm.shtml#C2002-204-06" name=qC2002-204-06>C2002-204-06 C</a>].
On the far side, a spit rebelay allows one to descend to another chamber, where a large thread is the main hang for Cellotape pitch, a fine 2m wide rift, which lands a slight puddle, and a horizontal silt floor leads 5m to the next undescended pitch [<A
On the far side, a spit rebelay allows one to descend to another chamber, where a large thread is the main hang for Sellotape pitch, a fine 2m wide rift, which lands a slight puddle, and a horizontal silt floor leads 5m to the next undescended pitch [<A
href="qm.shtml#C2002-204-05" name=qC2002-204-05>C2002-204-05 A</a>].
<H3>Dutch Beauty</H3>
Pretty bits comes of Swings and Roundabouts, passing a pit on the right, which can be climbeed over to a crawl, which emerges in the main passage. Down the pit is a tight rift pitch [<A href="qm.shtml#C2001-204-98" name=qC2001-204-98>C2001-204-98 C</A>]. Continuing along the passage past the pit, a number of windows are visible overlooking <B>Magic Roundabout chamber</B>. A passage goes of to the right which passes a number of stalactites, before intersecting a rift. A grotto of stalactites is visible to the left, with possible continuing passage beyond[<A href="qm.shtml#C2001-204-49" name=qC2001-204-49>C2001-204-49 C</A>]. The rift has not been descended[<A href="qm.shtml#C2001-204-47" name=qC2001-204-47>C2001-204-47 B</A>], although a light connection has been made to <B>Juicy Bits</B>.
Pretty Bits comes off Swings and Roundabouts, passing a pit on the right (which can be climbed over to a crawl, emerging in the main passage). Down the pit is a tight rift pitch [<A href="qm.shtml#C2001-204-98" name=qC2001-204-98>C2001-204-98 C</A>]. Continuing along the passage past the pit, a number of windows are visible overlooking <B>Magic Roundabout chamber</B>. A passage goes of to the right which passes a number of stalactites, before intersecting a rift. A grotto of stalactites is visible to the left, with possible continuing passage beyond[<A href="qm.shtml#C2001-204-49" name=qC2001-204-49>C2001-204-49 C</A>]. The rift has not been descended[<A href="qm.shtml#C2001-204-47" name=qC2001-204-47>C2001-204-47 B</A>], although a light connection has been made to <B>Juicy Bits</B>.
<H3>Juicy Bits</H3>
Juicy bits is a large passage to the left from south end of <B>Swings Passage</B>. After 10m in a large passage descends at a 30 degree slope down, which can be traversed around. At the bottom there is a climb down over bolders[<A href="qm.shtml#C2001-204-45" name=qC2001-204-45>C2001-204-45 C</A>]. This passage can be traversed around, and a passage to the right decreases in size to a body sized tube that needs removing[<A href="qm.shtml#C2001-204-48" name=qC2001-204-48>C2000-204-48 C</A>]. The main passage then splits in two, the right turn going to the rift that connects to <B>Dutch Beauty</B> [<A href="qm.shtml#C2001-204-47">C2001-204-47 B</A>]. To the left a smaller passage doubles back on itself, past a small window to the rift. Now going uphill the passage turns a sharp right and flatterns out and passes a tube going into the ceiling[<A href="qm.shtml#C2001-204-46" name=qC2001-204-46>C2001-204-46 C</A>] , before emerging in to the passage near <B>Magic Roundabout Chamber</B>
Juicy Bits is a large passage to the left from the south end of <B>Swings Passage</B>. After 10m in, a large passage descends at a 30 degree slope down, which can be traversed around. At the bottom there is a climb down over bolders[<A href="qm.shtml#C2001-204-45" name=qC2001-204-45>C2001-204-45 C</A>]. This passage can be traversed around, and a passage to the right decreases in size to a body sized tube that needs removing [<A href="qm.shtml#C2001-204-48" name=qC2001-204-48>C2000-204-48 C</A>]. The main passage then splits in two, the right turn going to the rift that connects to <B>Dutch Beauty</B> [<A href="qm.shtml#C2001-204-47">C2001-204-47 B</A>]. To the left a smaller passage doubles back on itself, past a small window to the rift. Now going uphill the passage turns a sharp right and flatterns out and passes a tube going into the ceiling[<A href="qm.shtml#C2001-204-46" name=qC2001-204-46>C2001-204-46 C</A>] , before emerging in to the passage near <B>Magic Roundabout Chamber</B>
<H3>Swings Passage</H3>
@ -118,7 +118,36 @@ is not visible, down the pitch leads to <b>Merry Go Round</b>. At the corner bef
<h4>Merry Go Round</H4>
<img class=onright src="rigging/mgr.png" alt="D Merry Go Round Rigging Guide">
<p> The first pitch of Merry Go Round is rigged with a backup and Y hang, and the rope lies against the wall for 13m till a rebelay, which allows a clear hang to the floor. The floor is a a slope of loose boulder, heading towards a hole in the floor. It is advisable to stay on the rope whilst traversing this, going over a large wedged boulder leads to the secound pitch, a Y hang, giving a free hang to the floor. At this point the nature of the cave becomes a rift, and the ceiling is still not visible, which starts slightly further upstream than where the ropes hangs down to. In the rain, water comes down the top end of the rift, from the hole in the floor of the chamber above, and the water disappears down a very small rift. 5m from the bottom of the secound pitch, the third pitch starts, with a traverse line, and short drop down to the main Y hang. A couple of deviations, pull the rope away from the wall, below these, it was too wet to continue rigging in the wet. The pitch continues down past a couple of deviations, just above obvious pllllaces where the wall is undercut. The floor of this pitch is jagged boulders, which form a slight slope. The walls have large (10-20cm) Bivalves protruding from them. Up slope a small rift twist round to a chamber, linked by a window to the main shaft. Down slope leads to a narrow rift, which has a very small slot in the floor. At the end of this, a natural thread in the roof (all the rock is like cottage cheese), which allows a vertical squeeze to be rigged. The squeeze is not too bad, and has a convient ledge below to stand on. Just below the squeeze a rope protector is usefull, for the remaining few meters of descent into a rift type chamber. The way on continues via the fifth pitch, from a Y-hang, descending down more rift, before the chamber becomes more shaft like, and a deviation, allows descent to the floor. Going sown stream, the passage become keyhole shaped, with puddles on the ground, the passage turns left, and a crumbly looking rift continues onwards [<A href="qm.shtml#C2002-204-07" name=qC2002-204-07>C2002-204-07 A</A>],
<p> The first pitch of Merry Go Round is rigged with a backup and Y hang, and
the rope lies against the wall for 13m till a rebelay, which allows a clear
hang to the floor. The floor is a a slope of loose boulders, heading towards a
hole in the floor. It is advisable to stay on the rope whilst traversing this;
going over a large wedged boulder leads to the second pitch, a Y hang, giving
a free hang to the floor. At this point the passage becomes more of a rift,
and the ceiling is still not visible, which starts slightly further upstream
than where the ropes hangs down to. In the rain, water comes down the top end
of the rift, from the hole in the floor of the chamber above, and
disappears down a very small rift. </p>
<p>5m from the bottom of the secnd pitch,
the third pitch starts, with a traverse line and a short drop down to the main Y
hang. A couple of deviations pull the rope away from the wall; below these,
it was too wet to continue rigging in the wet. The pitch continues down past a
couple of deviations, just above obvious places where the wall is undercut.
The floor of this pitch is jagged boulders, which form a slight slope. The
walls have large (10-20cm) Bivalves protruding from them. Up slope a small
rift twists round to a chamber, linked by a window to the main shaft. Down
slope leads to a narrow rift, which has a very small slot in the floor. At the
end of this, a natural thread in the roof (all the rock is like cottage
cheese), which allows a vertical squeeze to be rigged. The squeeze is not too
bad, and has a convient ledge below to stand on. Just below the squeeze, a rope
protector is useful for the remaining few meters of descent into a rift type
chamber. The way on continues via the fifth pitch, from a Y-hang, descending
down more rift, before the chamber becomes more shaft-like and a deviation,
allows descent to the floor. Going downstream, the passage becomes keyhole
shaped, with puddles on the ground; the passage turns left, and a crumbly
looking rift continues onwards [<A href="qm.shtml#C2002-204-07"
name=qC2002-204-07>C2002-204-07 A</A>],
<h4>Chicago Chicanes</H4>
@ -153,7 +182,7 @@ useful) into <b>Living Daylight Cavern</b>.</P>
<H3>Living Daylight Cavern and 204d</H3>
<img class=onright src="rigging/d.png" alt="D Entrance Pitchs">
<img class=onright src="rigging/d.png" alt="D Entrance Pitches">
<P>This large chamber (11m diameter) has a boulder floor and what looked like a
dried stream floor. A possible QM [<A href="qm.shtml#C2001-204-74" name=qC2001-204-74>C2000-204-74 B</A>]