Add cave description for mordor section of oldmen

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Wookey 2012-01-04 12:21:37 +00:00
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commit 2661999394
2 changed files with 105 additions and 10 deletions

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@ -98,7 +98,7 @@ Flied Nice</a> (where the Burble route departs), the passage changes: the
floor trench cuts down and widens to a high stream rift which opens onto a
big space, <a href="deepwy.htm#hgs">Hyper Gamma Spaces</a>.
<p><a name="stranged">The 23m</a> <b>Strange Downfall</b> pitch into
<p><a name="stranged">The 30m</a> <b>Strange Downfall</b> pitch into
this very large aven/collapse chamber lands on boulders. This is believed to
have a <a href="../../fixaid.htm#strange">fixed rope</a> at present. Climbing down
to the lowest point of the chamber (West side) reaches a small rift which is
@ -117,13 +117,9 @@ Spaces is the 18m <b>Strange Upfall</b> (1991), and the Tyrolean
straight across avoiding most of both of these pitches is, of course,
<b>Strange Acrossfall</b>.
<p>To avoid repeating the climb/traverse unaided, one or both of these would
be left rigged from year to year (see the
<a href="../../fixaid.htm#strangea">fixed ropes</a> page). However, in view
of the age of the ropes and the lack of immediate interest in pursuing leads
beyond Repton, they have been derigged. Thus they will need to be replaced by
a party following the Burble/Leadmine route before this route can be used
again.
<p>Strange Upfall can be reached via burble and vom but is normally left
rigged as the easiest access to the far north areas (see the
<a href="../../fixaid.htm#strangea">fixed ropes</a> page).
<h3><a name="repton">Repton I</a> (1991)</h3>
@ -141,13 +137,17 @@ end.
Northwest. Then there is a steep rock pile leading up into Repton II, and the
most remote parts of the system to the Northeast.
<h3><a name="repton2">Repton II</a>, <a name="beehiver">Beehive</a> (1991) -
to the far Northeast</h3>
<p>Climbing over the rockpile from Repton I, beside a 10m cubed block, leads
into the huge 20m high and wide space of <b>Repton II</b>, sloping down to an
obvious large passage going out of the left hand side of the end wall. 15m
down here a climb/slide down a sandbank leads to a short crawl into a 10m
obvious large passage going out of the left hand side of the end wall.
Part-way down this slope a rope hangs out of the ceiling which is the p18 upinto
<a href="oldmen.htm#irony">Irony of Time</a> and <a href="oldmen.htm#oldmen">Country for Old Men</a></p>
<p>At the foot of the slope a climb/slide down a sandbank leads to a short crawl into a 10m
diameter chamber, <b>Beehive</b> (not to be confused with the
<a href="deepwy.htm#beehivef">Beehive</a> in Flapjack :-). The sandy passage
can also be followed round to the left to overlook this chamber.

95
smkridge/161/oldmen.htm Normal file
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@ -0,0 +1,95 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN">
<html>
<head>
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<title>1623/161 Kaninchenh&ouml;hle - Country for Old Men and beyond Mordor</title>
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<h2>161 Kaninchenhöhle: Country for Old Men and beyond Mordor</h2></center>
<h3>Overview</h3>
<p>The large passages of Country for Old Men and Mordor were originally
reached by a bolt climb into the roof of <a href="farnth.htm#repton2">Repton II</p> in 2009.
In 2011 they were accessed via this pitch, but from 2012 access via Holey Cow,
avoiding Strange Acrossfall/Upfall seems likely.
<hr />
<h4><a name="mordor">Mordor</a> (2011)</h4>
<p>Small very windy (blowing up) pitch rigged from roof. After 1st 10m drop
can be climbed another 10m down to 2nd hang from thread then roof bolt where
pitch opens out, deviation ~7m down on spike avoids rub at rebelay (huge thread)
to drop nicely to near floor (55m rope is a bit too short, bring
60m for a proper rig). Chamber is about 15m high. To W is N/S rift leading
to large pitch at S end.</p>
<h4><a name="entmarch">March of the Ents</a> (2011)</h4>
<p>Large passage March of the Ents leads eastwards, 4m up, reached by
easy traverse out of Mordor chamber. Strong draught blows westwards (into chamber). Much less windy
passage leaves on R after 18m - the way to The Shires &amp; Stables. Main passage continues uphill then turns NE,
climbing up to L in complex area reaches 30m pitch, which appears to be the
source of the draught (QMA). Immediately beyond this goes off L on 252deg (QMB).
The Phreas continues zigzaggy for another 30m . At the corner is a high
(12m) solution area in the roof (QMC). Ahead the passage gets very high and
there is a 10m pitch/traverse over a hole in the floor. Beyond here is 'Bored of the Rings'.</p>
<h4><a name="boredring">Bored of the Rings</a> (2011)</h4>
<p>...</p>
<h4><a name="shires">Rivendell</a> (2011)</h4>
<p>Large passage to R off March of the Ents in more phreas arrives in a chamber. A hole in
the floor is approx p10 with a pool at bottom (QMA). There is possible passage
to N. Way on is downhill, arriving at a large T-junction with horizontal passage.
This is very windy again (E to W). Left is the large passage of the Shires, right is towards the Stables.</p>
<h4><a name="shires">The Shires</a> (2011)</h4>
Turning L (S) at
<p>T-junction enters huge phreatic passage 5m across trending gently downhill,
'The Shires'. This reaches a pitch edge after 50m looking out into large chamber/area (QMA).
Drop is about 10m then another 10m in further hole. A small passage continues
ahead for ~7m to look out over another drop, probably the same space (QMB).
Halfway along the Shires a small rift passage goes off (QMC).</p>
<h4><a name="shires">The Stables</a> (2011)</h4>
<p>17m to R (w) it opens out at a small streamway.
Passage continues ahead up small climb (QMA). Another
goes downhill to L. The stream sinks in too-tight passage.</p>
<hr />
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