[svn r8355] =Updated bits of 204 desription from 07/08

This commit is contained in:
cucc
2009-05-26 15:02:57 +02:00
parent d78ef8820c
commit 0f5e5a27c0
3 changed files with 19 additions and 12 deletions

View File

@@ -50,8 +50,7 @@ the floor.</p>
<p>The crawl opens out in the wall of <b><a id="seven11">7-11 Chamber</a></b>. This is part of a
large shaft, with high aven (&gt;40m?) [<a href="qm.html#C2001-204-72"
id="qC2001-204-72">C2001-204-72 X</a>] and deep main pitch (&gt;40m?) [<a
href="qm.html#C2001-204-68" id="qC2001-204-68">C2001-204-68 A</a>]. The
id="qC2001-204-72">C2001-204-72 X</a>] and deep main pitch (35m). The
chamber floor is reached by a y-hang followed by a single bolt rebelay and rope
protector. Traversing across the blocks on the floor leads to a short climb up
(rope advised) over a ridge into a parallel shaft (7m deep). The base
@@ -64,6 +63,11 @@ small chamber with small muddy passage sloping downwards. Following this for a
short distance arrives at a loose funnel; rocks thrown into this rumble down
into the main pitch.</p>
<p>The main pitch, <b>No bits</b>, is descended by continuing on the rope to a Y-hang using two bolts under the large boulder above the pitch. This gives a free hang to the floor (see: rigging diagram). At the bottom of the pitch, a rift leads off. There is a side passage to the right which becomes too tight after about 10m. The way on is down the rift, which can be descended using a thread and a single bolt to form a Y hang (the beginning of <b>Hammer and thong</b>). At the bottom of this initial narrow descent, the rift can be followed at various levels, but all ways become too tight. Down, <b>Hammer and thong</b> continues with a Y hang at a ledge. This is followed by 2 deviations from the left wall - the first from a tiny thread, and the second from a bolting hammer wedged into a crack (see rigging diagram).</p>
<p>At the bottom of <b>Hammer and thong</b>, the comfortably-sized rift, <b>Pussyprance</b> continues steeply down a number of climbs (rope might be wise in future), and ends at a short pitch [C2008-??A], after which it can be seen to continue sloping downwards. To the right at the top of the pitch is a window into a large phreatic passage (~5m wide). To the right, this passage continues for about 25m to two large, wet, (parallel?) shafts [C2008-?? A]. To the left, the phreatic passage passes a passage in the left hand wall, which could be descended downwards [C2008 ?? B, needs rope] or climbed upwards [C2008 ?? B]. The main passage slopes down to a very large chamber (20m across?). A rope is needed to descend into the chamber, which extends out of sight to the left and right [C2008 ?? A, 25m rope?]. Just before the chamber, there is a pitch on the left [C2008 ?? A], which may connect to the chamber. </p>
<h3><a id="elephant">White Elephant Series</a></h3>
<p>The White Elephant Series is a series of rift pitches which has not been

View File

@@ -114,14 +114,13 @@ right branch provides an easier route into Swallow Hard, while the left is too
tight.</li>
<li>The second main crossroads leads to <a href="#belief">Belief</a> on the
left, while to the right leads to two small unexplored passages [<a
left, while to the right leads to a small unexplored passage [<a
href="qm.html#C2003-204-59" id="qC2003-204-59">C2003-204-59 C</a>] [<a
href="qm.html#C2003-204-60" id="qC2003-204-60">C2003-204-60 ?</a>].</li>
<li>Beyond this is <b><a id="picadilly">Picadilly Circus</a></b> junction, where
there are several loops of interconnecting passage. At various points in here
are a pit in the floor [<a href="qm.html#C2003-204-66"
id="qC2003-204-66">C2003-204-66 B</a>], an unexplored passage northwards [<a
are a pit in the floor leading to <a href="#shankspony">Shank's Pony</a>, an unexplored passage northwards [<a
href="qm.html#C2003-204-71" id="qC2003-204-71">C2003-204-71 B</a>], and the
entrances to <a href="#ratbiscuit">Rat Biscuit</a> heading north and <a
href="#crimper">Crimper</a> heading south.</li>
@@ -301,6 +300,10 @@ and might be a good candidate for a dig to connect the two, since both Nial and
Dave narrowly avoided getting entombed attacking this from the Cresta end in
2004.)</p>
<h3><a id="shankspony">Shanks' Pony</a></h3>
<p>Shanks' Pony Passage is horizontal dry phreatic tube requiring stooping, which eventually tucks back under itself, profile elongating vertically. This terminates into a spacious, wide, muddy floored, steeply sloping rift passage (Shetland Incline), descending some distance to link with <a href="#unconformity">Unconformity</a>.
<hr style="clear: both" />
<div class="centre">

View File

@@ -172,11 +172,9 @@ phreatic tunnels partially filled with mud or gravel banks, with a strong draft
coming out of the cave. From the junction into Sirens the narrow but always
walking passage climbs steeply up a mud-floored passage to a ledge with
conservation-taped formations that overlooks <b><a id="blackmaria">Black
Maria</a></b> chamber (p.30). Just before the ledge, two holes in the floor on
the right drop steeply down, with rocks bouncing a long way [<a
href="qm.html#C2003-204-14" id="qC2003-204-14">C2003-204-14 C</a>] and [<a
href="qm.html#C2003-204-15" id="qC2003-204-15">C2003-204-15 C</a>]. Below and
to the left of where Sirens enters Black Maria chamber, a passage appears to
Maria</a></b> chamber (p.30). Just before the ledge, a hole in the floor on
the right drops steeply down leading to <a href="#slimy">Slimy Sludge Chute</a>.
Below and to the left of where Sirens enters Black Maria chamber, a passage appears to
lead off [<a href="qm.html#C2003-204-16" id="qC2003-204-16">C2003-204-16
C</a>]. Black Maria chamber is rigged from a ledge that traverses around the
right of the chamber. Rigged from two bolted Y-hangs, this pitch lands in a
@@ -221,8 +219,8 @@ C</a>] and a passage to the right going to Beyond-Poohstyx,</i> to join a
larger passage. <i> At this junction, the passage to the right leads to the
ledge above Beyond-Poohstyx pool which traverses along the right wall into
Bracket Fungus passage. Just before this ledge, a passage up to the left goes
to a small chamber with a very steep climb up from it [<a
href="qm.html#C2003-204-24" id="qC2003-204-24">C2003-204-24 C</a>]</i>. At the
to a small chamber with a very steep climb up from it
[<a href="qm.html#C2003-204-24" id="qC2003-204-24">C2003-204-24 C</a>]</i>. At the
junction with the main passage, the main route is to the left, up a steep mud
slope to a further junction. At this junction, straight ahead leads to Terra
Firma, and to the right leads to Quiz Rift.</p>
@@ -265,6 +263,8 @@ chamber. From this ledge <b><a id="univchallenge">University Challenge</a></b>
pitch (p15) descends to land partway down the large, confusing <a
href="subsoil.html#subsoilchamber">Subsoil Chamber</a>.</p>
<h3><a id="slimy">Slimy Sludge Chute</a></h3>
<p>A steeply downward-sloping passage leading off to the right from <a href="#sirens">Sirens</a>, with upward strong and bitterly cold breeze. The passage is at times tight, needs rigging to descend,and is all covered with fine wet mud and sharp popcorn in places. Towards the bottom a number of interlinkedphreatic tubes branch off, like swiss cheese. The chute terminates at a pitch into an impressive chamber (<b>The Happy Hippocampus</b>), with a steep and dangerously loose floor, featuring a number of large boulders. <i> Light connection to somewhere in subsoil?? Ask Djuke. <i/> </p>
<hr style="clear: both" />