<non_public>False</non_public><!-- 'False' or 'True'. True if the cave should only be visible to logged-in users. Caves are normally public, so enter 'False' unless you know otherwise. -->
<caveslug>1623-290</caveslug><!--(Required). Internal I.D. used to refer to this cave in entrance data files. Typically the same as the filebase, e.g. '1623-195' -->
<official_name>Fischgesicht Höhle</official_name><!-- Use ü for u+Umlaut and ö for o+umlaut eg Höhle for Hohle and Glück for Gluck--><!-- Name of the cave (normally in German) -->
<area>1623</area><!-- Name of the cave (normally in German) -->
<area></area><!-- the CUCC-defined areas shown in http://expo.survex.com/areas.htm -->
<kataster_number>290</kataster_number><!-- (Either this or unofficial_number is required). Official number in Austrian kataster if one has been allocated -->
<unofficial_number>2017_cucc_28</unofficial_number><!-- (Either this or kataster_number is required). Initial temporary cave ID used until kataster number is allocated e.g. '2012-DD-01'-->
<entranceslug>1623-290</entranceslug><!-- Internal ID to refer to each entrance instance in the entrance files (typically the same as that filename (e.g. 1623-161c). Matches the 'slug' field in the entrance file -->
<letter></letter><!--Leave blank for single-entrance cave. If there is more than one entrace then the letter needs to be given. Generally matches the entranceslug ID. -->
<explorers><p>Discovered by CUCC in 2017</p></explorers><!-- 'CUCC Expo' and year(s) of exploration. To distinguish from caves explored by foreign groups. Individual names can be given too if it was a small cave. -->
<p>Below second pitch, cross the ice plug and do a small climb to a traverse leading to third pitch (Pendulum Pitch).
Pendule to a rock halfway down, into rift passage. Follow the meandering rift, taking care as the floor opens out, until fourth pitch (33m) into a canyon with a stream at the bottom (Blitzen Boulevard).</p>
<p>After traversing Blitzen boulevard for roughly 20m down stream, you come to a phreatic passage on the left hand side above a slightly exposed, muddy
climb. Following this passage onwards for roughly 10m you reach a small chamber know as Benign Bubble Baby Bypass (so-called due to the odd look formation
suck in the corner). To the left of the formation you quickly reach fifth pitch (7m) that drops into a ledge above Piss Pot.
Piss Pot is roughly 15m in depth but ends in a
bouldery choke, not worth any more exploration unless you fancy starting a dig.
Right of the pitch is another meandering passage. Following this for roughly 15m the floor drops out, and you reach sixth pitch (Liquid Luck).</p>
<p>Liquid Luck is a roughly 25m pitch that drops onto a ledge, surrounded by canyon. The chamber is large and fairly drippy, with some small inlets high-up.
North East, a phreatic passage can be accessed by a traverse. This leads to a 19m pitch and a large wet chamber called the Urinal (named due to the smell of p** during exploration). This is the point where lots of smaller streams connect into the main canyon of the area. The ceiling extends ~20m and an inlet is expected to connect</p>
Traverse along the phreatic part of the keyhole passage into another chamber which has a canyon widening in it on the left. Stay high and traverse along until you are across into the continuation of the phreatic passage. This is the beginning of Freeattic Flys (so-called because Lydia Leather is dyslexic and didn't realise it wasn't spelt that way).</p>
The rifting, meandering passage leads to several awkward free climbs down. Eventually you get to seventh pitch (5m) that drops into a ledge halfway down, with the continuation called Odious Odium going South East on a traverse line.</p>
<p>If you drop ~10m to the bottom of seventh pitch, you drop into Toto chamber (so-called because of the large, solidly-perched boulder in the shape of Africa you land on). The rift passage level with this boulder leads to crystal crumble, where a canyon (probably the one below Freattic Flys) enters from one end of a latge chamber and sinks into a boulder pile at the other end.</p>
<p>Odious Odium continues the phreatic passage and decends the rift when neccessary with eighth pitch (6m) and ninth pitch (5m).
Ninth pitch is a one-bolt-wonder which puts you into a large junction on a cemented rock floor which continues both North and South. Turning North/Right leads toward Ulysses, whilst South/Right takes you to Shit Show.</p>
<p>Ulysses is a very large chamber, roughly 20 metres in diameter, and of currently unknown depth (but expected to be greater than 50 metres). The walls
around the chamber are prtty crap, and the entire funnel-shaped floor is loose scree.
The whole of Ulysses itself is excessively crumbly, and likely no amount of gardening will make the chamber "safe". It may connect into the known cave below, and requires <i>very</i> careful descent if dropped.
A traverse has been rigged along the right side wall, to reach a rift that enters opposite the initial point of approach. This leads to Choleric Chamber, where there are two waterfall chambers (one of which was dry in 2018) which connect into a narrow rift in the floor.
The Ulysses traverse could be continued another 10m around to a ~15m bolt-climb up to very promising (if true) train-tunnel phreatic.</p>
<p>Turning left after ninth pitch will lead to tenth pitch (15m) which drops into the Shit Show. The chamber is made up of false floor and massive boulder chokes, and is not an area to tread heavily.
The way on is through a rift out of the chamber and leads to eleventh pitch (6m). Shortly after eleventh
pitch you arrive at twelfth pitch (Rubble Rumble), a significant 70m pitch into a large chamber.
Crossing over a large boulder and then climbing down
passage, unexplored. Right at the crossroads leads to Miracle Maze, an assortment of sandy phreatic tubes. The first left in Miracle Maze takes you eventually to a large junction chamber. In this chamber, the right turn is a small climb up to a large phreatic development that loops back to the rest of Miracle Maze. The left turn is the downstream continuation of the phreatic tube, called Kubla Khan.</p>
<p>Kubla Khan continues downstream, with a floor rift joining in from the right in Avian Appendix, named after a prominent wall marking that looks like a
bird. Following Avian Appendix is a horribly precarious rift which also leads back to Miracle Maze. Kubla Khan itself continues downstream with the walking surface descending to water-level to reach a small pool (Caverns measureless to man, down to a sunless sea) which is good for having a piss in. After the pool the walking surface rises again, past a precarious mudstone arch.
Eventually the water and the floor rift leaves the passage again on the right. At the end of Kubla Khan the passage splits, a high level phreatic tube requires a handline bolting over a nasty traverse, whereas the low level goes under a crawl into a small sandy tube.</p>
<p>Back in Miracle Maze, the passage continues with a sandy floor, with passages coming in on the left from Kubla Khan and Avian Appendix.
Eventually it reaches Eldritch Eyeholes, a chamber with two prominent round solution pockets in the ceiling which look like eyes. There are three routes here which all join back together after 5-10m. The passage climbs out of Eldritch Eyeholes until a rift re-enters from the right at a 2m climb.
Above the climb, the route follows the rift whilst a tube on the left re-joins the rift after only a few meters. In the rift is a right turn, which goes up to Coconut Chamber, whilst the continuation of the rift also eventually reaches the same chamber.
In Coconut Chamber, a series of narrow tubes to the left of the large rift continue, and eventually loop back to the same rift that can be seen from the chamber itself.
The final lead is a small climb in the tubes which leads to an undropped pitch of approximately 10m.</p></underground_description><!-- Underground description. (description of approach and entrance goes in entrance file). For a small cave this will be the entire description. For larger caves it will be the front page of the description, or a short intro, containing links to other pages with the cave description in, or even nothing but a link. -->
<equipment><p>some?</p></equipment><!-- For a small cave, summary of gear needed to descend. For longer caves it could be blank, a table, or just refer to the description/topos. Leave blank if this info is in the description. -->
<survey><p></p></survey><!-- Drawn-up surveys. Scans of paper surveys or images/PDFs of electronic surveys. Should include HTML to display current plan and elevation, with links to larger versions (See section on URLs and files). Could list links to multiple years of survey, or even a separate survey page if it's complicated enough. -->
<underground_centre_line></underground_centre_line><!-- 'In dataset' if it is in the survex dataset. Blank if not, or notes about status such as 'surveyed, but no entrance fix so not yet in dataset'. -->
<survex_file>caves-1623/2017-cucc-28/2017-cucc-28.svx</survex_file><!-- Name of top-level survey file for this cave. Relative to the 'loser' survex repository. So for most caves that's "caves/cavenum/cavnum.svx". (e.g. caves/204/204.svx -->
<url>1623/290/290.html</url><!-- (Required). Relative URL of this cave. i.e the URL this cave appears at on the website, not including 'https://expo.survex.com/. Normally area/cavenum., e.g ('1623/000')-->