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<title>1623:204 -- The Underworld</title>
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<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
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<h1>Gaffered to the Walls and The Underworld</h1>
<div>
<b><!--<a href="#survey">-->Survey<!--</a>--></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
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<p>The Underworld is an area of horizontal development at 1580m, around 160m
deeper than the majority of the previously known horizontal passage in
Steinbr&uuml;ckenh&ouml;hle. Access is from <a
href="swings.html#magicroundabout">Swings and Roundabouts</a> via the Gaffered to the
Walls pitch series, although a connection from <a
href="swings.html#merrygoround">Merry-Go-Round</a> is also suspected to exist.
Below the Underworld is <a href="subsoil.html">Subsoil</a>.</p>
<h3><a id="gaffered">Gaffered to the Walls series</a></h3>
<p><i>See <a href="rigging/gttw.png">rigging guide</a>.</i></p>
<p><div class="onleft">
<a href="l/gaffphead.html"><img src="t/gaffphead.jpg" /></a>
<a href="l/gaffphead2.html"><img src="t/gaffphead2.jpg" /></a></div>
The initial pitch, <b><a id="gaffertape">Gaffer Tape</a></b> (70m), is an
imposing oval shaft, which continues upwards [<a href="qm.html#C2001-204-97"
id="qC2001-204-97">C2001-204-97 X</a>]. It is rigged from a bolted traverse on
the right wall to a bolted Y-hang and a second bolted Y-hang about 25m below.</p>
<p>A passage leads off from the top of the small chamber at the bottom,
splitting in two around a pillar and emerging in a chamber formed from a
slightly hading line of weakness. A ledge can be traversed on the right wall to
go up past a large boulder, at which point a rift is intersected at a small
chamber. <i>Down a hole to the left, two uninspiring rifts
[<a href="qm.html#C2002-204-02" id="qC2002-204-02">C2002-204-02 C</a>],
[<a href="qm.html#C2002-204-03" id="qC2002-204-03">C2002-204-03 C</a>] lead down
and probably rejoin a parallel shaft to LX Tape pitch. Up to the right,
[<a href="qm.html#C2002-204-04" id="qC2002-204-04">C2002-204-04 C</a>], a
sloping aven is visible which may be climbable. Upstream and to the right of
the small chamber, a trickle of water emerges from a small slot in the
ceiling.</i> The main way on is down on the left of the small chamber, through
a small hole in boulders in the floor to<b><a id="tapeworm">Tape Worm</a></b>
pitch. This is descended via a backup round the large boulder and a Y-hang on
spits (care to avoid rubs), then a rebelay off a horizontal thread just below
a small ledge. Tape Worm pitch lands at a roomy ledge with large fossils
visible in the floor and walls. Here the small rift of Tape Worm joins the
larger shaft of <b><a id="lxtape">LX Tape</a></b> pitch. <i>Looking out to the
left a parallel shaft can be seen which may be enterable from
[<a href="qm.html#C2002-204-02">C2002-204-02 C</a>] and/or
[<a href="qm.html#C2002-204-03">C2002-204-03 C</a>].</i> A bolted traverse along
the right wall reaches a natural from which LX Tape pitch is rigged. This
descends, via a deviation on the left wall just below the main ledge, and then
a second deviation on a natural only around 4m lower but much further along.
LX Tape pitch is then rebelayed just below a rock bridge near another large
boulder. <i>On the far wall near the bottom is a ledge
[<a href="qm.html#C2002-204-08" id="qC2002-204-08">C2002-204-08 C</a>]. On the
near side of the rock bridge is a tight and unpromising rift [<a
href="qm.html#C2002-204-06" id="qC2002-204-06">C2002-204-06 C</a>].</i></p>
<p> LX Tape pitch lands in another small chamber. Here a spit backup then a
crawl through an eye-hole to a bolted Y-hang provides the main hang for
<b><a id="sellotape">Sellotape</a></b>(or eye hole pitch). This is a fine, 2m
wide rift which lands in a slight puddle. A horizontal floor leads 5m to a roomy
ledge on the left of the main rift. A bolted traverse to the end of the ledge
reaches the <b><a id="trihang">Trihang</a></b> pitch-head. This is no longer
rigged as a tri-hang but instead around the large natural above the ledge.
Tri-Hang pitch descends beyond a small ledge which has a bolted deviation level
with the ledge down to a small puddle. Here wellies and jammers should be
washed clean of mud prior to ascent (washing-up brush left there in 2004 for
this purpose). The tight rift continues down
[<a href="qm.html#C2003-204-02" id="qC2003-204-02">C2003-204-02 B</a>] but the
way on is up an awkward and steep bolted traverse up the right wall of the rift
on a small-to-vanishing ledge. After 5m this reaches the top of the final
pitch, <b><a id="cerberus">Cerberus</a></b>. The traverse is best rigged by
free-climbing to the top of Cerberus pitch on the left side of the rift then
rigging the traverse from the top.</p>
<p><a href="l/kangatwo.html"><img class="onleft" src="t/kangatwo.jpg" /></a>
<i>At the pitch-head for Cerberus, above the traverse up to it, a slightly
exposed sideways traverse gives access to a stooping-height phreatic passage,
<b><a id="eeyore">Eeyore</a></b>, floored with thick, sticky mud. After around
five metres, Eeyore opens out into a moderately large chamber, <b><a
id="kanga">Kanga</a></b>. A bolted Y-hang on the right wall drops down to a
ledge and then to a second bolted Y-hang to the steeply descending floor of the
chamber. There is a small pitch on the left [<a href="qm.html#C2004-204-68"
id="qC2004-204-68">C2004-204-68 B</a>] which may link to the lower pitch in
Eeyore. At the bottom of the chamber a small passage leads off on the left to a
rift; this heads uphill for a few metres over loose, powdery mud before
emerging in a chamber. Climbing down around a large wedged boulder to the floor
reveals a narrow, unpromising-looking pitch-head, estimated at 10m [<a
href="qm.html#C2004-204-69" id="qC2004-204-69">C2004-204-69 B</a>].</i></p>
<p>Cerberus is a steeply sloping, very muddy ramp down. It is rigged from a
bolted Y-hang and then a deviation from a natural the left wall, landing at the
start of the Underworld.</p>
<h3>The Underworld</h3>
<p><a href="l/underworld.html"><img class="onright" src="t/underworld.jpg"
alt="Dave at foot of Cerberus pitch" /></a>The Underworld starts from the foot
of Cerberus pitch. <i>A hole down on the left, [<a href="qm.html#C2003-204-04"
id="qC2003-204-04">C2003-204-04 B</a>] leads to the head of a rift; this is
likely to link to the rift [<a href="qm.html#C2003-204-02"
id="qC2003-204-02">C2003-204-02 B</a>] leading from the base of Trihang. Ahead
is a blind pit around 4m deep.</i> An obvious path on the right in the mud
floor leads along horizontal walking passage past conservation-taped
stalactites <i>and two tubes leading up to the right. The first of these is [<a
href="qm.html#C2003-204-06" id="qC2003-204-06">C2003-204-6 C</a>]; the second
closes down after a few body lengths.</i> The passage continues to a junction.
Up and to the left a passage goes of to <a href="#sirens">Sirens</a>; ahead and
slightly to the right the passage goes to <a href="#poohstyx">PoohStyx</a>;
sharp right ends in a mud choke.</p>
<h3><a id="poohstyx">Poohstyx</a></h3>
<p>Continuing straight ahead at the first main Underworld junction, the passage
soon drops down to a ledge overlooking Pooh Styx pitch. <i>The pitch descends
for 25m, picking up spray towards the bottom, to a flat floor with two too
tight rifts leading off. There is also a possible continuation through a window
a couple of metres above the floor [<a href="qm.html#C2003-204-09"
id="qC2003-204-09">C2003-204-09 B</a>].</i></p>
<p>Traversing beyond the pitch leads on left to a chamber, with a large rock in
the middle. To the left out of this chamber is a passage [<a
href="qm.html#C2003-204-10" id="qC2003-204-10">C2003-204-10 C</a>], straight on
above a climb passages slope upwards out of the chamber [<a
href="qm.html#C2003-204-11" id="qC2003-204-11">C2003-204-11 C</a>], and to the
right a tight rift leads off. This rift leads past some places with sand full
of bat bones. Half way along another tight passage leads of to the right [<a
href="qm.html#C2003-204-12" id="qC2003-204-12">C2003-204-12 C</a>]; continuing
along the rift leads to the small Beyond-Poohstyx pool, which is
overlooked by the ledge in <a href="#sirens">Sirens</a> beyond Bracket Fungus
passage. Extending high above the sirens ledge, an aven goes up for a good 20
metres [<a href="qm.html#C2003-204-13" id="qC2003-204-13">C2003-204-13
X</a>].</p>
<h3><a id="sirens">Sirens</a></h3>
<p><a href="l/sirens.html"><img class="onright" src="t/sirens.jpg" alt="Photo
of Sirens stals" /></a>Left at the main junction in the Underworld is the start
of Sirens. From this point into Sirens and Subsoil the cave consists mainly of
phreatic tunnels partially filled with mud or gravel banks, with a strong draft
coming out of the cave. From the junction into Sirens the narrow but always
walking passage climbs steeply up a mud-floored passage to a ledge with
conservation-taped formations that overlooks <b><a id="blackmaria">Black
Maria</a></b> chamber (p.30). Just before the ledge, two holes in the floor on
the right drop steeply down, with rocks bouncing a long way [<a
href="qm.html#C2003-204-14" id="qC2003-204-14">C2003-204-14 C</a>] and [<a
href="qm.html#C2003-204-15" id="qC2003-204-15">C2003-204-15 C</a>]. Below and
to the left of where Sirens enters Black Maria chamber, a passage appears to
lead off [<a href="qm.html#C2003-204-16" id="qC2003-204-16">C2003-204-16
C</a>]. Black Maria chamber is rigged from a ledge that traverses around the
right of the chamber. Rigged from two bolted Y-hangs, this pitch lands in a
moderate-sized chamber with just one small passage leading off [<a
href="qm.html#C2004-204-70" id="qC2004-204-70">C2004-204-70 C</a>]. At the
level of the pitch head for Black Maria and further around the chamber, a
moderate-size, horizontal mud-floored passage leads off [<a
href="qm.html#C2003-204-18" id="qC2003-204-18">C2003-204-18 B</a>], but this
was declared to be "nontrivial" to reach. From the ledge where Sirens enters
Black Maria chamber, the main way on is over a traverse on the right using
naturals (15m rope; 2 slings) to gain a large passage sloping up. Straight
ahead is a thin rift: Bracket Fungus passage, the way on is up the steep mud
slope to the left, <a href="#oxtail">Oxtail Oxbow</a>.</p>
<h3><a href="l/bracketfungus1.html"><img class="onleft"
src="t/bracketfungus1.jpg" alt="bracket fungus formations" /></a> <a
id="bracketfungus">Bracket Fungus Passage</a></h3>
<p>[DO NOT ENTER; CONSERVATION-TAPED OFF; USE OXTAIL OXBOW BYPASS ON THE LEFT
INSTEAD.] This is a narrow but very well-decorated rift, with
bracket-fungus-like formations on both walls and stalactites above; it is
almost impossible to pass through without demolishing some of the fungus. The
passage emerges at a ledge above the Beyond-Poohstyx pool. To the right are two
sloping mud chutes [<a href="qm.html#C2003-204-23"
id="qC2003-204-23">C2003-204-23 C</a>] that appear to drop into the chamber
above the Beyond-Poohstyx pool.</p>
<h3 style="clear: both"><a id="oxtail">Oxtail Oxbow</a></h3>
<p>The route now used, bypassing Bracket Fungus Passage, is up a steep mud
slope, <i>passing a phreatic tube which enters high on the left [<a
href="qm.html#C2003-204-19" id="qC2003-204-19">C2003-204-19 C</a>]</i>, which
soon reaches a steep mud slope back down (bolt and sling for hand line on right
wall). At the bottom of the mud slope, a thin rift leads off straight ahead [<a
href="qm.html#C2004-204-15" id="qC2004-204-15">C2004-204-15 B</a>] and there is
a hole in the floor [<a href="qm.html#C2004-204-71"
id="qC2004-204-71">C2004-204-71 C</a>] that may link to this rift. The main
route around Oxtail Oxbow continues as a scramble up a steep mud passage on the
right. This passage then leads steeply down a mud slope, <i>past a tight rift
in the floor [<a href="qm.html#C2004-204-67" id="qC2004-204-67">C2004-204-67
C</a>] and a passage to the right going to Beyond-Poohstyx,</i> to join a
larger passage. <i> At this junction, the passage to the right leads to the
ledge above Beyond-Poohstyx pool which traverses along the right wall into
Bracket Fungus passage. Just before this ledge, a passage up to the left goes
to a small chamber with a very steep climb up from it [<a
href="qm.html#C2003-204-24" id="qC2003-204-24">C2003-204-24 C</a>]</i>. At the
junction with the main passage, the main route is to the left, up a steep mud
slope to a further junction. At this junction, straight ahead leads to Terra
Firma, and to the right leads to Quiz Rift.</p>
<h3><a href="l/crystalpool.html"><img class="onright" src="t/crystalpool.jpg"
alt="crystal pool photo" /></a><a id="terrafirma">Terra Firma</a> </h3>
<p>Straight ahead is a narrow passage which opens onto a small chamber, Terra
Firma, with mud banks and a blind pit in the floor. Above the pit, a passage
appears to lead off [<a href="qm.html#C2004-204-18"
id="qC2004-204-18">C2004-204-18 B</a>] and on top of the mud bank above the
entry-point into chamber another, larger passage appears to lead off [<a
href="qm.html#C2004-204-17" id="qC2004-204-17">C2004-204-17 B</a>]. Two small
passages on the left just before Terra Firma is reached lead down to a
conservation-taped crystal pool, which can also be reached from above from Terra
Firma itself. Across the pool is [<a href="qm.html#C2004-204-16"
id="qC2004-204-16">C2004-204-16 C</a>].</p>
<h3><a id="quiz">Quiz Rift</a></h3>
<p>At the junction before Terra Firma, turn right and clamber over large wedged
boulders <i>(CARE - deep, undescended rift below [<a
href="qm.html#C2003-204-25" id="qC2003-204-25">C2003-204-25 C</a>])</i>, to a
small mud chamber. Duck under the low arch, avoiding contacting the
conservation-taped stalactites, to a further small mud chamber. Crawl down
again under a second low arch, up a mud slope on the right and turn left into
Quiz Rift. <i>To the right a narrow rift goes up to a ledge which is the start
of the <b><a id="generation">Generation Game</a></b> bolted traverse. This
leads over the top of Quiz Rift to the passage the far side; this appears to
have no way on. On the other side of this ledge are a series of phreatic roof
tubes and passage, <b><a id="uppertube">Upper Tube</a></b>, which overlook the
mud slopes and chambers just described, in which there are a couple of QM's: a
roof tube [<a href="qm.html#C2004-204-19" id="qC2004-204-19">C2004-204-19
C</a>] and a muddy chute [<a href="qm.html#C2004-204-21"
id="qC2004-204-21">C2004-204-21 C</a>].</i> Quiz Rift soon turns right down a
mud slope (traverse line on naturals and one bolt) to the <b><a
id="gardenersworld">Gardener's World</a></b> pitch (p25). This descends via
awkward rigging (not perfected in 2004) to a ledge in a moderately large
chamber. From this ledge <b><a id="univchallenge">University Challenge</a></b>
pitch (p15) descends to land partway down the large, confusing <a
href="subsoil.html#subsoilchamber">Subsoil Chamber</a>.</p>
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