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<title>1623/161 Kaninchenhöhle: Flat France</title>
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2004-04-21 10:35:34 +01:00
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2001-08-15 19:29:27 +01:00
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<p><center><a href="top.htm"><img alt="Overview "
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2004-04-28 21:58:47 +01:00
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<a href="../../../index.htm"><img alt=" CUCC"
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<h2>161 Kaninchenhöhle: Horizontal stuff below France</h2>
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<h3>Overview</h3>
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<p>An extensive series of horizontal development below France, linking to the
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major trunk passages around Triassic Park. There is one logical route from
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France to Triassic Park (and vice versa), but two other routes which also
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link the two, but need rigging. These routes are described here, under the
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reasonable assumption that they will be explored from the 161d (Scarface)
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entrance.
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<h3><a name="misisip">Mississippi</a>
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(<a href="../../years/1994/index.htm">1994</a>)</h3>
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<p><a href="300dpi/bsus.png"><img alt="Mississippi survey -
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22k gif" align=left width=400 height=840 hspace=10 src="inline/bsus.png"></a>
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<br>Mississippi is the passage into which <a href="tptofr.htm#fbrownie">Fudge
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Brownie</a> emerges at two points, when coming from Triassic Park. Originally
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discovered from France by traversing off the
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<a href="frtotp.htm#flatf">Sultans of Swing</a> pitch in Algeria, this is
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about 150m of pebble-covered passage leading towards Rocky Horror. The
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passage meanders from side to side, but trends SSE overall.
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<p><a name="bsuspend">Progress is</a> eventually stopped by a pitch, <b>Black
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Suspender</b>. This has been descended for 18m and a tight, wet, clean washed
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rift found at the bottom - unexplored. One possible climb up a steep boulder
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slope remains from part way down this pitch, to be explored. A ledge on the
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opposite side from Mississippi, and about halfway down, can be reached from
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<a href="fbland.htm#rhorrorp">Rocky Horror Pitch,</a> and a high, airy
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traverse to Mississippi is possible, but would never be a "route" as such.
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<p>Subsequent exploration and survey has shown that Black Suspender is almost
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directly below the far NE end of <a href="fbl136.htm#hotmc">Hall of the
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Mounting Choss</a>, where some holes in the floor may produce a marginally
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less lethal route from the Forbidden land back into France.
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<h4><a name="regurgitn">Regurgitation</a></h4>
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<p><a name="mihemd"><b>Mohr im Hemd</b> is on the west</a> side of
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Mississippi, between the two points of access from Fudge Brownie (turn left
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from <a href="tptofr.htm#misisip">normal route coming from 161d</a> or right
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when <a href="frtotp.htm#misisip">coming from France</a>).
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<p>This is a short, narrow, tortuous passage leading after around 40m
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to a large chamber, <b>Regurgitation</b>, with several avens
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[<a href="qmaven.htm#C1994-161-ra" name="qC1994-161-ra">94-</a>]. From the
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point of entry, the chamber extends some way to the right (east) up a slope.
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There are two unexplored 5m pitches
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[<a href="qmtodo.htm#C1995-161-10" name="qC1995-161-10">C1995-161-10</a> A].
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<!-- Roomination desc Mark Shinwell, email 1999.09 -->
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<p><a name="roomi">On the</a> opposite wall of the Regurgitation chamber from
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the point of entry, to the left as you look across, there is an opening in
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the wall partially filled with a small but steep choss bank about 2m high
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[<a href="qmtodo.htm#C1994-161-68" name="qC1994-161-68">C1994-161-68</a> A].
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Climbing the bank reveals a small hole in the wall. Entering the hole is
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probably best done on one's front, feet first, as the hole drops into a small
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chamber after a couple of metres. It is possible to exit the hole and
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traverse to the left (as one emerges feet-first on your front) to reach the
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floor about 3-4 m below.
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<h4>Roomination Rifts</h4>
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<p>Two rifts, several metres high, lead off; the one to the left was not
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explored. The one to the right leads past a hole which drops steeply
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(rope needed) probably 10-15m (not explored). Continuing, one arrives at a
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rift heading to the left. It would be possible to traverse along the top
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of the rift (not explored). Carefully bridging down several metres leads
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to another level in the rift where it is easy to stand.
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<p>Doubling back on yourself having descended to this point brings one back
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into Regurgitation chamber via another hole. Traversing straight on,
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however, leads to a three-way junction over a hole. There is a pitch here
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of 10-15m to the floor where a stream can be seen. It is possible to
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bridge down some way without gear by crossing over the hole (not
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explored to bottom).
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<p>Turning left at the junction leads to a narrower traverse. A pitch can be
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seen through a hole to the left (not explored), thought to connect to the
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bottom of the pitch at the three-way junction. Continuing the traverse
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brings one to the lip of another pitch, about 15m, undescended and with
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a considerable noise of rushing water below.
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<p>A small amount of further exploration was carried out in this area,
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not yet written up. Perhaps 60m of traversing high in a rift was abandoned
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still going when it got rather wide for the degree of exposure involved.
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The explorer returned by a different route, emerging from a point previously
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determined to have no way on - it is possible that this was one of the 5m
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pitches of C1995-161-10.<br clear=all>
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<h3><a name="mmudpie">Mississippi Mud Pie</a> to Rich Tea
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(<a href="../../years/1994/index.htm">1994</a>)</h3>
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<p>Mississippi Mud Pie was the original route of discovery of Rich Tea, and
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is reached from the western end of
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<a href="tptofr.htm#misisip">Mississippi</a> (originally reached
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<a href="frtotp.htm#misisip">via France</a>). It is a muddy passage, slightly
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ascending, departing NE from Mississippi north of the junction with
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<a href="tptofr.htm#fbrownie">Fudge Brownie</a> (turn right from normal
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route) and 20m SE of the mud slope up from <a href="frtotp.htm#flatf">Sultans
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of Swing</a>.
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<p><a name="gingerc">40m</a> of progress leads to a sharp right bend, and the
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passage continues southeast, still ascending. After 50m is a left turn to a
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parallel passage, while straight on is a climb up to the highest point. From
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the highest point, an 8m pitch, <b>Ginger Crunch</b>, is soon encountered.
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The pitch is best rigged from a lower point which may be found via the
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parallel passage by traversing over a rift in the floor
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[<a name="qC1994-161-64" href="qmdone.htm#C1994-161-64">C1994-161-64</a> B].
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This leads to a rig point off large dodgy-looking natural flakes on either
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side of the pitch head. (The right hand flake appeared to be missing on
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return in 1995).
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<p>Descending Ginger Crunch, into a high rift, leads to a boulder slope
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(descending) into <a href="#richt">Rich Tea</a> Chamber. At the
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bottom of the slope is a right turn, to which the name Rich Tea originally
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applied.
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<p><a name="pisspot">Descending</a> the rift (instead of traversing to Ginger
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Crunch) leads into <b>Piss Pot</b>, which heads back NW, parallel to
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Mississippi Mud Pie, to choke just about level with the sharp bend in the
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latter. At this point there is a tight streamway (both ways)
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[<a name="qC1995-161-09" href="qmtodo.htm#C1995-161-09">C1995-161-09</a> C]
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from which water can be heard.
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<h3><a name="teapot">Teapot</a> - Shortage of Walls to Rich Tea
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(<a href="../../years/1996/index.htm">1996</a>)</h3>
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<!-- from triassic.pt1.34 to vaguely near ginger.10
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this is southern branch of 95-24 -->
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<p>From the SW corner of <a href="triasp.htm#shwall">Shortage of Walls</a>, a
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steeply descending boulder slope proceeds for 15m until the roof lowers. On
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the left a short crawl leads to a further 10m of sandy walking passage to a
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3m climb (handline required) down into <b>Teapot</b> chamber. On the right
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hand side of this passage is a crawl which bypasses the climb but is
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constricted. There is an unexplored climb up to the right
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[<a name="qC1996-161-16" href="qmtodo.htm#C1996-161-16">C1996-161-16</a> B].
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<p>Teapot chamber is 40m by 10m and 10m high and slopes gently down a boulder
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slope to the west from the entry point. It is believed that a lead
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[<a href="#qC1995-161-23">C1995-161-23</a>] in Salt Lake City looks out over
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a 9m pitch into the SE corner of this chamber. To the east from the entry
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point the roof meets the floor in a mud wall. At the bottom of the boulder
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slope is a large (7m diameter) pitch
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[<a name="qC1996-161-17" href="qmtodo.htm#C1996-161-17">C1996-161-17</a> C]
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which it is thought will drop into Rich Tea. To the south of this is the way
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on, a 9m pitch rigged from the top of a large boulder (traverse line optional
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across the top of the boulder).
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<p>From the foot of this pitch a short boulder slope leads to the top of a
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22m pitch. This drops into <b>Rich Tea</b> chamber (originally approached
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from France) at the northern end of <a href="#hobnob">Hobnob
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Passage</a>.
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<h3><a name="richt">Rich Tea</a> to Skeleton in the Cupboard
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(<a href="../../years/1994/index.htm">1994</a>)</h3>
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<p>Rich Tea chamber is a wide section of passage orientated WNW-ESE, with a
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sharp right bend at the eastern end, and a boulder slope up to the west.
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A steep mud slope off to the north goes nowhere. Various holes in the
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floor lead to rifts
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[<a href="qmtodo.htm#C1994-161-63" name="qC1994-161-63">C1994-161-63</a> C],
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none of which have yet been descended. A difficult climb up to the north was
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rumoured to be promising
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[<a href="qmdone.htm#C1994-161-62" name="qC1994-161-62">C1994-161-62</a> A]
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but apparently proved to be full of mud.
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<p><a name="hobnob">From</a> the bend at the eastern end of Rich Tea,
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<b>Hobnob Passage</b> heads south, as a mixture of rift and boulder slope.
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<p><a name="digestive">After</a> 50m, Hobnob passage leads to <b>Digestive
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Pitch</b> into <a name="bisfact"><b>Biscuit Factory</b></a> - a chamber.
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Turning left at Biscuit Factory leads to a short pitch into parallel shafts,
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<a name="tunnock"><b>Tunnocks caramel wafer</b></a>, one of which is blind
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and the other with a 'too tight' rift exiting about 3m above the bottom.
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<p><a name="vogoncs">Turning</a> right at Biscuit Factory up a steep
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interesting climb to the left of a particularly chossy mud wall leads to a
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boulder slope to a short climb down into <b>Vogon Constructor Ship</b>. To
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the left (WSW) here is a short muddy passage, <a name="heartofau"><b>Heart of
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Gold</b></a>, to a too tight hole through a chossy mud wall.
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<h4><a name="iidrive">Infinite Improbability Drive</a></h4>
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<p>To the right (WNW) in Vogon Constructor Ship is a superb phreatic tube
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<b>Infinite Improbability Drive</b> which warps from one side of France to
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the other, connecting with nothing else on the way. Trending NW then W with
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an occasional meander, the tube leads for 200m underneath most of Flat
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France, only to reach a 45m pitch <a name="skeletonc"><b>Skeleton in the
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Cupboard</b></a> which eventually connects back into
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<a href="france.htm#fatknotf">Fat Knot Fruity</a>, below Orient Express.
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<hr>
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<h3>Side leads off France - Triassic main route</h3>
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<h4><a name="13mcha">Fudge Brownie / French Revolution</a></h4>
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<p>As well as the main ways <a href="frtotp.htm#13mcha">in
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from Fudge Brownie</a> and <a href="tptofr.htm#13mcha">French Revolution</a>,
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and the two southern exits to <a href="fbland.htm#rhorror">Rocky Horror</a>,
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there are a number of minor leads from the 13m diameter chamber on the main
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route.
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<p>There is a short small passage in the SE wall which goes for
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about 15m through a squeeze before getting too tight. Just beyond this is
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another big boulder choke coming out of the ceiling on the left hand side.
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<p>The pitch traversed over where French Revolution enters the chamber
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[<a href="qmdone.htm#C1995-161-14" name="qC1995-161-14">C1995-161-14</a> B], opens out from the small entry hole to a vertical, clean shaft of about 20m
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depth and 5m diameter. There are two tight rifts at the bottom, and an upward
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trending rift heading east for c 10m to two avens, one with water.
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<p><center><a href="300dpi/frev.png"><img alt="French Revolution survey -
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18k gif" width=640 height=450 src="inline/frev.png"></a></center>
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<h4><a name="zs3way">Zombie Slime</a></h4>
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<p>Southeast (left <a href="tptofr.htm#zombie">coming from</a> Triassic Park)
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at the western three-way junction in Zombie Slime is
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[<a href="qmdone.htm#C1995-161-16" name="qC1995-161-16">C1995-161-16</a> A], starting as 10m of stooping passage. This briefly splits in two, before
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rejoining at a 2m climb on the right. Straight on splits in two again, both
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ways quickly becoming too tight. Up the climb leads to an upward tredning
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passage with a rift in the floor and a further 3m climb up. Almost
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immediately is a 5m pitch down followed by a further 3m pitch which becomes
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very tight. However, the rope on this pitch was seen to be hanging out of the
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roof of Zombie Slime about 10m back SW from the starting point.
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<p>A small passage from the same three-way junction in Zombie Slime [<a
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href="qmdone.htm#C1995-161-17" name="qC1995-161-17">C1995-161-17</a> C] only goes 10m before becoming too tight and choked with soil.
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<p><a name="zscha">The chamber</a> in Zombie Slime (15m east of the three-way
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junction), has two exits apart from the main ways on. North is a dead end
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after 8m. NW is a tiny inlet crawl [<a href="qmdone.htm#C1995-161-18"
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name="qC1995-161-18">C1995-161-18</a> B], pushed for 5 minutes to gain one
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body length - doesn't go.
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<h4>Staud'nwirt Palace - Salt Lake City</h4>
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<p>Immediately above the 5m ladder pitch from Zombie Slime is a flat out
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crawl to the right
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[<a href="qmdone.htm#C1995-161-19" name="qC1995-161-19">C1995-161-19</a> B].
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This goes downhill for about 5m to a point where you can just see a small
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space on the right but can't get there. Could be dug, but there is no draught
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and almost certainly no point.
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<p>Also in the chamber above the 5m ladder is a hading exit in the roof.
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This was climbed in 1996, and went c 45m until it became too scrotty.
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<p><a name="stpal">A climb</a> to the top of the slope (SSW, on the outside
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of the bend)
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[<a href="qmdone.htm#C1995-161-21" name="qC1995-161-21">C1995-161-21</a> B],
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was pushed in 1996 to a height of 44m.
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Floor holes in the Staud'nwirt Palace boulder pile
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[<a href="qmdone.htm#C1995-161-20" name="qC1995-161-20">C1995-161-20</a> B]
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led into a fissure which led to the same place.
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There are also five holes in the roof
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[<a href="qmtodo.htm#C1995-161-22" name="qC1995-161-22">C1995-161-22</a> C],
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one very big, but all apparently very hard to reach.
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<p><a name="slc">On the NW</a> side of Salt Lake City, about half way along,
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is a 2m climb up
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[<a href="qmdone.htm#C1995-161-23" name="qC1995-161-23">C1995-161-23</a> A]
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to a window which looks out onto what is believed to be a 9m pitch into the
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SE corner of <a href="#teapot">Teapot</a>.
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<h3>Minor leads near Rocky Horror
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(<a href="../../years/1996/index.htm">1996</a>)</h3>
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<p>The canyon in the floor of the chamber at the SW end of
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<a href="tptofr.htm#13mcha">French Revolution</a> (coming from Triassic Park)
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or the SE end of <a href="frtotp.htm#13mcha">Fudge Brownie</a>
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(coming from France) continues SW under the floor of the route towards
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<a href="fbland.htm#rhorror">Rocky Horror</a>
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[<a href="qmdone.htm#C1995-161-15" name="qC1995-161-15">C1995-161-15</a> B],
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becoming rapidly too tight, but almost certainly would connect to
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<a href="#whiter">White Rift</a>.
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<p><a name="rhorift">Just below</a> <a href="fbland.htm#rhorrorp">Rocky
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Horror Pitch</a>, on the right hand side is a tight-ish rifty bit to a 20m
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pitch into a very high rift, <b>Rocky Horror Rift</b>, with a somewhat
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questionable ceiling being entirely the floor of Rocky Horror.
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<p><a name="whiter">Back under</a> the pitch is <b>White Rift</b>
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[<a href="qmdone.htm#C1994-161-67" name="qC1994-161-67">C1994-161-67</a> C]. This heads north and splits into two branches after about 15m. Both ways
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become too tight, the left hand branch is thought to be towards
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<a href="#qC1995-161-15">C1995-161-15</a>, and the right hand to
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<a href="#qC1995-161-14">C1995-161-14</a>. From the foot of the
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20m pitch is another too tight rift, heading west, which is presumed to
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connect to a similar rift at the foot of <a href="#bsuspend">Black
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Suspender</a>.
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<hr>
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2001-08-16 13:43:09 +01:00
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